webgpu_loader_gltf.html 3.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - gltf loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="example.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
  12. <div class="title-wrapper">
  13. <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>glTF Loader</span>
  14. </div>
  15. <small>
  16. Battle Damaged Sci-fi Helmet by
  17. <a href="https://sketchfab.com/theblueturtle_" target="_blank" rel="noopener">theblueturtle_</a><br />
  18. <a href="https://hdrihaven.com/hdri/?h=royal_esplanade" target="_blank" rel="noopener">Royal Esplanade</a> by <a href="https://hdrihaven.com/" target="_blank" rel="noopener">HDRI Haven</a>
  19. </small>
  20. </div>
  21. <script type="importmap">
  22. {
  23. "imports": {
  24. "three": "../build/three.webgpu.js",
  25. "three/webgpu": "../build/three.webgpu.js",
  26. "three/tsl": "../build/three.tsl.js",
  27. "three/addons/": "./jsm/"
  28. }
  29. }
  30. </script>
  31. <script type="module">
  32. import * as THREE from 'three/webgpu';
  33. import { HDRLoader } from 'three/addons/loaders/HDRLoader.js';
  34. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  35. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  36. let camera, scene, renderer;
  37. init().then( render );
  38. async function init() {
  39. const container = document.createElement( 'div' );
  40. document.body.appendChild( container );
  41. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
  42. camera.position.set( - 1.8, 0.6, 2.7 );
  43. scene = new THREE.Scene();
  44. new HDRLoader()
  45. .setPath( 'textures/equirectangular/' )
  46. .load( 'royal_esplanade_1k.hdr', function ( texture ) {
  47. texture.mapping = THREE.EquirectangularReflectionMapping;
  48. //texture.minFilter = THREE.LinearMipmapLinearFilter;
  49. //texture.generateMipmaps = true;
  50. scene.background = texture;
  51. scene.environment = texture;
  52. render();
  53. // model
  54. const loader = new GLTFLoader().setPath( 'models/gltf/DamagedHelmet/glTF/' );
  55. loader.load( 'DamagedHelmet.gltf', function ( gltf ) {
  56. scene.add( gltf.scene );
  57. render();
  58. } );
  59. } );
  60. renderer = new THREE.WebGPURenderer( { antialias: true/*, compatibilityMode: true*/ } );
  61. renderer.setPixelRatio( window.devicePixelRatio );
  62. renderer.setSize( window.innerWidth, window.innerHeight );
  63. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  64. container.appendChild( renderer.domElement );
  65. await renderer.init();
  66. const controls = new OrbitControls( camera, renderer.domElement );
  67. controls.addEventListener( 'change', render ); // use if there is no animation loop
  68. controls.minDistance = 2;
  69. controls.maxDistance = 10;
  70. controls.target.set( 0, 0, - 0.2 );
  71. controls.update();
  72. window.addEventListener( 'resize', onWindowResize );
  73. }
  74. function onWindowResize() {
  75. camera.aspect = window.innerWidth / window.innerHeight;
  76. camera.updateProjectionMatrix();
  77. renderer.setSize( window.innerWidth, window.innerHeight );
  78. render();
  79. }
  80. //
  81. function render() {
  82. renderer.render( scene, camera );
  83. }
  84. </script>
  85. </body>
  86. </html>
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