webgpu_loader_gltf_anisotropy.html 3.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - glTF + anisotropy</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="example.css">
  8. </head>
  9. <body>
  10. <div id="info" class="invert">
  11. <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
  12. <div class="title-wrapper">
  13. <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>glTF + Anisotropy</span>
  14. </div>
  15. <small>
  16. <a href="https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_anisotropy" target="_blank" rel="noopener">KHR_materials_anisotropy</a>
  17. Anisotropy Barn Lamp from <a href="https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/AnisotropyBarnLamp" target="_blank" rel="noopener">glTF-Sample-Models</a><br />
  18. <a href="https://hdrihaven.com/hdri/?h=royal_esplanade" target="_blank" rel="noopener">Royal Esplanade</a> from <a href="https://hdrihaven.com/" target="_blank" rel="noopener">HDRI Haven</a>
  19. </small>
  20. </div>
  21. <script type="importmap">
  22. {
  23. "imports": {
  24. "three": "../build/three.webgpu.js",
  25. "three/webgpu": "../build/three.webgpu.js",
  26. "three/tsl": "../build/three.tsl.js",
  27. "three/addons/": "./jsm/"
  28. }
  29. }
  30. </script>
  31. <script type="module">
  32. import * as THREE from 'three/webgpu';
  33. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  34. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  35. import { HDRLoader } from 'three/addons/loaders/HDRLoader.js';
  36. let renderer, scene, camera, controls;
  37. init();
  38. async function init() {
  39. renderer = new THREE.WebGPURenderer( { antialias: true } );
  40. renderer.setPixelRatio( window.devicePixelRatio );
  41. renderer.setSize( window.innerWidth, window.innerHeight );
  42. renderer.setAnimationLoop( animate );
  43. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  44. renderer.toneMappingExposure = 1.35;
  45. document.body.appendChild( renderer.domElement );
  46. scene = new THREE.Scene();
  47. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 0.01, 10 );
  48. camera.position.set( - 0.35, - 0.2, 0.35 );
  49. controls = new OrbitControls( camera, renderer.domElement );
  50. controls.target.set( 0, - 0.08, 0.11 );
  51. controls.minDistance = 0.1;
  52. controls.maxDistance = 2;
  53. controls.update();
  54. const hdrLoader = new HDRLoader().setPath( 'textures/equirectangular/' );
  55. const gltfLoader = new GLTFLoader().setPath( 'models/gltf/' );
  56. const [ texture, gltf ] = await Promise.all( [
  57. hdrLoader.loadAsync( 'royal_esplanade_1k.hdr' ),
  58. gltfLoader.loadAsync( 'AnisotropyBarnLamp.glb' ),
  59. ] );
  60. // environment
  61. texture.mapping = THREE.EquirectangularReflectionMapping;
  62. scene.background = texture;
  63. scene.backgroundBlurriness = 0.5;
  64. scene.environment = texture;
  65. // model
  66. scene.add( gltf.scene );
  67. window.addEventListener( 'resize', onWindowResize );
  68. }
  69. function onWindowResize() {
  70. camera.aspect = window.innerWidth / window.innerHeight;
  71. camera.updateProjectionMatrix();
  72. renderer.setSize( window.innerWidth, window.innerHeight );
  73. }
  74. function animate() {
  75. renderer.render( scene, camera );
  76. }
  77. </script>
  78. </body>
  79. </html>
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