webgpu_textures_partialupdate.html 3.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - webgpu partial texture update</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="example.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
  12. <div class="title-wrapper">
  13. <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>Partial Texture Update</span>
  14. </div>
  15. <small>
  16. Replace parts of an existing texture with all data of another texture.
  17. </small>
  18. </div>
  19. <script type="importmap">
  20. {
  21. "imports": {
  22. "three": "../build/three.webgpu.js",
  23. "three/webgpu": "../build/three.webgpu.js",
  24. "three/tsl": "../build/three.tsl.js",
  25. "three/addons/": "./jsm/"
  26. }
  27. }
  28. </script>
  29. <script type="module">
  30. import * as THREE from 'three/webgpu';
  31. let camera, scene, renderer, clock, dataTexture, diffuseMap;
  32. let last = 0;
  33. const position = new THREE.Vector2();
  34. const color = new THREE.Color();
  35. init();
  36. function init() {
  37. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
  38. camera.position.z = 2;
  39. scene = new THREE.Scene();
  40. clock = new THREE.Clock();
  41. const loader = new THREE.TextureLoader();
  42. diffuseMap = loader.load( 'textures/carbon/Carbon.png', animate );
  43. diffuseMap.colorSpace = THREE.SRGBColorSpace;
  44. diffuseMap.minFilter = THREE.LinearFilter;
  45. diffuseMap.generateMipmaps = false;
  46. const geometry = new THREE.PlaneGeometry( 2, 2 );
  47. const material = new THREE.MeshBasicMaterial( { map: diffuseMap } );
  48. const mesh = new THREE.Mesh( geometry, material );
  49. scene.add( mesh );
  50. //
  51. const width = 32;
  52. const height = 32;
  53. const data = new Uint8Array( width * height * 4 );
  54. dataTexture = new THREE.DataTexture( data, width, height );
  55. //
  56. renderer = new THREE.WebGPURenderer( { antialias: true, forceWebGL: false } );
  57. renderer.setPixelRatio( window.devicePixelRatio );
  58. renderer.setSize( window.innerWidth, window.innerHeight );
  59. renderer.setAnimationLoop( animate );
  60. document.body.appendChild( renderer.domElement );
  61. //
  62. window.addEventListener( 'resize', onWindowResize );
  63. }
  64. function onWindowResize() {
  65. camera.aspect = window.innerWidth / window.innerHeight;
  66. camera.updateProjectionMatrix();
  67. renderer.setSize( window.innerWidth, window.innerHeight );
  68. }
  69. function animate() {
  70. const elapsedTime = clock.getElapsedTime();
  71. renderer.render( scene, camera );
  72. if ( elapsedTime - last > 0.1 ) {
  73. last = elapsedTime;
  74. position.x = ( 32 * THREE.MathUtils.randInt( 1, 16 ) ) - 32;
  75. position.y = ( 32 * THREE.MathUtils.randInt( 1, 16 ) ) - 32;
  76. // generate new color data
  77. updateDataTexture( dataTexture );
  78. // perform copy from src to dest texture to a random position
  79. renderer.copyTextureToTexture( dataTexture, diffuseMap, null, position );
  80. }
  81. }
  82. function updateDataTexture( texture ) {
  83. const size = texture.image.width * texture.image.height;
  84. const data = texture.image.data;
  85. // generate a random color and update texture data
  86. color.setHex( Math.random() * 0xffffff );
  87. const r = Math.floor( color.r * 255 );
  88. const g = Math.floor( color.g * 255 );
  89. const b = Math.floor( color.b * 255 );
  90. for ( let i = 0; i < size; i ++ ) {
  91. const stride = i * 4;
  92. data[ stride ] = r;
  93. data[ stride + 1 ] = g;
  94. data[ stride + 2 ] = b;
  95. data[ stride + 3 ] = 1;
  96. }
  97. texture.needsUpdate = true;
  98. }
  99. </script>
  100. </body>
  101. </html>
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