Ben Houston 36e9847200 simplify Object3D matrix construction via use of Matrix4.compose(). 13 jaren geleden
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Box2.js adaa3d042f update math constructors to not copy when provided explicit initial values per @mrdoob: https://github.com/mrdoob/three.js/pull/2902#issuecomment-11999928 13 jaren geleden
Box3.js 1f4f7e1a79 (Box3|Line3|Plane|Ray|Sphere).transform() -> applyMatrix4() for consistency. 13 jaren geleden
Color.js 40ba1e83b2 Removed Color.getHSV, Color.setHSV and ColorUtils.adjustHSV. Added Color.offsetHSL. Updated some examples... 13 jaren geleden
ColorConverter.js 80cc25941b tests for ColorConverter.js. 13 jaren geleden
Constants.js b0497080ef Start of benchmarking framework for ThreeJS. 13 jaren geleden
Frustum.js adaa3d042f update math constructors to not copy when provided explicit initial values per @mrdoob: https://github.com/mrdoob/three.js/pull/2902#issuecomment-11999928 13 jaren geleden
Line3.js a685230753 remove stray console.log() from Line3 unit test. 13 jaren geleden
Matrix3.js cfc98f59be Updated tests affected by previous commit. 13 jaren geleden
Matrix4.js cfc98f59be Updated tests affected by previous commit. 13 jaren geleden
Plane.js a6357d9f45 Rename back LineSegment to Line3 per @mrdoob's preference. 13 jaren geleden
Quaternion.js 36e9847200 simplify Object3D matrix construction via use of Matrix4.compose(). 13 jaren geleden
Ray.js 5d3a56beaf Removed yet some more .translate() and .rotateByAxis() instances. See #3185. 13 jaren geleden
Sphere.js 1f4f7e1a79 (Box3|Line3|Plane|Ray|Sphere).transform() -> applyMatrix4() for consistency. 13 jaren geleden
Triangle.js 2c8a52add7 fix unit tests for new math constructors that don't copy the parameters. 13 jaren geleden
Vector2.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 13 jaren geleden
Vector3.js e4a451a8a0 Improved implementation and unit test for Vector3.angleTo to account for numerical problems outside of full [-1,1] range. 13 jaren geleden
Vector4.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 13 jaren geleden
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