webgpu_lightprobe.html 4.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - light probe</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgpu - light probe
  12. </div>
  13. <script type="importmap">
  14. {
  15. "imports": {
  16. "three": "../build/three.webgpu.js",
  17. "three/tsl": "../build/three.webgpu.js",
  18. "three/addons/": "./jsm/"
  19. }
  20. }
  21. </script>
  22. <script type="module">
  23. import * as THREE from 'three';
  24. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  25. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  26. import { LightProbeGenerator } from 'three/addons/lights/LightProbeGenerator.js';
  27. let mesh, renderer, scene, camera;
  28. let gui;
  29. let lightProbe;
  30. let directionalLight;
  31. // linear color space
  32. const API = {
  33. lightProbeIntensity: 1.0,
  34. directionalLightIntensity: 0.6,
  35. envMapIntensity: 1
  36. };
  37. init();
  38. function init() {
  39. // renderer
  40. renderer = new THREE.WebGPURenderer( { antialias: true } );
  41. renderer.setPixelRatio( window.devicePixelRatio );
  42. renderer.setSize( window.innerWidth, window.innerHeight );
  43. renderer.setAnimationLoop( animate );
  44. document.body.appendChild( renderer.domElement );
  45. // tone mapping
  46. renderer.toneMapping = THREE.NoToneMapping;
  47. // scene
  48. scene = new THREE.Scene();
  49. // camera
  50. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
  51. camera.position.set( 0, 0, 30 );
  52. // controls
  53. const controls = new OrbitControls( camera, renderer.domElement );
  54. controls.minDistance = 10;
  55. controls.maxDistance = 50;
  56. controls.enablePan = false;
  57. // probe
  58. lightProbe = new THREE.LightProbe();
  59. scene.add( lightProbe );
  60. // light
  61. directionalLight = new THREE.DirectionalLight( 0xffffff, API.directionalLightIntensity );
  62. directionalLight.position.set( 10, 10, 10 );
  63. scene.add( directionalLight );
  64. // envmap
  65. const genCubeUrls = function ( prefix, postfix ) {
  66. return [
  67. prefix + 'px' + postfix, prefix + 'nx' + postfix,
  68. prefix + 'py' + postfix, prefix + 'ny' + postfix,
  69. prefix + 'pz' + postfix, prefix + 'nz' + postfix
  70. ];
  71. };
  72. const urls = genCubeUrls( 'textures/cube/pisa/', '.png' );
  73. new THREE.CubeTextureLoader().load( urls, function ( cubeTexture ) {
  74. scene.background = cubeTexture;
  75. lightProbe.copy( LightProbeGenerator.fromCubeTexture( cubeTexture ) );
  76. const geometry = new THREE.SphereGeometry( 5, 64, 32 );
  77. //const geometry = new THREE.TorusKnotGeometry( 4, 1.5, 256, 32, 2, 3 );
  78. const material = new THREE.MeshStandardMaterial( {
  79. color: 0xffffff,
  80. metalness: 0,
  81. roughness: 0,
  82. envMap: cubeTexture,
  83. envMapIntensity: API.envMapIntensity,
  84. } );
  85. // mesh
  86. mesh = new THREE.Mesh( geometry, material );
  87. scene.add( mesh );
  88. } );
  89. // gui
  90. gui = new GUI( { title: 'Intensity' } );
  91. gui.add( API, 'lightProbeIntensity', 0, 1, 0.02 )
  92. .name( 'light probe' )
  93. .onChange( function () {
  94. lightProbe.intensity = API.lightProbeIntensity;
  95. } );
  96. gui.add( API, 'directionalLightIntensity', 0, 1, 0.02 )
  97. .name( 'directional light' )
  98. .onChange( function () {
  99. directionalLight.intensity = API.directionalLightIntensity;
  100. } );
  101. gui.add( API, 'envMapIntensity', 0, 1, 0.02 )
  102. .name( 'envMap' )
  103. .onChange( function () {
  104. mesh.material.envMapIntensity = API.envMapIntensity;
  105. } );
  106. // listener
  107. window.addEventListener( 'resize', onWindowResize );
  108. }
  109. function onWindowResize() {
  110. renderer.setSize( window.innerWidth, window.innerHeight );
  111. camera.aspect = window.innerWidth / window.innerHeight;
  112. camera.updateProjectionMatrix();
  113. }
  114. function animate() {
  115. renderer.render( scene, camera );
  116. }
  117. </script>
  118. </body>
  119. </html>
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