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- import {
- GPUTextureFormat, GPUAddressMode, GPUFilterMode, GPUTextureDimension, GPUFeatureName, GPUTextureViewDimension
- } from './WebGPUConstants.js';
- import { ColorManagement } from '../../../math/ColorManagement.js';
- import WebGPUTexturePassUtils from './WebGPUTexturePassUtils.js';
- import {
- ByteType, ShortType,
- NearestFilter, NearestMipmapNearestFilter, NearestMipmapLinearFilter,
- RepeatWrapping, MirroredRepeatWrapping,
- RGB_ETC2_Format, RGBA_ETC2_EAC_Format,
- RGBAFormat, RGBFormat, RedFormat, RGFormat, RGBA_S3TC_DXT1_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT5_Format, UnsignedByteType, FloatType, HalfFloatType, SRGBTransfer, DepthFormat, DepthStencilFormat,
- RGBA_ASTC_4x4_Format, RGBA_ASTC_5x4_Format, RGBA_ASTC_5x5_Format, RGBA_ASTC_6x5_Format, RGBA_ASTC_6x6_Format, RGBA_ASTC_8x5_Format, RGBA_ASTC_8x6_Format, RGBA_ASTC_8x8_Format, RGBA_ASTC_10x5_Format,
- RGBA_ASTC_10x6_Format, RGBA_ASTC_10x8_Format, RGBA_ASTC_10x10_Format, RGBA_ASTC_12x10_Format, RGBA_ASTC_12x12_Format, UnsignedIntType, UnsignedShortType, UnsignedInt248Type, UnsignedInt5999Type,
- NeverCompare, AlwaysCompare, LessCompare, LessEqualCompare, EqualCompare, GreaterEqualCompare, GreaterCompare, NotEqualCompare, IntType, RedIntegerFormat, RGIntegerFormat, RGBAIntegerFormat,
- UnsignedInt101111Type, RGBA_BPTC_Format, RGB_ETC1_Format, RGB_S3TC_DXT1_Format, RED_RGTC1_Format, SIGNED_RED_RGTC1_Format, RED_GREEN_RGTC2_Format, SIGNED_RED_GREEN_RGTC2_Format
- } from '../../../constants.js';
- import { CubeTexture } from '../../../textures/CubeTexture.js';
- import { DepthTexture } from '../../../textures/DepthTexture.js';
- import { Texture } from '../../../textures/Texture.js';
- const _compareToWebGPU = {
- [ NeverCompare ]: 'never',
- [ LessCompare ]: 'less',
- [ EqualCompare ]: 'equal',
- [ LessEqualCompare ]: 'less-equal',
- [ GreaterCompare ]: 'greater',
- [ GreaterEqualCompare ]: 'greater-equal',
- [ AlwaysCompare ]: 'always',
- [ NotEqualCompare ]: 'not-equal'
- };
- const _flipMap = [ 0, 1, 3, 2, 4, 5 ];
- /**
- * A WebGPU backend utility module for managing textures.
- *
- * @private
- */
- class WebGPUTextureUtils {
- /**
- * Constructs a new utility object.
- *
- * @param {WebGPUBackend} backend - The WebGPU backend.
- */
- constructor( backend ) {
- /**
- * A reference to the WebGPU backend.
- *
- * @type {WebGPUBackend}
- */
- this.backend = backend;
- /**
- * A reference to the pass utils.
- *
- * @type {?WebGPUTexturePassUtils}
- * @default null
- */
- this._passUtils = null;
- /**
- * A dictionary for managing default textures. The key
- * is the texture format, the value the texture object.
- *
- * @type {Object<string,Texture>}
- */
- this.defaultTexture = {};
- /**
- * A dictionary for managing default cube textures. The key
- * is the texture format, the value the texture object.
- *
- * @type {Object<string,CubeTexture>}
- */
- this.defaultCubeTexture = {};
- /**
- * A default video frame.
- *
- * @type {?VideoFrame}
- * @default null
- */
- this.defaultVideoFrame = null;
- /**
- * Represents the color attachment of the default framebuffer.
- *
- * @type {?GPUTexture}
- * @default null
- */
- this.colorBuffer = null;
- /**
- * Represents the depth attachment of the default framebuffer.
- *
- * @type {DepthTexture}
- */
- this.depthTexture = new DepthTexture();
- this.depthTexture.name = 'depthBuffer';
- }
- /**
- * Creates a GPU sampler for the given texture.
- *
- * @param {Texture} texture - The texture to create the sampler for.
- */
- createSampler( texture ) {
- const backend = this.backend;
- const device = backend.device;
- const textureGPU = backend.get( texture );
- const samplerDescriptorGPU = {
- addressModeU: this._convertAddressMode( texture.wrapS ),
- addressModeV: this._convertAddressMode( texture.wrapT ),
- addressModeW: this._convertAddressMode( texture.wrapR ),
- magFilter: this._convertFilterMode( texture.magFilter ),
- minFilter: this._convertFilterMode( texture.minFilter ),
- mipmapFilter: this._convertFilterMode( texture.minFilter ),
- maxAnisotropy: 1
- };
- // anisotropy can only be used when all filter modes are set to linear.
- if ( samplerDescriptorGPU.magFilter === GPUFilterMode.Linear && samplerDescriptorGPU.minFilter === GPUFilterMode.Linear && samplerDescriptorGPU.mipmapFilter === GPUFilterMode.Linear ) {
- samplerDescriptorGPU.maxAnisotropy = texture.anisotropy;
- }
- if ( texture.isDepthTexture && texture.compareFunction !== null ) {
- samplerDescriptorGPU.compare = _compareToWebGPU[ texture.compareFunction ];
- }
- textureGPU.sampler = device.createSampler( samplerDescriptorGPU );
- }
- /**
- * Creates a default texture for the given texture that can be used
- * as a placeholder until the actual texture is ready for usage.
- *
- * @param {Texture} texture - The texture to create a default texture for.
- */
- createDefaultTexture( texture ) {
- let textureGPU;
- const format = getFormat( texture );
- if ( texture.isCubeTexture ) {
- textureGPU = this._getDefaultCubeTextureGPU( format );
- } else {
- textureGPU = this._getDefaultTextureGPU( format );
- }
- this.backend.get( texture ).texture = textureGPU;
- }
- /**
- * Defines a texture on the GPU for the given texture object.
- *
- * @param {Texture} texture - The texture.
- * @param {Object} [options={}] - Optional configuration parameter.
- */
- createTexture( texture, options = {} ) {
- const backend = this.backend;
- const textureData = backend.get( texture );
- if ( textureData.initialized ) {
- throw new Error( 'WebGPUTextureUtils: Texture already initialized.' );
- }
- if ( texture.isExternalTexture ) {
- textureData.texture = texture.sourceTexture;
- textureData.initialized = true;
- return;
- }
- if ( options.needsMipmaps === undefined ) options.needsMipmaps = false;
- if ( options.levels === undefined ) options.levels = 1;
- if ( options.depth === undefined ) options.depth = 1;
- const { width, height, depth, levels } = options;
- if ( texture.isFramebufferTexture ) {
- if ( options.renderTarget ) {
- options.format = this.backend.utils.getCurrentColorFormat( options.renderTarget );
- } else {
- options.format = this.backend.utils.getPreferredCanvasFormat();
- }
- }
- const dimension = this._getDimension( texture );
- const format = texture.internalFormat || options.format || getFormat( texture, backend.device );
- textureData.format = format;
- const { samples, primarySamples, isMSAA } = backend.utils.getTextureSampleData( texture );
- let usage = GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST | GPUTextureUsage.COPY_SRC;
- if ( texture.isStorageTexture === true ) {
- usage |= GPUTextureUsage.STORAGE_BINDING;
- }
- if ( texture.isCompressedTexture !== true && texture.isCompressedArrayTexture !== true && format !== GPUTextureFormat.RGB9E5UFloat ) {
- usage |= GPUTextureUsage.RENDER_ATTACHMENT;
- }
- const textureDescriptorGPU = {
- label: texture.name,
- size: {
- width: width,
- height: height,
- depthOrArrayLayers: depth,
- },
- mipLevelCount: levels,
- sampleCount: primarySamples,
- dimension: dimension,
- format: format,
- usage: usage
- };
- // texture creation
- if ( format === undefined ) {
- console.warn( 'WebGPURenderer: Texture format not supported.' );
- this.createDefaultTexture( texture );
- return;
- }
- if ( texture.isCubeTexture ) {
- textureDescriptorGPU.textureBindingViewDimension = GPUTextureViewDimension.Cube;
- }
- textureData.texture = backend.device.createTexture( textureDescriptorGPU );
- if ( isMSAA ) {
- const msaaTextureDescriptorGPU = Object.assign( {}, textureDescriptorGPU );
- msaaTextureDescriptorGPU.label = msaaTextureDescriptorGPU.label + '-msaa';
- msaaTextureDescriptorGPU.sampleCount = samples;
- msaaTextureDescriptorGPU.mipLevelCount = 1; // See https://www.w3.org/TR/webgpu/#texture-creation
- textureData.msaaTexture = backend.device.createTexture( msaaTextureDescriptorGPU );
- }
- textureData.initialized = true;
- textureData.textureDescriptorGPU = textureDescriptorGPU;
- }
- /**
- * Destroys the GPU data for the given texture object.
- *
- * @param {Texture} texture - The texture.
- */
- destroyTexture( texture ) {
- const backend = this.backend;
- const textureData = backend.get( texture );
- if ( textureData.texture !== undefined ) textureData.texture.destroy();
- if ( textureData.msaaTexture !== undefined ) textureData.msaaTexture.destroy();
- backend.delete( texture );
- }
- /**
- * Destroys the GPU sampler for the given texture.
- *
- * @param {Texture} texture - The texture to destroy the sampler for.
- */
- destroySampler( texture ) {
- const backend = this.backend;
- const textureData = backend.get( texture );
- delete textureData.sampler;
- }
- /**
- * Generates mipmaps for the given texture.
- *
- * @param {Texture} texture - The texture.
- */
- generateMipmaps( texture ) {
- const textureData = this.backend.get( texture );
- if ( texture.isCubeTexture ) {
- for ( let i = 0; i < 6; i ++ ) {
- this._generateMipmaps( textureData.texture, textureData.textureDescriptorGPU, i );
- }
- } else {
- const depth = texture.image.depth || 1;
- for ( let i = 0; i < depth; i ++ ) {
- this._generateMipmaps( textureData.texture, textureData.textureDescriptorGPU, i );
- }
- }
- }
- /**
- * Returns the color buffer representing the color
- * attachment of the default framebuffer.
- *
- * @return {GPUTexture} The color buffer.
- */
- getColorBuffer() {
- if ( this.colorBuffer ) this.colorBuffer.destroy();
- const backend = this.backend;
- const { width, height } = backend.getDrawingBufferSize();
- this.colorBuffer = backend.device.createTexture( {
- label: 'colorBuffer',
- size: {
- width: width,
- height: height,
- depthOrArrayLayers: 1
- },
- sampleCount: backend.utils.getSampleCount( backend.renderer.samples ),
- format: backend.utils.getPreferredCanvasFormat(),
- usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.COPY_SRC
- } );
- return this.colorBuffer;
- }
- /**
- * Returns the depth buffer representing the depth
- * attachment of the default framebuffer.
- *
- * @param {boolean} [depth=true] - Whether depth is enabled or not.
- * @param {boolean} [stencil=false] - Whether stencil is enabled or not.
- * @return {GPUTexture} The depth buffer.
- */
- getDepthBuffer( depth = true, stencil = false ) {
- const backend = this.backend;
- const { width, height } = backend.getDrawingBufferSize();
- const depthTexture = this.depthTexture;
- const depthTextureGPU = backend.get( depthTexture ).texture;
- let format, type;
- if ( stencil ) {
- format = DepthStencilFormat;
- type = UnsignedInt248Type;
- } else if ( depth ) {
- format = DepthFormat;
- type = UnsignedIntType;
- }
- if ( depthTextureGPU !== undefined ) {
- if ( depthTexture.image.width === width && depthTexture.image.height === height && depthTexture.format === format && depthTexture.type === type ) {
- return depthTextureGPU;
- }
- this.destroyTexture( depthTexture );
- }
- depthTexture.name = 'depthBuffer';
- depthTexture.format = format;
- depthTexture.type = type;
- depthTexture.image.width = width;
- depthTexture.image.height = height;
- this.createTexture( depthTexture, { width, height } );
- return backend.get( depthTexture ).texture;
- }
- /**
- * Uploads the updated texture data to the GPU.
- *
- * @param {Texture} texture - The texture.
- * @param {Object} [options={}] - Optional configuration parameter.
- */
- updateTexture( texture, options ) {
- const textureData = this.backend.get( texture );
- const mipmaps = texture.mipmaps;
- const { textureDescriptorGPU } = textureData;
- if ( texture.isRenderTargetTexture || ( textureDescriptorGPU === undefined /* unsupported texture format */ ) )
- return;
- // transfer texture data
- if ( texture.isDataTexture ) {
- if ( mipmaps.length > 0 ) {
- for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
- const mipmap = mipmaps[ i ];
- this._copyBufferToTexture( mipmap, textureData.texture, textureDescriptorGPU, 0, texture.flipY, 0, i );
- }
- } else {
- this._copyBufferToTexture( options.image, textureData.texture, textureDescriptorGPU, 0, texture.flipY );
- }
- } else if ( texture.isArrayTexture || texture.isDataArrayTexture || texture.isData3DTexture ) {
- for ( let i = 0; i < options.image.depth; i ++ ) {
- this._copyBufferToTexture( options.image, textureData.texture, textureDescriptorGPU, i, texture.flipY, i );
- }
- } else if ( texture.isCompressedTexture || texture.isCompressedArrayTexture ) {
- this._copyCompressedBufferToTexture( texture.mipmaps, textureData.texture, textureDescriptorGPU );
- } else if ( texture.isCubeTexture ) {
- this._copyCubeMapToTexture( texture, textureData.texture, textureDescriptorGPU );
- } else {
- if ( mipmaps.length > 0 ) {
- for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
- const mipmap = mipmaps[ i ];
- this._copyImageToTexture( mipmap, textureData.texture, textureDescriptorGPU, 0, texture.flipY, texture.premultiplyAlpha, i );
- }
- } else {
- this._copyImageToTexture( options.image, textureData.texture, textureDescriptorGPU, 0, texture.flipY, texture.premultiplyAlpha );
- }
- }
- //
- textureData.version = texture.version;
- }
- /**
- * Returns texture data as a typed array.
- *
- * @async
- * @param {Texture} texture - The texture to copy.
- * @param {number} x - The x coordinate of the copy origin.
- * @param {number} y - The y coordinate of the copy origin.
- * @param {number} width - The width of the copy.
- * @param {number} height - The height of the copy.
- * @param {number} faceIndex - The face index.
- * @return {Promise<TypedArray>} A Promise that resolves with a typed array when the copy operation has finished.
- */
- async copyTextureToBuffer( texture, x, y, width, height, faceIndex ) {
- const device = this.backend.device;
- const textureData = this.backend.get( texture );
- const textureGPU = textureData.texture;
- const format = textureData.textureDescriptorGPU.format;
- const bytesPerTexel = this._getBytesPerTexel( format );
- let bytesPerRow = width * bytesPerTexel;
- bytesPerRow = Math.ceil( bytesPerRow / 256 ) * 256; // Align to 256 bytes
- const readBuffer = device.createBuffer(
- {
- size: ( ( height - 1 ) * bytesPerRow ) + ( width * bytesPerTexel ), // see https://github.com/mrdoob/three.js/issues/31658#issuecomment-3229442010
- usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ
- }
- );
- const encoder = device.createCommandEncoder();
- encoder.copyTextureToBuffer(
- {
- texture: textureGPU,
- origin: { x, y, z: faceIndex },
- },
- {
- buffer: readBuffer,
- bytesPerRow: bytesPerRow
- },
- {
- width: width,
- height: height
- }
- );
- const typedArrayType = this._getTypedArrayType( format );
- device.queue.submit( [ encoder.finish() ] );
- await readBuffer.mapAsync( GPUMapMode.READ );
- const buffer = readBuffer.getMappedRange();
- return new typedArrayType( buffer );
- }
- /**
- * Returns the default GPU texture for the given format.
- *
- * @private
- * @param {string} format - The GPU format.
- * @return {GPUTexture} The GPU texture.
- */
- _getDefaultTextureGPU( format ) {
- let defaultTexture = this.defaultTexture[ format ];
- if ( defaultTexture === undefined ) {
- const texture = new Texture();
- texture.minFilter = NearestFilter;
- texture.magFilter = NearestFilter;
- this.createTexture( texture, { width: 1, height: 1, format } );
- this.defaultTexture[ format ] = defaultTexture = texture;
- }
- return this.backend.get( defaultTexture ).texture;
- }
- /**
- * Returns the default GPU cube texture for the given format.
- *
- * @private
- * @param {string} format - The GPU format.
- * @return {GPUTexture} The GPU texture.
- */
- _getDefaultCubeTextureGPU( format ) {
- let defaultCubeTexture = this.defaultTexture[ format ];
- if ( defaultCubeTexture === undefined ) {
- const texture = new CubeTexture();
- texture.minFilter = NearestFilter;
- texture.magFilter = NearestFilter;
- this.createTexture( texture, { width: 1, height: 1, depth: 6 } );
- this.defaultCubeTexture[ format ] = defaultCubeTexture = texture;
- }
- return this.backend.get( defaultCubeTexture ).texture;
- }
- /**
- * Uploads cube texture image data to the GPU memory.
- *
- * @private
- * @param {CubeTexture} texture - The cube texture.
- * @param {GPUTexture} textureGPU - The GPU texture.
- * @param {Object} textureDescriptorGPU - The GPU texture descriptor.
- */
- _copyCubeMapToTexture( texture, textureGPU, textureDescriptorGPU ) {
- const images = texture.images;
- const mipmaps = texture.mipmaps;
- for ( let i = 0; i < 6; i ++ ) {
- const image = images[ i ];
- const flipIndex = texture.flipY === true ? _flipMap[ i ] : i;
- if ( image.isDataTexture ) {
- this._copyBufferToTexture( image.image, textureGPU, textureDescriptorGPU, flipIndex, texture.flipY );
- } else {
- this._copyImageToTexture( image, textureGPU, textureDescriptorGPU, flipIndex, texture.flipY, texture.premultiplyAlpha );
- }
- for ( let j = 0; j < mipmaps.length; j ++ ) {
- const mipmap = mipmaps[ j ];
- const image = mipmap.images[ i ];
- if ( image.isDataTexture ) {
- this._copyBufferToTexture( image.image, textureGPU, textureDescriptorGPU, flipIndex, texture.flipY, 0, j + 1 );
- } else {
- this._copyImageToTexture( image, textureGPU, textureDescriptorGPU, flipIndex, texture.flipY, texture.premultiplyAlpha, j + 1 );
- }
- }
- }
- }
- /**
- * Uploads texture image data to the GPU memory.
- *
- * @private
- * @param {HTMLImageElement|ImageBitmap|HTMLCanvasElement} image - The image data.
- * @param {GPUTexture} textureGPU - The GPU texture.
- * @param {Object} textureDescriptorGPU - The GPU texture descriptor.
- * @param {number} originDepth - The origin depth.
- * @param {boolean} flipY - Whether to flip texture data along their vertical axis or not.
- * @param {boolean} premultiplyAlpha - Whether the texture should have its RGB channels premultiplied by the alpha channel or not.
- * @param {number} [mipLevel=0] - The mip level where the data should be copied to.
- */
- _copyImageToTexture( image, textureGPU, textureDescriptorGPU, originDepth, flipY, premultiplyAlpha, mipLevel = 0 ) {
- const device = this.backend.device;
- const width = ( mipLevel > 0 ) ? image.width : textureDescriptorGPU.size.width;
- const height = ( mipLevel > 0 ) ? image.height : textureDescriptorGPU.size.height;
- device.queue.copyExternalImageToTexture(
- {
- source: image,
- flipY: flipY
- }, {
- texture: textureGPU,
- mipLevel: mipLevel,
- origin: { x: 0, y: 0, z: originDepth },
- premultipliedAlpha: premultiplyAlpha
- }, {
- width: width,
- height: height,
- depthOrArrayLayers: 1
- }
- );
- }
- /**
- * Returns the pass utils singleton.
- *
- * @private
- * @return {WebGPUTexturePassUtils} The utils instance.
- */
- _getPassUtils() {
- let passUtils = this._passUtils;
- if ( passUtils === null ) {
- this._passUtils = passUtils = new WebGPUTexturePassUtils( this.backend.device );
- }
- return passUtils;
- }
- /**
- * Generates mipmaps for the given GPU texture.
- *
- * @private
- * @param {GPUTexture} textureGPU - The GPU texture object.
- * @param {Object} textureDescriptorGPU - The texture descriptor.
- * @param {number} [baseArrayLayer=0] - The index of the first array layer accessible to the texture view.
- */
- _generateMipmaps( textureGPU, textureDescriptorGPU, baseArrayLayer = 0 ) {
- this._getPassUtils().generateMipmaps( textureGPU, textureDescriptorGPU, baseArrayLayer );
- }
- /**
- * Flip the contents of the given GPU texture along its vertical axis.
- *
- * @private
- * @param {GPUTexture} textureGPU - The GPU texture object.
- * @param {Object} textureDescriptorGPU - The texture descriptor.
- * @param {number} [originDepth=0] - The origin depth.
- */
- _flipY( textureGPU, textureDescriptorGPU, originDepth = 0 ) {
- this._getPassUtils().flipY( textureGPU, textureDescriptorGPU, originDepth );
- }
- /**
- * Uploads texture buffer data to the GPU memory.
- *
- * @private
- * @param {Object} image - An object defining the image buffer data.
- * @param {GPUTexture} textureGPU - The GPU texture.
- * @param {Object} textureDescriptorGPU - The GPU texture descriptor.
- * @param {number} originDepth - The origin depth.
- * @param {boolean} flipY - Whether to flip texture data along their vertical axis or not.
- * @param {number} [depth=0] - The depth offset when copying array or 3D texture data.
- * @param {number} [mipLevel=0] - The mip level where the data should be copied to.
- */
- _copyBufferToTexture( image, textureGPU, textureDescriptorGPU, originDepth, flipY, depth = 0, mipLevel = 0 ) {
- // @TODO: Consider to use GPUCommandEncoder.copyBufferToTexture()
- // @TODO: Consider to support valid buffer layouts with other formats like RGB
- const device = this.backend.device;
- const data = image.data;
- const bytesPerTexel = this._getBytesPerTexel( textureDescriptorGPU.format );
- const bytesPerRow = image.width * bytesPerTexel;
- device.queue.writeTexture(
- {
- texture: textureGPU,
- mipLevel: mipLevel,
- origin: { x: 0, y: 0, z: originDepth }
- },
- data,
- {
- offset: image.width * image.height * bytesPerTexel * depth,
- bytesPerRow
- },
- {
- width: image.width,
- height: image.height,
- depthOrArrayLayers: 1
- } );
- if ( flipY === true ) {
- this._flipY( textureGPU, textureDescriptorGPU, originDepth );
- }
- }
- /**
- * Uploads compressed texture data to the GPU memory.
- *
- * @private
- * @param {Array<Object>} mipmaps - An array with mipmap data.
- * @param {GPUTexture} textureGPU - The GPU texture.
- * @param {Object} textureDescriptorGPU - The GPU texture descriptor.
- */
- _copyCompressedBufferToTexture( mipmaps, textureGPU, textureDescriptorGPU ) {
- // @TODO: Consider to use GPUCommandEncoder.copyBufferToTexture()
- const device = this.backend.device;
- const blockData = this._getBlockData( textureDescriptorGPU.format );
- const isArrayTexture = textureDescriptorGPU.size.depthOrArrayLayers > 1;
- for ( let i = 0; i < mipmaps.length; i ++ ) {
- const mipmap = mipmaps[ i ];
- const width = mipmap.width;
- const height = mipmap.height;
- const depth = isArrayTexture ? textureDescriptorGPU.size.depthOrArrayLayers : 1;
- const bytesPerRow = Math.ceil( width / blockData.width ) * blockData.byteLength;
- const bytesPerImage = bytesPerRow * Math.ceil( height / blockData.height );
- for ( let j = 0; j < depth; j ++ ) {
- device.queue.writeTexture(
- {
- texture: textureGPU,
- mipLevel: i,
- origin: { x: 0, y: 0, z: j }
- },
- mipmap.data,
- {
- offset: j * bytesPerImage,
- bytesPerRow,
- rowsPerImage: Math.ceil( height / blockData.height )
- },
- {
- width: Math.ceil( width / blockData.width ) * blockData.width,
- height: Math.ceil( height / blockData.height ) * blockData.height,
- depthOrArrayLayers: 1
- }
- );
- }
- }
- }
- /**
- * This method is only relevant for compressed texture formats. It returns a block
- * data descriptor for the given GPU compressed texture format.
- *
- * @private
- * @param {string} format - The GPU compressed texture format.
- * @return {Object} The block data descriptor.
- */
- _getBlockData( format ) {
- if ( format === GPUTextureFormat.BC1RGBAUnorm || format === GPUTextureFormat.BC1RGBAUnormSRGB ) return { byteLength: 8, width: 4, height: 4 }; // DXT1
- if ( format === GPUTextureFormat.BC2RGBAUnorm || format === GPUTextureFormat.BC2RGBAUnormSRGB ) return { byteLength: 16, width: 4, height: 4 }; // DXT3
- if ( format === GPUTextureFormat.BC3RGBAUnorm || format === GPUTextureFormat.BC3RGBAUnormSRGB ) return { byteLength: 16, width: 4, height: 4 }; // DXT5
- if ( format === GPUTextureFormat.BC4RUnorm || format === GPUTextureFormat.BC4RSnorm ) return { byteLength: 8, width: 4, height: 4 }; // RGTC1
- if ( format === GPUTextureFormat.BC5RGUnorm || format === GPUTextureFormat.BC5RGSnorm ) return { byteLength: 16, width: 4, height: 4 }; // RGTC2
- if ( format === GPUTextureFormat.BC6HRGBUFloat || format === GPUTextureFormat.BC6HRGBFloat ) return { byteLength: 16, width: 4, height: 4 }; // BPTC (float)
- if ( format === GPUTextureFormat.BC7RGBAUnorm || format === GPUTextureFormat.BC7RGBAUnormSRGB ) return { byteLength: 16, width: 4, height: 4 }; // BPTC (unorm)
- if ( format === GPUTextureFormat.ETC2RGB8Unorm || format === GPUTextureFormat.ETC2RGB8UnormSRGB ) return { byteLength: 8, width: 4, height: 4 };
- if ( format === GPUTextureFormat.ETC2RGB8A1Unorm || format === GPUTextureFormat.ETC2RGB8A1UnormSRGB ) return { byteLength: 8, width: 4, height: 4 };
- if ( format === GPUTextureFormat.ETC2RGBA8Unorm || format === GPUTextureFormat.ETC2RGBA8UnormSRGB ) return { byteLength: 16, width: 4, height: 4 };
- if ( format === GPUTextureFormat.EACR11Unorm ) return { byteLength: 8, width: 4, height: 4 };
- if ( format === GPUTextureFormat.EACR11Snorm ) return { byteLength: 8, width: 4, height: 4 };
- if ( format === GPUTextureFormat.EACRG11Unorm ) return { byteLength: 16, width: 4, height: 4 };
- if ( format === GPUTextureFormat.EACRG11Snorm ) return { byteLength: 16, width: 4, height: 4 };
- if ( format === GPUTextureFormat.ASTC4x4Unorm || format === GPUTextureFormat.ASTC4x4UnormSRGB ) return { byteLength: 16, width: 4, height: 4 };
- if ( format === GPUTextureFormat.ASTC5x4Unorm || format === GPUTextureFormat.ASTC5x4UnormSRGB ) return { byteLength: 16, width: 5, height: 4 };
- if ( format === GPUTextureFormat.ASTC5x5Unorm || format === GPUTextureFormat.ASTC5x5UnormSRGB ) return { byteLength: 16, width: 5, height: 5 };
- if ( format === GPUTextureFormat.ASTC6x5Unorm || format === GPUTextureFormat.ASTC6x5UnormSRGB ) return { byteLength: 16, width: 6, height: 5 };
- if ( format === GPUTextureFormat.ASTC6x6Unorm || format === GPUTextureFormat.ASTC6x6UnormSRGB ) return { byteLength: 16, width: 6, height: 6 };
- if ( format === GPUTextureFormat.ASTC8x5Unorm || format === GPUTextureFormat.ASTC8x5UnormSRGB ) return { byteLength: 16, width: 8, height: 5 };
- if ( format === GPUTextureFormat.ASTC8x6Unorm || format === GPUTextureFormat.ASTC8x6UnormSRGB ) return { byteLength: 16, width: 8, height: 6 };
- if ( format === GPUTextureFormat.ASTC8x8Unorm || format === GPUTextureFormat.ASTC8x8UnormSRGB ) return { byteLength: 16, width: 8, height: 8 };
- if ( format === GPUTextureFormat.ASTC10x5Unorm || format === GPUTextureFormat.ASTC10x5UnormSRGB ) return { byteLength: 16, width: 10, height: 5 };
- if ( format === GPUTextureFormat.ASTC10x6Unorm || format === GPUTextureFormat.ASTC10x6UnormSRGB ) return { byteLength: 16, width: 10, height: 6 };
- if ( format === GPUTextureFormat.ASTC10x8Unorm || format === GPUTextureFormat.ASTC10x8UnormSRGB ) return { byteLength: 16, width: 10, height: 8 };
- if ( format === GPUTextureFormat.ASTC10x10Unorm || format === GPUTextureFormat.ASTC10x10UnormSRGB ) return { byteLength: 16, width: 10, height: 10 };
- if ( format === GPUTextureFormat.ASTC12x10Unorm || format === GPUTextureFormat.ASTC12x10UnormSRGB ) return { byteLength: 16, width: 12, height: 10 };
- if ( format === GPUTextureFormat.ASTC12x12Unorm || format === GPUTextureFormat.ASTC12x12UnormSRGB ) return { byteLength: 16, width: 12, height: 12 };
- }
- /**
- * Converts the three.js uv wrapping constants to GPU address mode constants.
- *
- * @private
- * @param {number} value - The three.js constant defining a uv wrapping mode.
- * @return {string} The GPU address mode.
- */
- _convertAddressMode( value ) {
- let addressMode = GPUAddressMode.ClampToEdge;
- if ( value === RepeatWrapping ) {
- addressMode = GPUAddressMode.Repeat;
- } else if ( value === MirroredRepeatWrapping ) {
- addressMode = GPUAddressMode.MirrorRepeat;
- }
- return addressMode;
- }
- /**
- * Converts the three.js filter constants to GPU filter constants.
- *
- * @private
- * @param {number} value - The three.js constant defining a filter mode.
- * @return {string} The GPU filter mode.
- */
- _convertFilterMode( value ) {
- let filterMode = GPUFilterMode.Linear;
- if ( value === NearestFilter || value === NearestMipmapNearestFilter || value === NearestMipmapLinearFilter ) {
- filterMode = GPUFilterMode.Nearest;
- }
- return filterMode;
- }
- /**
- * Returns the bytes-per-texel value for the given GPU texture format.
- *
- * @private
- * @param {string} format - The GPU texture format.
- * @return {number} The bytes-per-texel.
- */
- _getBytesPerTexel( format ) {
- // 8-bit formats
- if ( format === GPUTextureFormat.R8Unorm ||
- format === GPUTextureFormat.R8Snorm ||
- format === GPUTextureFormat.R8Uint ||
- format === GPUTextureFormat.R8Sint ) return 1;
- // 16-bit formats
- if ( format === GPUTextureFormat.R16Uint ||
- format === GPUTextureFormat.R16Sint ||
- format === GPUTextureFormat.R16Float ||
- format === GPUTextureFormat.RG8Unorm ||
- format === GPUTextureFormat.RG8Snorm ||
- format === GPUTextureFormat.RG8Uint ||
- format === GPUTextureFormat.RG8Sint ) return 2;
- // 32-bit formats
- if ( format === GPUTextureFormat.R32Uint ||
- format === GPUTextureFormat.R32Sint ||
- format === GPUTextureFormat.R32Float ||
- format === GPUTextureFormat.RG16Uint ||
- format === GPUTextureFormat.RG16Sint ||
- format === GPUTextureFormat.RG16Float ||
- format === GPUTextureFormat.RGBA8Unorm ||
- format === GPUTextureFormat.RGBA8UnormSRGB ||
- format === GPUTextureFormat.RGBA8Snorm ||
- format === GPUTextureFormat.RGBA8Uint ||
- format === GPUTextureFormat.RGBA8Sint ||
- format === GPUTextureFormat.BGRA8Unorm ||
- format === GPUTextureFormat.BGRA8UnormSRGB ||
- // Packed 32-bit formats
- format === GPUTextureFormat.RGB9E5UFloat ||
- format === GPUTextureFormat.RGB10A2Unorm ||
- format === GPUTextureFormat.RG11B10UFloat ||
- format === GPUTextureFormat.Depth32Float ||
- format === GPUTextureFormat.Depth24Plus ||
- format === GPUTextureFormat.Depth24PlusStencil8 ||
- format === GPUTextureFormat.Depth32FloatStencil8 ) return 4;
- // 64-bit formats
- if ( format === GPUTextureFormat.RG32Uint ||
- format === GPUTextureFormat.RG32Sint ||
- format === GPUTextureFormat.RG32Float ||
- format === GPUTextureFormat.RGBA16Uint ||
- format === GPUTextureFormat.RGBA16Sint ||
- format === GPUTextureFormat.RGBA16Float ) return 8;
- // 128-bit formats
- if ( format === GPUTextureFormat.RGBA32Uint ||
- format === GPUTextureFormat.RGBA32Sint ||
- format === GPUTextureFormat.RGBA32Float ) return 16;
- }
- /**
- * Returns the corresponding typed array type for the given GPU texture format.
- *
- * @private
- * @param {string} format - The GPU texture format.
- * @return {TypedArray.constructor} The typed array type.
- */
- _getTypedArrayType( format ) {
- if ( format === GPUTextureFormat.R8Uint ) return Uint8Array;
- if ( format === GPUTextureFormat.R8Sint ) return Int8Array;
- if ( format === GPUTextureFormat.R8Unorm ) return Uint8Array;
- if ( format === GPUTextureFormat.R8Snorm ) return Int8Array;
- if ( format === GPUTextureFormat.RG8Uint ) return Uint8Array;
- if ( format === GPUTextureFormat.RG8Sint ) return Int8Array;
- if ( format === GPUTextureFormat.RG8Unorm ) return Uint8Array;
- if ( format === GPUTextureFormat.RG8Snorm ) return Int8Array;
- if ( format === GPUTextureFormat.RGBA8Uint ) return Uint8Array;
- if ( format === GPUTextureFormat.RGBA8Sint ) return Int8Array;
- if ( format === GPUTextureFormat.RGBA8Unorm || format === GPUTextureFormat.RGBA8UnormSRGB ) return Uint8Array;
- if ( format === GPUTextureFormat.RGBA8Snorm ) return Int8Array;
- if ( format === GPUTextureFormat.R16Uint ) return Uint16Array;
- if ( format === GPUTextureFormat.R16Sint ) return Int16Array;
- if ( format === GPUTextureFormat.RG16Uint ) return Uint16Array;
- if ( format === GPUTextureFormat.RG16Sint ) return Int16Array;
- if ( format === GPUTextureFormat.RGBA16Uint ) return Uint16Array;
- if ( format === GPUTextureFormat.RGBA16Sint ) return Int16Array;
- if ( format === GPUTextureFormat.R16Float ) return Uint16Array;
- if ( format === GPUTextureFormat.RG16Float ) return Uint16Array;
- if ( format === GPUTextureFormat.RGBA16Float ) return Uint16Array;
- if ( format === GPUTextureFormat.R32Uint ) return Uint32Array;
- if ( format === GPUTextureFormat.R32Sint ) return Int32Array;
- if ( format === GPUTextureFormat.R32Float ) return Float32Array;
- if ( format === GPUTextureFormat.RG32Uint ) return Uint32Array;
- if ( format === GPUTextureFormat.RG32Sint ) return Int32Array;
- if ( format === GPUTextureFormat.RG32Float ) return Float32Array;
- if ( format === GPUTextureFormat.RGBA32Uint ) return Uint32Array;
- if ( format === GPUTextureFormat.RGBA32Sint ) return Int32Array;
- if ( format === GPUTextureFormat.RGBA32Float ) return Float32Array;
- if ( format === GPUTextureFormat.BGRA8Unorm || format === GPUTextureFormat.BGRA8UnormSRGB ) return Uint8Array;
- if ( format === GPUTextureFormat.RGB10A2Unorm ) return Uint32Array;
- if ( format === GPUTextureFormat.RGB9E5UFloat ) return Uint32Array;
- if ( format === GPUTextureFormat.RG11B10UFloat ) return Uint32Array;
- if ( format === GPUTextureFormat.Depth32Float ) return Float32Array;
- if ( format === GPUTextureFormat.Depth24Plus ) return Uint32Array;
- if ( format === GPUTextureFormat.Depth24PlusStencil8 ) return Uint32Array;
- if ( format === GPUTextureFormat.Depth32FloatStencil8 ) return Float32Array;
- }
- /**
- * Returns the GPU dimensions for the given texture.
- *
- * @private
- * @param {Texture} texture - The texture.
- * @return {string} The GPU dimension.
- */
- _getDimension( texture ) {
- let dimension;
- if ( texture.is3DTexture || texture.isData3DTexture ) {
- dimension = GPUTextureDimension.ThreeD;
- } else {
- dimension = GPUTextureDimension.TwoD;
- }
- return dimension;
- }
- }
- /**
- * Returns the GPU format for the given texture.
- *
- * @param {Texture} texture - The texture.
- * @param {?GPUDevice} [device=null] - The GPU device which is used for feature detection.
- * It is not necessary to apply the device for most formats.
- * @return {string} The GPU format.
- */
- export function getFormat( texture, device = null ) {
- const format = texture.format;
- const type = texture.type;
- const colorSpace = texture.colorSpace;
- const transfer = ColorManagement.getTransfer( colorSpace );
- let formatGPU;
- if ( texture.isCompressedTexture === true || texture.isCompressedArrayTexture === true ) {
- switch ( format ) {
- case RGB_S3TC_DXT1_Format:
- case RGBA_S3TC_DXT1_Format:
- formatGPU = ( transfer === SRGBTransfer ) ? GPUTextureFormat.BC1RGBAUnormSRGB : GPUTextureFormat.BC1RGBAUnorm;
- break;
- case RGBA_S3TC_DXT3_Format:
- formatGPU = ( transfer === SRGBTransfer ) ? GPUTextureFormat.BC2RGBAUnormSRGB : GPUTextureFormat.BC2RGBAUnorm;
- break;
- case RGBA_S3TC_DXT5_Format:
- formatGPU = ( transfer === SRGBTransfer ) ? GPUTextureFormat.BC3RGBAUnormSRGB : GPUTextureFormat.BC3RGBAUnorm;
- break;
- case RED_RGTC1_Format:
- formatGPU = GPUTextureFormat.BC4RUnorm;
- break;
- case SIGNED_RED_RGTC1_Format:
- formatGPU = GPUTextureFormat.BC4RSnorm;
- break;
- case RED_GREEN_RGTC2_Format:
- formatGPU = GPUTextureFormat.BC5RGUnorm;
- break;
- case SIGNED_RED_GREEN_RGTC2_Format:
- formatGPU = GPUTextureFormat.BC5RGSnorm;
- break;
- case RGBA_BPTC_Format:
- formatGPU = ( transfer === SRGBTransfer ) ? GPUTextureFormat.BC7RGBAUnormSRGB : GPUTextureFormat.BC7RGBAUnorm;
- break;
- case RGB_ETC2_Format:
- case RGB_ETC1_Format:
- formatGPU = ( transfer === SRGBTransfer ) ? GPUTextureFormat.ETC2RGB8UnormSRGB : GPUTextureFormat.ETC2RGB8Unorm;
- break;
- case RGBA_ETC2_EAC_Format:
- formatGPU = ( transfer === SRGBTransfer ) ? GPUTextureFormat.ETC2RGBA8UnormSRGB : GPUTextureFormat.ETC2RGBA8Unorm;
- break;
- case RGBA_ASTC_4x4_Format:
- formatGPU = ( transfer === SRGBTransfer ) ? GPUTextureFormat.ASTC4x4UnormSRGB : GPUTextureFormat.ASTC4x4Unorm;
- break;
- case RGBA_ASTC_5x4_Format:
- formatGPU = ( transfer === SRGBTransfer ) ? GPUTextureFormat.ASTC5x4UnormSRGB : GPUTextureFormat.ASTC5x4Unorm;
- break;
- case RGBA_ASTC_5x5_Format:
- formatGPU = ( transfer === SRGBTransfer ) ? GPUTextureFormat.ASTC5x5UnormSRGB : GPUTextureFormat.ASTC5x5Unorm;
- break;
- case RGBA_ASTC_6x5_Format:
- formatGPU = ( transfer === SRGBTransfer ) ? GPUTextureFormat.ASTC6x5UnormSRGB : GPUTextureFormat.ASTC6x5Unorm;
- break;
- case RGBA_ASTC_6x6_Format:
- formatGPU = ( transfer === SRGBTransfer ) ? GPUTextureFormat.ASTC6x6UnormSRGB : GPUTextureFormat.ASTC6x6Unorm;
- break;
- case RGBA_ASTC_8x5_Format:
- formatGPU = ( transfer === SRGBTransfer ) ? GPUTextureFormat.ASTC8x5UnormSRGB : GPUTextureFormat.ASTC8x5Unorm;
- break;
- case RGBA_ASTC_8x6_Format:
- formatGPU = ( transfer === SRGBTransfer ) ? GPUTextureFormat.ASTC8x6UnormSRGB : GPUTextureFormat.ASTC8x6Unorm;
- break;
- case RGBA_ASTC_8x8_Format:
- formatGPU = ( transfer === SRGBTransfer ) ? GPUTextureFormat.ASTC8x8UnormSRGB : GPUTextureFormat.ASTC8x8Unorm;
- break;
- case RGBA_ASTC_10x5_Format:
- formatGPU = ( transfer === SRGBTransfer ) ? GPUTextureFormat.ASTC10x5UnormSRGB : GPUTextureFormat.ASTC10x5Unorm;
- break;
- case RGBA_ASTC_10x6_Format:
- formatGPU = ( transfer === SRGBTransfer ) ? GPUTextureFormat.ASTC10x6UnormSRGB : GPUTextureFormat.ASTC10x6Unorm;
- break;
- case RGBA_ASTC_10x8_Format:
- formatGPU = ( transfer === SRGBTransfer ) ? GPUTextureFormat.ASTC10x8UnormSRGB : GPUTextureFormat.ASTC10x8Unorm;
- break;
- case RGBA_ASTC_10x10_Format:
- formatGPU = ( transfer === SRGBTransfer ) ? GPUTextureFormat.ASTC10x10UnormSRGB : GPUTextureFormat.ASTC10x10Unorm;
- break;
- case RGBA_ASTC_12x10_Format:
- formatGPU = ( transfer === SRGBTransfer ) ? GPUTextureFormat.ASTC12x10UnormSRGB : GPUTextureFormat.ASTC12x10Unorm;
- break;
- case RGBA_ASTC_12x12_Format:
- formatGPU = ( transfer === SRGBTransfer ) ? GPUTextureFormat.ASTC12x12UnormSRGB : GPUTextureFormat.ASTC12x12Unorm;
- break;
- case RGBAFormat:
- formatGPU = ( transfer === SRGBTransfer ) ? GPUTextureFormat.RGBA8UnormSRGB : GPUTextureFormat.RGBA8Unorm;
- break;
- default:
- console.error( 'WebGPURenderer: Unsupported texture format.', format );
- }
- } else {
- switch ( format ) {
- case RGBAFormat:
- switch ( type ) {
- case ByteType:
- formatGPU = GPUTextureFormat.RGBA8Snorm;
- break;
- case ShortType:
- formatGPU = GPUTextureFormat.RGBA16Sint;
- break;
- case UnsignedShortType:
- formatGPU = GPUTextureFormat.RGBA16Uint;
- break;
- case UnsignedIntType:
- formatGPU = GPUTextureFormat.RGBA32Uint;
- break;
- case IntType:
- formatGPU = GPUTextureFormat.RGBA32Sint;
- break;
- case UnsignedByteType:
- formatGPU = ( transfer === SRGBTransfer ) ? GPUTextureFormat.RGBA8UnormSRGB : GPUTextureFormat.RGBA8Unorm;
- break;
- case HalfFloatType:
- formatGPU = GPUTextureFormat.RGBA16Float;
- break;
- case FloatType:
- formatGPU = GPUTextureFormat.RGBA32Float;
- break;
- default:
- console.error( 'WebGPURenderer: Unsupported texture type with RGBAFormat.', type );
- }
- break;
- case RGBFormat:
- switch ( type ) {
- case UnsignedInt5999Type:
- formatGPU = GPUTextureFormat.RGB9E5UFloat;
- break;
- case UnsignedInt101111Type:
- formatGPU = GPUTextureFormat.RG11B10UFloat;
- break;
- default:
- console.error( 'WebGPURenderer: Unsupported texture type with RGBFormat.', type );
- }
- break;
- case RedFormat:
- switch ( type ) {
- case ByteType:
- formatGPU = GPUTextureFormat.R8Snorm;
- break;
- case ShortType:
- formatGPU = GPUTextureFormat.R16Sint;
- break;
- case UnsignedShortType:
- formatGPU = GPUTextureFormat.R16Uint;
- break;
- case UnsignedIntType:
- formatGPU = GPUTextureFormat.R32Uint;
- break;
- case IntType:
- formatGPU = GPUTextureFormat.R32Sint;
- break;
- case UnsignedByteType:
- formatGPU = GPUTextureFormat.R8Unorm;
- break;
- case HalfFloatType:
- formatGPU = GPUTextureFormat.R16Float;
- break;
- case FloatType:
- formatGPU = GPUTextureFormat.R32Float;
- break;
- default:
- console.error( 'WebGPURenderer: Unsupported texture type with RedFormat.', type );
- }
- break;
- case RGFormat:
- switch ( type ) {
- case ByteType:
- formatGPU = GPUTextureFormat.RG8Snorm;
- break;
- case ShortType:
- formatGPU = GPUTextureFormat.RG16Sint;
- break;
- case UnsignedShortType:
- formatGPU = GPUTextureFormat.RG16Uint;
- break;
- case UnsignedIntType:
- formatGPU = GPUTextureFormat.RG32Uint;
- break;
- case IntType:
- formatGPU = GPUTextureFormat.RG32Sint;
- break;
- case UnsignedByteType:
- formatGPU = GPUTextureFormat.RG8Unorm;
- break;
- case HalfFloatType:
- formatGPU = GPUTextureFormat.RG16Float;
- break;
- case FloatType:
- formatGPU = GPUTextureFormat.RG32Float;
- break;
- default:
- console.error( 'WebGPURenderer: Unsupported texture type with RGFormat.', type );
- }
- break;
- case DepthFormat:
- switch ( type ) {
- case UnsignedShortType:
- formatGPU = GPUTextureFormat.Depth16Unorm;
- break;
- case UnsignedIntType:
- formatGPU = GPUTextureFormat.Depth24Plus;
- break;
- case FloatType:
- formatGPU = GPUTextureFormat.Depth32Float;
- break;
- default:
- console.error( 'WebGPURenderer: Unsupported texture type with DepthFormat.', type );
- }
- break;
- case DepthStencilFormat:
- switch ( type ) {
- case UnsignedInt248Type:
- formatGPU = GPUTextureFormat.Depth24PlusStencil8;
- break;
- case FloatType:
- if ( device && device.features.has( GPUFeatureName.Depth32FloatStencil8 ) === false ) {
- console.error( 'WebGPURenderer: Depth textures with DepthStencilFormat + FloatType can only be used with the "depth32float-stencil8" GPU feature.' );
- }
- formatGPU = GPUTextureFormat.Depth32FloatStencil8;
- break;
- default:
- console.error( 'WebGPURenderer: Unsupported texture type with DepthStencilFormat.', type );
- }
- break;
- case RedIntegerFormat:
- switch ( type ) {
- case IntType:
- formatGPU = GPUTextureFormat.R32Sint;
- break;
- case UnsignedIntType:
- formatGPU = GPUTextureFormat.R32Uint;
- break;
- default:
- console.error( 'WebGPURenderer: Unsupported texture type with RedIntegerFormat.', type );
- }
- break;
- case RGIntegerFormat:
- switch ( type ) {
- case IntType:
- formatGPU = GPUTextureFormat.RG32Sint;
- break;
- case UnsignedIntType:
- formatGPU = GPUTextureFormat.RG32Uint;
- break;
- default:
- console.error( 'WebGPURenderer: Unsupported texture type with RGIntegerFormat.', type );
- }
- break;
- case RGBAIntegerFormat:
- switch ( type ) {
- case IntType:
- formatGPU = GPUTextureFormat.RGBA32Sint;
- break;
- case UnsignedIntType:
- formatGPU = GPUTextureFormat.RGBA32Uint;
- break;
- default:
- console.error( 'WebGPURenderer: Unsupported texture type with RGBAIntegerFormat.', type );
- }
- break;
- default:
- console.error( 'WebGPURenderer: Unsupported texture format.', format );
- }
- }
- return formatGPU;
- }
- export default WebGPUTextureUtils;
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