Vegar Ringdal 6daf300367 WebGLRenderer: option to enable multi_draw / gl_DrawID in vertex shader (#27630) 2 years ago
..
LineBasicMaterial.js 2745552562 LineBasicMaterial: Add support for `map`. (#25717) 2 years ago
LineDashedMaterial.js 6e897f9a42 Core: Switch to this.is* = true. (#24047) 3 years ago
Material.js 964e5d2a61 Material: Add missing blending factors. (#26949) 2 years ago
Materials.js bff54c419b Core: allow tree-shaking again for materials (#24094) 3 years ago
MeshBasicMaterial.js 6e897f9a42 Core: Switch to this.is* = true. (#24047) 3 years ago
MeshDepthMaterial.js 6e897f9a42 Core: Switch to this.is* = true. (#24047) 3 years ago
MeshDistanceMaterial.js 3c4b97f57d MeshDistanceMaterial: Remove light related properties. (#25695) 2 years ago
MeshLambertMaterial.js 535b42d6e5 MeshLambertMaterial: convert to per-fragment shading (#24452) 3 years ago
MeshMatcapMaterial.js 6e897f9a42 Core: Switch to this.is* = true. (#24047) 3 years ago
MeshNormalMaterial.js 6e897f9a42 Core: Switch to this.is* = true. (#24047) 3 years ago
MeshPhongMaterial.js 6e897f9a42 Core: Switch to this.is* = true. (#24047) 3 years ago
MeshPhysicalMaterial.js 22c5f25bda GLTF KHR_materials_anisotropy support (#25580) 2 years ago
MeshStandardMaterial.js 6e897f9a42 Core: Switch to this.is* = true. (#24047) 3 years ago
MeshToonMaterial.js 6e897f9a42 Core: Switch to this.is* = true. (#24047) 3 years ago
PointsMaterial.js 6e897f9a42 Core: Switch to this.is* = true. (#24047) 3 years ago
RawShaderMaterial.js 6e897f9a42 Core: Switch to this.is* = true. (#24047) 3 years ago
ShaderMaterial.js 6daf300367 WebGLRenderer: option to enable multi_draw / gl_DrawID in vertex shader (#27630) 2 years ago
ShadowMaterial.js 6e897f9a42 Core: Switch to this.is* = true. (#24047) 3 years ago
SpriteMaterial.js 6e897f9a42 Core: Switch to this.is* = true. (#24047) 3 years ago
粤ICP备19079148号