Нема описа

Mr.doob 6df71f78c5 Vector3: Simplified setFromMatrixPosition(). пре 8 година
.github c1109de4d9 Update ISSUE_TEMPLATE.md пре 8 година
build 87cfc8a746 Updated builds. пре 8 година
docs ba1d14ecb1 Euler docs. Correct and simplify. пре 8 година
editor 61520f0d8a Fixed some more lgtm.com alerts. пре 8 година
examples 5e756e4d62 Improved webgl_postprocessing_outline example. пре 8 година
src 6df71f78c5 Vector3: Simplified setFromMatrixPosition(). пре 8 година
test 8c9986a0dc [gltf] Sanitize node names. пре 8 година
utils 89cb329fec Replaced python obj converter with node.js script. пре 8 година
.gitignore ed44fb5012 Added .jshintrc file to .gitignore пре 9 година
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build пре 10 година
LICENSE 6c2e03fea6 Update LICENSE пре 9 година
README.md 09310167c2 Fixed Link to Migration Guide пре 9 година
bower.json d271add4e8 Added bower.json back. See #10431 пре 9 година
package.json d87f4a544a Build: Added google-closure-compiler to dev dependencies пре 8 година
rollup.config.js 86424d9b31 Added regex comments to rollup.config пре 9 година

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases

粤ICP备19079148号