| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197 |
- <html lang="en">
- <head>
- <title>three.js webgpu - particles - soft</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <meta property="og:title" content="three.js webgpu - particles - soft">
- <meta property="og:type" content="website">
- <meta property="og:url" content="https://threejs.org/examples/webgpu_particles_soft.html">
- <meta property="og:image" content="https://threejs.org/examples/screenshots/webgpu_particles_soft.jpg">
- <link type="text/css" rel="stylesheet" href="example.css">
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
- <div class="title-wrapper">
- <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>WebGPU Soft Particles</span>
- </div>
- <small>Soft particles fade smoke sprites out where they intersect solid geometry.</small>
- </div>
- <script type="importmap">
- {
- "imports": {
- "three": "../build/three.webgpu.js",
- "three/webgpu": "../build/three.webgpu.js",
- "three/tsl": "../build/three.tsl.js",
- "three/addons/": "./jsm/"
- }
- }
- </script>
- <script type="module">
- import * as THREE from 'three/webgpu';
- import { float, range, texture, mix, uv, color, rotateUV, positionLocal, time, uniform } from 'three/tsl';
- import { softParticles } from 'three/addons/tsl/utils/SoftParticles.js';
- import { PLYLoader } from 'three/addons/loaders/PLYLoader.js';
- import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
- import { Inspector } from 'three/addons/inspector/Inspector.js';
- let camera, scene, renderer;
- let controls;
- init();
- function init() {
- camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.1, 100 );
- camera.position.set( 6, 8, 8 );
- scene = new THREE.Scene();
- scene.background = new THREE.Color( 0x000000 );
- scene.fog = new THREE.FogExp2( 0x000000, 0.025 );
- // lights
- scene.add( new THREE.AmbientLight( 0xffffff, 0.25 ) );
- const spotLight = new THREE.SpotLight( 0xffffff, 800 );
- spotLight.position.set( 10, 15, 8 );
- spotLight.target.position.set( 0, 4, 0 );
- spotLight.angle = 0.5;
- spotLight.penumbra = 0.7;
- spotLight.distance = 0;
- scene.add( spotLight );
- //
- const loader = new PLYLoader();
- loader.load( './models/ply/binary/Lucy100k.ply', function ( geometry ) {
- geometry.computeVertexNormals();
- const material = new THREE.MeshStandardMaterial( );
- const mesh = new THREE.Mesh( geometry, material );
- mesh.position.y = 4;
- mesh.rotation.y = Math.PI;
- mesh.scale.multiplyScalar( 0.005 );
-
- scene.add( mesh );
- } );
- const groundMaterial = new THREE.MeshStandardNodeMaterial( { color: 0x444444, roughness: 1 } );
- const ground = new THREE.Mesh( new THREE.PlaneGeometry( 100, 100 ), groundMaterial );
- ground.rotation.x = - Math.PI / 2;
- scene.add( ground );
- // smoke texture
- const textureLoader = new THREE.TextureLoader();
- const map = textureLoader.load( 'textures/opengameart/smoke1.png' );
- map.colorSpace = THREE.SRGBColorSpace;
- // simple smoke particle system
- const lifeRange = range( 0.1, 1 );
- const offsetRange = range( new THREE.Vector3( - 2, 0, - 2 ), new THREE.Vector3( 2, 7, 2 ) );
- const speed = float( 0.2 );
- const scaledTime = time.add( 20 ).mul( speed );
- const lifeTime = scaledTime.mul( lifeRange ).mod( 1 );
- const scaleRange = range( 6, 8 );
- const rotateRange = range( 0.1, 2 );
- const life = lifeTime.div( lifeRange );
- const textureNode = texture( map, rotateUV( uv(), scaledTime.mul( rotateRange ) ) );
- const fade = life.smoothstep( 0, 0.3 ).mul( life.smoothstep( 1, 0.7 ) );
- // soft particles
- const softEnabled = uniform( 1 ); // 0 = hard particles, 1 = soft particles
- const softDistance = uniform( 1 ); // world-space fade distance
- const softContrast = uniform( 2 );
- const baseOpacity = textureNode.a.mul( fade );
- const smokeOpacity = mix( baseOpacity, softParticles( {
- opacity: baseOpacity,
- distance: softDistance,
- contrast: softContrast
- } ), softEnabled );
- const smokeColor = mix( color( 0x6f6f6f ), color( 0x303030 ), positionLocal.y.mul( 0.1 ).clamp() );
- // instanced sprites
- const smokeMaterial = new THREE.SpriteNodeMaterial();
- smokeMaterial.colorNode = smokeColor;
- smokeMaterial.opacityNode = smokeOpacity;
- smokeMaterial.positionNode = offsetRange.mul( lifeTime );
- smokeMaterial.scaleNode = scaleRange.mul( lifeTime.max( 0.3 ) );
- smokeMaterial.depthWrite = false;
- const smoke = new THREE.Sprite( smokeMaterial );
- smoke.count = 50;
- smoke.frustumCulled = false;
- scene.add( smoke );
- // renderer
- renderer = new THREE.WebGPURenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.setAnimationLoop( render );
- renderer.inspector = new Inspector();
- document.body.appendChild( renderer.domElement );
- // controls
- controls = new OrbitControls( camera, renderer.domElement );
- controls.minDistance = 6;
- controls.maxDistance = 20;
- controls.target.set( 0, 4, 0 );
- controls.enableDamping = true;
- controls.update();
- window.addEventListener( 'resize', onWindowResize );
- // gui
- const gui = renderer.inspector.createParameters( 'Settings' );
- gui.add( softEnabled, 'value', { hard: 0, soft: 1 } ).name( 'mode' );
- gui.add( softDistance, 'value', 0.1, 2, 0.01 ).name( 'soft distance' );
- gui.add( softContrast, 'value', 1, 6, 0.01 ).name( 'soft contrast' );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function render() {
- controls.update();
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
|