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- /**
- * @author abelnation / http://github.com/abelnation
- * @author Mugen87 / http://github.com/Mugen87
- * @author WestLangley / http://github.com/WestLangley
- *
- * This helper must be added as a child of the light
- */
- import { Line } from '../objects/Line.js';
- import { Mesh } from '../objects/Mesh.js';
- import { LineBasicMaterial } from '../materials/LineBasicMaterial.js';
- import { MeshBasicMaterial } from '../materials/MeshBasicMaterial.js';
- import { Float32BufferAttribute } from '../core/BufferAttribute.js';
- import { BufferGeometry } from '../core/BufferGeometry.js';
- import { BackSide } from '../constants.js';
- function RectAreaLightHelper( light, color ) {
- this.type = 'RectAreaLightHelper';
- this.light = light;
- this.color = color; // optional hardwired color for the helper
- var positions = [ 1, 1, 0, - 1, 1, 0, - 1, - 1, 0, 1, - 1, 0, 1, 1, 0 ];
- var geometry = new BufferGeometry();
- geometry.addAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
- geometry.computeBoundingSphere();
- var material = new LineBasicMaterial( { fog: false } );
- Line.call( this, geometry, material );
- //
- var positions2 = [ 1, 1, 0, - 1, 1, 0, - 1, - 1, 0, 1, 1, 0, - 1, - 1, 0, 1, - 1, 0 ];
- var geometry2 = new BufferGeometry();
- geometry2.addAttribute( 'position', new Float32BufferAttribute( positions2, 3 ) );
- geometry2.computeBoundingSphere();
- this.add( new Mesh( geometry2, new MeshBasicMaterial( { side: BackSide, fog: false } ) ) );
- this.update();
- }
- RectAreaLightHelper.prototype = Object.create( Line.prototype );
- RectAreaLightHelper.prototype.constructor = RectAreaLightHelper;
- RectAreaLightHelper.prototype.update = function () {
- this.scale.set( 0.5 * this.light.width, 0.5 * this.light.height, 1 );
- if ( this.color !== undefined ) {
- this.material.color.set( this.color );
- this.children[ 0 ].material.color.set( this.color );
- } else {
- this.material.color.copy( this.light.color ).multiplyScalar( this.light.intensity );
- // prevent hue shift
- var c = this.material.color;
- var max = Math.max( c.r, c.g, c.b );
- if ( max > 1 ) c.multiplyScalar( 1 / max );
- this.children[ 0 ].material.color.copy( this.material.color );
- }
- };
- RectAreaLightHelper.prototype.dispose = function () {
- this.geometry.dispose();
- this.material.dispose();
- this.children[ 0 ].geometry.dispose();
- this.children[ 0 ].material.dispose();
- };
- export { RectAreaLightHelper };
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