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- /**
- * @author alteredq / http://alteredqualia.com/
- */
- THREE.SceneUtils = {
- createMultiMaterialObject: function ( geometry, materials ) {
- var group = new THREE.Object3D();
- for ( var i = 0, l = materials.length; i < l; i ++ ) {
- group.add( new THREE.Mesh( geometry, materials[ i ] ) );
- }
- return group;
- },
- detach : function ( child, parent, scene ) {
- child.applyMatrix( parent.matrixWorld );
- parent.remove( child );
- scene.add( child );
- },
- attach: function ( child, scene, parent ) {
- var matrixWorldInverse = new THREE.Matrix4();
- matrixWorldInverse.getInverse( parent.matrixWorld );
- child.applyMatrix( matrixWorldInverse );
- scene.remove( child );
- parent.add( child );
- }
- };
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