lights_test.html 7.1 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - lights test</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background:#fff;
  9. padding:0;
  10. margin:0;
  11. overflow:hidden;
  12. font-family:georgia;
  13. text-align:center;
  14. }
  15. h1 { }
  16. a { color:skyblue }
  17. canvas { pointer-events:none; z-index:10; position:relative; }
  18. #log { position:absolute; top:50px; text-align:left; display:block; z-index:100; }
  19. #d { text-align:center; margin:1em 0 -15.7em 0; z-index:0; position:relative; display:block }
  20. .button { background:#000; color:#fff; padding:0.2em 0.5em; cursor:pointer }
  21. .inactive { background:#999; color:#eee }
  22. </style>
  23. </head>
  24. <body>
  25. <div id="d">
  26. <h1>lights test</h1>
  27. <span id="rcanvas" class="button inactive">2d canvas renderer</span>
  28. <span id="rwebgl" class="button">WebGL renderer</span>
  29. <br/>
  30. <p>Best viewed in Chrome 8/9 or Firefox 4 using WebGL renderer.
  31. <p>Canvas renderer is very slow on anything other than Chrome.
  32. </div>
  33. <pre id="log"></pre>
  34. <script type="text/javascript" src="../build/Three.js"></script>
  35. <script type="text/javascript" src="../src/extras/io/Loader.js"></script>
  36. <script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
  37. <script type="text/javascript" src="../src/extras/primitives/Plane.js"></script>
  38. <script type="text/javascript" src="js/Stats.js"></script>
  39. <script type="text/javascript">
  40. var SCREEN_WIDTH = window.innerWidth / 2;
  41. var SCREEN_HEIGHT = window.innerHeight;
  42. var FLOOR = -250;
  43. var container, stats;
  44. var camera, scene, canvasRenderer, webglRenderer;
  45. var mesh, zmesh, lightMesh, geometry;
  46. var directionalLight, pointLight;
  47. var mouseX = 0, mouseY = 0;
  48. var windowHalfX = window.innerWidth / 2;
  49. var windowHalfY = window.innerHeight / 2;
  50. var render_canvas = 1, render_gl = 1;
  51. var has_gl = 0;
  52. var bcanvas = document.getElementById( 'rcanvas' );
  53. var bwebgl = document.getElementById( 'rwebgl' );
  54. document.addEventListener('mousemove', onDocumentMouseMove, false);
  55. init();
  56. loop();
  57. //render_canvas = !has_gl;
  58. bwebgl.style.display = has_gl ? 'inline' : 'none';
  59. bcanvas.className = render_canvas ? 'button' : 'button inactive';
  60. setInterval(loop, 1000/60);
  61. function init() {
  62. container = document.createElement('div');
  63. document.body.appendChild(container);
  64. camera = new THREE.Camera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
  65. camera.position.z = 500;
  66. camera.updateMatrix();
  67. scene = new THREE.Scene();
  68. // SPHERES
  69. sphere = new Sphere( 100, 16, 8 );
  70. for (var i=0; i<30; i++) {
  71. mesh = new THREE.Mesh( sphere, new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.FlatShading } ) );
  72. mesh.position.x = 500 * (Math.random() - 0.5);
  73. mesh.position.y = 500 * (Math.random() - 0.5);
  74. mesh.position.z = 500 * (Math.random() - 0.5);
  75. mesh.scale.x = mesh.scale.y = mesh.scale.z = 0.25 * (Math.random() + 0.5);
  76. mesh.overdraw = true;
  77. mesh.updateMatrix();
  78. scene.addObject(mesh);
  79. }
  80. // LIGHTS
  81. var ambient = new THREE.AmbientLight( 0x101010 );
  82. scene.addLight( ambient );
  83. directionalLight = new THREE.DirectionalLight( 0xffffff );
  84. directionalLight.position.y = -70;
  85. directionalLight.position.z = 100;
  86. directionalLight.position.normalize();
  87. scene.addLight( directionalLight );
  88. pointLight = new THREE.PointLight( 0xffaa00 );
  89. pointLight.position.x = 0;
  90. pointLight.position.y = 0;
  91. pointLight.position.z = 0;
  92. scene.addLight( pointLight );
  93. sphere = new Sphere( 100, 16, 8 );
  94. lightMesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0xffaa00 } ) );
  95. lightMesh.scale.x = lightMesh.scale.y = lightMesh.scale.z = 0.05;
  96. lightMesh.position = pointLight.position;
  97. lightMesh.overdraw = true;
  98. lightMesh.updateMatrix();
  99. scene.addObject(lightMesh);
  100. if( render_canvas ) {
  101. canvasRenderer = new THREE.CanvasRenderer();
  102. canvasRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  103. container.appendChild( canvasRenderer.domElement );
  104. }
  105. if ( render_gl ) {
  106. try {
  107. webglRenderer = new THREE.WebGLRenderer( scene );
  108. webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  109. container.appendChild( webglRenderer.domElement );
  110. has_gl = 1;
  111. }
  112. catch (e) {
  113. }
  114. }
  115. stats = new Stats();
  116. stats.domElement.style.position = 'absolute';
  117. stats.domElement.style.top = '0px';
  118. stats.domElement.style.zIndex = 100;
  119. container.appendChild( stats.domElement );
  120. bcanvas.addEventListener("click", toggleCanvas, false);
  121. bwebgl.addEventListener("click", toggleWebGL, false);
  122. var loader = new THREE.Loader();
  123. //loader.loadAscii( "obj/torus/Torus_slim.js", function( geometry ) { createScene( geometry ) } );
  124. loader.loadBinary( "obj/torus/Torus_bin.js", function( geometry ) { createScene( geometry ) }, "obj/torus" );
  125. }
  126. function createScene( geometry ) {
  127. zmesh = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: 0xffffff } ) );
  128. zmesh.position.x = 0;
  129. zmesh.position.z = 0;
  130. zmesh.position.y = 0;
  131. zmesh.scale.x = zmesh.scale.y = zmesh.scale.z = 100;
  132. zmesh.overdraw = true;
  133. zmesh.updateMatrix();
  134. scene.addObject(zmesh);
  135. }
  136. function onDocumentMouseMove(event) {
  137. mouseX = ( event.clientX - windowHalfX );
  138. mouseY = ( event.clientY - windowHalfY );
  139. }
  140. var r = 0;
  141. function loop() {
  142. camera.position.x += ( mouseX - camera.position.x ) * .05;
  143. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  144. camera.updateMatrix();
  145. for(var i=0; i<scene.objects.length; ++i) {
  146. if ( i%3 == 1 )
  147. scene.objects[i].rotation.x += 0.05;
  148. else if ( i%3 == 2 )
  149. scene.objects[i].rotation.y += 0.05;
  150. else if ( i%3 == 0 )
  151. scene.objects[i].rotation.z += 0.05;
  152. scene.objects[i].updateMatrix();
  153. }
  154. lightMesh.position.x = 200*Math.cos(r);
  155. lightMesh.position.z = 200*Math.sin(r);
  156. lightMesh.updateMatrix();
  157. r += 0.1;
  158. if ( render_canvas ) canvasRenderer.render( scene, camera );
  159. if ( render_gl && has_gl ) webglRenderer.render( scene, camera );
  160. stats.update();
  161. }
  162. function log(text) {
  163. var e = document.getElementById("log");
  164. e.innerHTML = text + "<br/>" + e.innerHTML;
  165. }
  166. function toggleCanvas() {
  167. render_canvas = !render_canvas;
  168. bcanvas.className = render_canvas ? "button" : "button inactive";
  169. render_gl = !render_canvas;
  170. bwebgl.className = render_gl ? "button" : "button inactive";
  171. if( has_gl )
  172. webglRenderer.domElement.style.display = render_gl ? "block" : "none";
  173. canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
  174. }
  175. function toggleWebGL() {
  176. render_gl = !render_gl;
  177. bwebgl.className = render_gl ? "button" : "button inactive";
  178. render_canvas = !render_gl;
  179. bcanvas.className = render_canvas ? "button" : "button inactive";
  180. if( has_gl )
  181. webglRenderer.domElement.style.display = render_gl ? "block" : "none";
  182. canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
  183. }
  184. </script>
  185. </body>
  186. </html>
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