Math.js 2.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177
  1. /**
  2. * @author alteredq / http://alteredqualia.com/
  3. * @author mrdoob / http://mrdoob.com/
  4. */
  5. THREE.Math = {
  6. generateUUID: function () {
  7. // http://www.broofa.com/Tools/Math.uuid.htm
  8. var chars = '0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz'.split( '' );
  9. var uuid = new Array( 36 );
  10. var rnd = 0, r;
  11. return function () {
  12. for ( var i = 0; i < 36; i ++ ) {
  13. if ( i === 8 || i === 13 || i === 18 || i === 23 ) {
  14. uuid[ i ] = '-';
  15. } else if ( i === 14 ) {
  16. uuid[ i ] = '4';
  17. } else {
  18. if ( rnd <= 0x02 ) rnd = 0x2000000 + ( Math.random() * 0x1000000 ) | 0;
  19. r = rnd & 0xf;
  20. rnd = rnd >> 4;
  21. uuid[ i ] = chars[ ( i === 19 ) ? ( r & 0x3 ) | 0x8 : r ];
  22. }
  23. }
  24. return uuid.join( '' );
  25. };
  26. }(),
  27. clamp: function ( value, min, max ) {
  28. return Math.max( min, Math.min( max, value ) );
  29. },
  30. // Clamp value to range <a, inf)
  31. clampBottom: function ( x, a ) {
  32. return x < a ? a : x;
  33. },
  34. // compute euclidian modulo of m % n
  35. // https://en.wikipedia.org/wiki/Modulo_operation
  36. euclideanModulo: function ( n, m ) {
  37. return ( ( n % m ) + m ) % m;
  38. },
  39. // Linear mapping from range <a1, a2> to range <b1, b2>
  40. mapLinear: function ( x, a1, a2, b1, b2 ) {
  41. return b1 + ( x - a1 ) * ( b2 - b1 ) / ( a2 - a1 );
  42. },
  43. // http://en.wikipedia.org/wiki/Smoothstep
  44. smoothstep: function ( x, min, max ) {
  45. if ( x <= min ) return 0;
  46. if ( x >= max ) return 1;
  47. x = ( x - min ) / ( max - min );
  48. return x * x * ( 3 - 2 * x );
  49. },
  50. smootherstep: function ( x, min, max ) {
  51. if ( x <= min ) return 0;
  52. if ( x >= max ) return 1;
  53. x = ( x - min ) / ( max - min );
  54. return x * x * x * ( x * ( x * 6 - 15 ) + 10 );
  55. },
  56. // Random float from <0, 1> with 16 bits of randomness
  57. // (standard Math.random() creates repetitive patterns when applied over larger space)
  58. random16: function () {
  59. return ( 65280 * Math.random() + 255 * Math.random() ) / 65535;
  60. },
  61. // Random integer from <low, high> interval
  62. randInt: function ( low, high ) {
  63. return low + Math.floor( Math.random() * ( high - low + 1 ) );
  64. },
  65. // Random float from <low, high> interval
  66. randFloat: function ( low, high ) {
  67. return low + Math.random() * ( high - low );
  68. },
  69. // Random float from <-range/2, range/2> interval
  70. randFloatSpread: function ( range ) {
  71. return range * ( 0.5 - Math.random() );
  72. },
  73. degToRad: function () {
  74. var degreeToRadiansFactor = Math.PI / 180;
  75. return function ( degrees ) {
  76. return degrees * degreeToRadiansFactor;
  77. };
  78. }(),
  79. radToDeg: function () {
  80. var radianToDegreesFactor = 180 / Math.PI;
  81. return function ( radians ) {
  82. return radians * radianToDegreesFactor;
  83. };
  84. }(),
  85. isPowerOfTwo: function ( value ) {
  86. return ( value & ( value - 1 ) ) === 0 && value !== 0;
  87. },
  88. nextPowerOfTwo: function ( value ) {
  89. value --;
  90. value |= value >> 1;
  91. value |= value >> 2;
  92. value |= value >> 4;
  93. value |= value >> 8;
  94. value |= value >> 16;
  95. value ++;
  96. return value;
  97. }
  98. };
粤ICP备19079148号