Michael Herzog e29ac8e8f4 LightShadow: Introduce `biasNode`. (#32811) 1 ヶ月 前
..
animation d71c3b77f6 Fixed typos. (#32629) 1 ヶ月 前
audio 6644c51729 Update Audio.js 2 ヶ月 前
cameras 6e4cc1ed26 Camera: Exclude scale from view matrix. (#32805) 1 ヶ月 前
core 41b6d17a94 Clock: Deprecated module. (#32798) 1 ヶ月 前
extras 8380531b26 PMREM: Simplify GGX VNDF importance sampling. (#32737) 1 ヶ月 前
geometries f294fefbfd Update TorusGeometry with thetaStart and thetaLength (#32760) 1 ヶ月 前
helpers 2ec2102b2d Helpers: Clarify the usage of `update()`. (#32717) 1 ヶ月 前
lights e29ac8e8f4 LightShadow: Introduce `biasNode`. (#32811) 1 ヶ月 前
loaders 30776bb7ce Object3D: Added pivot property. (#32745) 1 ヶ月 前
materials 1afb956016 Fix missing iorNode in MeshPhysicalNodeMaterial copy method (#32821) 1 ヶ月 前
math abea2ceaee Update MathUtils.js 1 ヶ月 前
nodes e29ac8e8f4 LightShadow: Introduce `biasNode`. (#32811) 1 ヶ月 前
objects 9d91428d24 BatchedMesh: Enable per-instance opacity (#32725) 1 ヶ月 前
renderers 2de6f3e018 Revert "WGSLNodeBuilder: Fix out-of-bounds access with `textureLoad()`." (#32820) 1 ヶ月 前
scenes 58d5c519b0 Material: Add `allowOverride`. (#30753) 11 ヶ月 前
textures d71c3b77f6 Fixed typos. (#32629) 1 ヶ月 前
Three.Core.js 477e43575a WebGLRenderer: Modernized shadow mapping: native cube depth textures, Vogel disk sampling, and VSM improvements (#32303) 3 ヶ月 前
Three.Legacy.js f91ace9e85 Three.Legacy: Remove deprecated code. (#30004) 1 年間 前
Three.TSL.js e7a94ca70f TSL: Add `exponentialHeightFogFactor()`. (#32659) 1 ヶ月 前
Three.WebGPU.Nodes.js d3ffec9e2d WebGPURenderer: Rename `PostProcessing` to `RenderPipeline` (#32789) 1 ヶ月 前
Three.WebGPU.js d3ffec9e2d WebGPURenderer: Rename `PostProcessing` to `RenderPipeline` (#32789) 1 ヶ月 前
Three.js 27d10544cc Renamed Three.core.js to Three.Core.js. 1 年間 前
constants.js 01ae0d1d7f WebGPURenderer: Add per-attachment MRT blending support (#32636) 1 ヶ月 前
utils.js 04b1f836b5 docs: improve JSDoc documentation in utils.js (#32743) 1 ヶ月 前
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