webgl_materials_texture_tga.html 3.7 KB

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  1. <!DOCTYPE html>
  2. <!--
  3. @author Daosheng Mu / https://github.com/DaoshengMu/
  4. -->
  5. <html>
  6. <head>
  7. <title>three.js webgl - materials - tga texture</title>
  8. <meta charset="UTF-8">
  9. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  10. <style>
  11. body {
  12. color: #000;
  13. font-family:Monospace;
  14. font-size:13px;
  15. text-align:center;
  16. background-color: #fff;
  17. margin: 0px;
  18. padding: 0px;
  19. overflow: hidden;
  20. }
  21. #stats { position: absolute; top:0; left: 0 }
  22. #stats #fps { background: transparent !important }
  23. #stats #fps #fpsText { color: #777 !important }
  24. #stats #fps #fpsGraph { display: none }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="info">
  29. <a href="http://threejs.org" target="_blank">three.js</a> - tga texture example
  30. </div>
  31. <script src="../build/three.min.js"></script>
  32. <script src="js/Detector.js"></script>
  33. <script src="js/libs/stats.min.js"></script>
  34. <script>
  35. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  36. var SCREEN_WIDTH = window.innerWidth;
  37. var SCREEN_HEIGHT = window.innerHeight;
  38. var container,stats;
  39. var camera, scene, renderer;
  40. var mouseX = 0, mouseY = 0;
  41. var windowHalfX = window.innerWidth / 2;
  42. var windowHalfY = window.innerHeight / 2;
  43. init();
  44. animate();
  45. function init() {
  46. container = document.createElement( 'div' );
  47. document.body.appendChild( container );
  48. renderer = new THREE.WebGLRenderer( { antialias: true } );
  49. camera = new THREE.PerspectiveCamera( 35, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 25000 );
  50. camera.position.z = 200;
  51. scene = new THREE.Scene();
  52. var light = new THREE.DirectionalLight( 0xffffff, 2 );
  53. light.position.set( 1, 1, 1 );
  54. scene.add( light );
  55. // add box 1 - grey8 texture
  56. var texture1 = THREE.ImageUtils.loadTGATexture( "textures/crate_grey8.tga" );
  57. var material1 = new THREE.MeshPhongMaterial( { color: 0xffffff, map: texture1 } );
  58. var geometry = new THREE.BoxGeometry( 50, 50, 50 );
  59. var mesh1 = new THREE.Mesh( geometry, material1 );
  60. mesh1.rotation.x = -Math.PI / 2;
  61. mesh1.position.x = - 50;
  62. scene.add( mesh1 );
  63. // add box 2 - tga texture
  64. var texture2 = THREE.ImageUtils.loadTGATexture( "textures/crate_color8.tga" );
  65. var material2 = new THREE.MeshPhongMaterial( { color: 0xffffff, map: texture2 } );
  66. var mesh2 = new THREE.Mesh( geometry, material2 );
  67. mesh2.rotation.x = -Math.PI / 2;
  68. mesh2.position.x = 50;
  69. scene.add( mesh2 );
  70. // RENDERER
  71. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  72. renderer.setClearColor( 0xf2f7ff, 1 );
  73. renderer.autoClear = false;
  74. renderer.domElement.style.position = "relative";
  75. container.appendChild( renderer.domElement );
  76. // STATS1
  77. stats = new Stats();
  78. container.appendChild( stats.domElement );
  79. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  80. }
  81. function onDocumentMouseMove(event) {
  82. mouseX = ( event.clientX - windowHalfX );
  83. mouseY = ( event.clientY - windowHalfY );
  84. }
  85. function animate() {
  86. requestAnimationFrame( animate );
  87. render();
  88. stats.update();
  89. }
  90. function render() {
  91. camera.position.x += ( mouseX - camera.position.x ) * .05;
  92. camera.position.y = THREE.Math.clamp( camera.position.y + ( - ( mouseY - 200 ) - camera.position.y ) * .05, 50, 1000 );
  93. camera.lookAt( scene.position );
  94. renderer.enableScissorTest( false );
  95. renderer.clear();
  96. renderer.enableScissorTest( true );
  97. renderer.setScissor( 0, 0, SCREEN_WIDTH - 2, SCREEN_HEIGHT );
  98. renderer.render( scene, camera );
  99. }
  100. </script>
  101. </body>
  102. </html>
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