webgpu_loader_gltf_dispersion.html 3.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - glTF + dispersion</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="example.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
  12. <div class="title-wrapper">
  13. <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>glTF + Dispersion</span>
  14. </div>
  15. <small>
  16. <a href="https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_materials_dispersion" target="_blank" rel="noopener">KHR_materials_dispersion</a> HDR by <a href="https://polyhaven.com/a/studio_small_08" target="_blank" rel="noopener">Poly Haven</a>
  17. </small>
  18. </div>
  19. <script type="importmap">
  20. {
  21. "imports": {
  22. "three": "../build/three.webgpu.js",
  23. "three/webgpu": "../build/three.webgpu.js",
  24. "three/tsl": "../build/three.tsl.js",
  25. "three/addons/": "./jsm/"
  26. }
  27. }
  28. </script>
  29. <script type="module">
  30. import * as THREE from 'three/webgpu';
  31. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  32. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  33. import { HDRLoader } from 'three/addons/loaders/HDRLoader.js';
  34. let camera, scene, renderer;
  35. init();
  36. async function init() {
  37. const container = document.createElement( 'div' );
  38. document.body.appendChild( container );
  39. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.01, 5 );
  40. camera.position.set( 0.1, 0.05, 0.15 );
  41. scene = new THREE.Scene();
  42. renderer = new THREE.WebGPURenderer( { antialias: true } );
  43. renderer.setPixelRatio( window.devicePixelRatio );
  44. renderer.setSize( window.innerWidth, window.innerHeight );
  45. renderer.setAnimationLoop( render );
  46. renderer.toneMapping = THREE.ReinhardToneMapping; // TODO: Add THREE.NeutralToneMapping;
  47. renderer.toneMappingExposure = 1;
  48. container.appendChild( renderer.domElement );
  49. const hdrTexture = await new HDRLoader().setPath( 'textures/equirectangular/' ).loadAsync( 'pedestrian_overpass_1k.hdr' );
  50. hdrTexture.mapping = THREE.EquirectangularReflectionMapping;
  51. scene = new THREE.Scene();
  52. scene.backgroundBlurriness = 0.5;
  53. scene.environment = hdrTexture;
  54. scene.background = hdrTexture;
  55. const loader = new GLTFLoader();
  56. const gltf = await loader.loadAsync( 'models/gltf/DispersionTest.glb' );
  57. scene.add( gltf.scene );
  58. const controls = new OrbitControls( camera, renderer.domElement );
  59. controls.minDistance = 0.1;
  60. controls.maxDistance = 10;
  61. controls.target.set( 0, 0, 0 );
  62. controls.update();
  63. window.addEventListener( 'resize', onWindowResize );
  64. }
  65. function onWindowResize() {
  66. camera.aspect = window.innerWidth / window.innerHeight;
  67. camera.updateProjectionMatrix();
  68. renderer.setSize( window.innerWidth, window.innerHeight );
  69. }
  70. //
  71. function render() {
  72. renderer.render( scene, camera );
  73. }
  74. </script>
  75. </body>
  76. </html>
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