webgpu_materials_basic.html 4.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - basic material</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="example.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
  12. <div class="title-wrapper">
  13. <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>Basic Material</span>
  14. </div>
  15. <small>
  16. Basic Material example.
  17. </small>
  18. </div>
  19. <script type="importmap">
  20. {
  21. "imports": {
  22. "three": "../build/three.webgpu.js",
  23. "three/webgpu": "../build/three.webgpu.js",
  24. "three/tsl": "../build/three.tsl.js",
  25. "three/addons/": "./jsm/"
  26. }
  27. }
  28. </script>
  29. <script type="module">
  30. import * as THREE from 'three/webgpu';
  31. import { Inspector } from 'three/addons/inspector/Inspector.js';
  32. let camera, scene, renderer;
  33. const spheres = [];
  34. let mouseX = 0;
  35. let mouseY = 0;
  36. let windowHalfX = window.innerWidth / 2;
  37. let windowHalfY = window.innerHeight / 2;
  38. const params = {
  39. color: '#ffffff',
  40. mapping: THREE.CubeReflectionMapping,
  41. refractionRatio: 0.98,
  42. transparent: false,
  43. opacity: 1
  44. };
  45. const mappings = { ReflectionMapping: THREE.CubeReflectionMapping, RefractionMapping: THREE.CubeRefractionMapping };
  46. document.addEventListener( 'mousemove', onDocumentMouseMove );
  47. init();
  48. function init() {
  49. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.01, 100 );
  50. camera.position.z = 3;
  51. const path = './textures/cube/pisa/';
  52. const format = '.png';
  53. const urls = [
  54. path + 'px' + format, path + 'nx' + format,
  55. path + 'py' + format, path + 'ny' + format,
  56. path + 'pz' + format, path + 'nz' + format
  57. ];
  58. const textureCube = new THREE.CubeTextureLoader().load( urls );
  59. scene = new THREE.Scene();
  60. scene.background = textureCube;
  61. const geometry = new THREE.SphereGeometry( 0.1, 32, 16 );
  62. const material = new THREE.MeshBasicMaterial( { color: 0xffffff, envMap: textureCube } );
  63. for ( let i = 0; i < 500; i ++ ) {
  64. const mesh = new THREE.Mesh( geometry, material );
  65. mesh.position.x = Math.random() * 10 - 5;
  66. mesh.position.y = Math.random() * 10 - 5;
  67. mesh.position.z = Math.random() * 10 - 5;
  68. mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 3 + 1;
  69. scene.add( mesh );
  70. spheres.push( mesh );
  71. }
  72. //
  73. renderer = new THREE.WebGPURenderer();
  74. renderer.setPixelRatio( window.devicePixelRatio );
  75. renderer.setSize( window.innerWidth, window.innerHeight );
  76. renderer.setAnimationLoop( animate );
  77. renderer.inspector = new Inspector();
  78. document.body.appendChild( renderer.domElement );
  79. //
  80. const gui = renderer.inspector.createParameters( 'Parameters' );
  81. gui.addColor( params, 'color' ).onChange( ( value ) => material.color.set( value ) );
  82. gui.add( params, 'mapping', mappings ).onChange( ( value ) => {
  83. textureCube.mapping = value;
  84. material.needsUpdate = true;
  85. } );
  86. gui.add( params, 'refractionRatio', 0, 1, 0.01 ).onChange( ( value ) => material.refractionRatio = value );
  87. gui.add( params, 'transparent' ).onChange( ( value ) => {
  88. material.transparent = value;
  89. material.needsUpdate = true;
  90. } );
  91. gui.add( params, 'opacity', 0, 1, 0.01 ).onChange( ( value ) => material.opacity = value );
  92. //
  93. window.addEventListener( 'resize', onWindowResize );
  94. }
  95. function onWindowResize() {
  96. windowHalfX = window.innerWidth / 2;
  97. windowHalfY = window.innerHeight / 2;
  98. camera.aspect = window.innerWidth / window.innerHeight;
  99. camera.updateProjectionMatrix();
  100. renderer.setSize( window.innerWidth, window.innerHeight );
  101. }
  102. function onDocumentMouseMove( event ) {
  103. mouseX = ( event.clientX - windowHalfX ) / 100;
  104. mouseY = ( event.clientY - windowHalfY ) / 100;
  105. }
  106. //
  107. function animate() {
  108. const timer = 0.0001 * Date.now();
  109. camera.position.x += ( mouseX - camera.position.x ) * .05;
  110. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  111. camera.lookAt( scene.position );
  112. for ( let i = 0, il = spheres.length; i < il; i ++ ) {
  113. const sphere = spheres[ i ];
  114. sphere.position.x = 5 * Math.cos( timer + i );
  115. sphere.position.y = 5 * Math.sin( timer + i * 1.1 );
  116. }
  117. renderer.render( scene, camera );
  118. }
  119. </script>
  120. </body>
  121. </html>
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