webgpu_mrt.html 4.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - mrt</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="example.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
  12. <div class="title-wrapper">
  13. <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>Multiple Render Targets (MRT)</span>
  14. </div>
  15. <small>
  16. Final / Beauty / Normal / Emissive / Diffuse
  17. </small>
  18. </div>
  19. <script type="importmap">
  20. {
  21. "imports": {
  22. "three": "../build/three.webgpu.js",
  23. "three/webgpu": "../build/three.webgpu.js",
  24. "three/tsl": "../build/three.tsl.js",
  25. "three/addons/": "./jsm/"
  26. }
  27. }
  28. </script>
  29. <script type="module">
  30. import * as THREE from 'three/webgpu';
  31. import { output, normalView, pass, step, diffuseColor, emissive, directionToColor, screenUV, mix, mrt, Fn } from 'three/tsl';
  32. import { Inspector } from 'three/addons/inspector/Inspector.js';
  33. import { HDRLoader } from 'three/addons/loaders/HDRLoader.js';
  34. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  35. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  36. let camera, scene, renderer;
  37. let postProcessing;
  38. init();
  39. function init() {
  40. const container = document.createElement( 'div' );
  41. document.body.appendChild( container );
  42. // scene
  43. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
  44. camera.position.set( - 1.8, 0.6, 2.7 );
  45. scene = new THREE.Scene();
  46. new HDRLoader()
  47. .setPath( 'textures/equirectangular/' )
  48. .load( 'royal_esplanade_1k.hdr', function ( texture ) {
  49. texture.mapping = THREE.EquirectangularReflectionMapping;
  50. scene.background = texture;
  51. scene.environment = texture;
  52. // model
  53. const loader = new GLTFLoader().setPath( 'models/gltf/DamagedHelmet/glTF/' );
  54. loader.load( 'DamagedHelmet.gltf', function ( gltf ) {
  55. scene.add( gltf.scene );
  56. } );
  57. } );
  58. // renderer
  59. renderer = new THREE.WebGPURenderer( { antialias: true } );
  60. renderer.setPixelRatio( window.devicePixelRatio );
  61. renderer.setSize( window.innerWidth, window.innerHeight );
  62. renderer.setAnimationLoop( render );
  63. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  64. renderer.inspector = new Inspector();
  65. container.appendChild( renderer.domElement );
  66. // post processing
  67. const scenePass = pass( scene, camera, { minFilter: THREE.NearestFilter, magFilter: THREE.NearestFilter } );
  68. scenePass.setMRT( mrt( {
  69. output: output,
  70. normal: directionToColor( normalView ),
  71. diffuse: diffuseColor,
  72. emissive: emissive
  73. } ) );
  74. // optimize textures
  75. const normalTexture = scenePass.getTexture( 'normal' );
  76. const diffuseTexture = scenePass.getTexture( 'diffuse' );
  77. const emissiveTexture = scenePass.getTexture( 'emissive' );
  78. normalTexture.type = diffuseTexture.type = emissiveTexture.type = THREE.UnsignedByteType;
  79. // post processing - mrt
  80. postProcessing = new THREE.PostProcessing( renderer );
  81. postProcessing.outputColorTransform = false;
  82. postProcessing.outputNode = Fn( () => {
  83. const output = scenePass.getTextureNode( 'output' ); // output name is optional here
  84. const normal = scenePass.getTextureNode( 'normal' );
  85. const diffuse = scenePass.getTextureNode( 'diffuse' );
  86. const emissive = scenePass.getTextureNode( 'emissive' );
  87. const out = mix( output.renderOutput(), output, step( 0.2, screenUV.x ) );
  88. const nor = mix( out, normal, step( 0.4, screenUV.x ) );
  89. const emi = mix( nor, emissive, step( 0.6, screenUV.x ) );
  90. const dif = mix( emi, diffuse, step( 0.8, screenUV.x ) );
  91. return dif;
  92. } )();
  93. // controls
  94. const controls = new OrbitControls( camera, renderer.domElement );
  95. controls.minDistance = 2;
  96. controls.maxDistance = 10;
  97. controls.target.set( 0, 0, - 0.2 );
  98. controls.update();
  99. window.addEventListener( 'resize', onWindowResize );
  100. }
  101. function onWindowResize() {
  102. camera.aspect = window.innerWidth / window.innerHeight;
  103. camera.updateProjectionMatrix();
  104. renderer.setSize( window.innerWidth, window.innerHeight );
  105. }
  106. //
  107. function render() {
  108. postProcessing.render();
  109. }
  110. </script>
  111. </body>
  112. </html>
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