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- <html lang="en">
- <head>
- <title>three.js webgpu - particles</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="example.css">
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
- <div class="title-wrapper">
- <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>Particles</span>
- </div>
- <small>Fire and smoke particles.</small>
- </div>
- <script type="importmap">
- {
- "imports": {
- "three": "../build/three.webgpu.js",
- "three/webgpu": "../build/three.webgpu.js",
- "three/tsl": "../build/three.tsl.js",
- "three/addons/": "./jsm/"
- }
- }
- </script>
- <script type="module">
- import * as THREE from 'three/webgpu';
- import { range, texture, mix, uv, color, rotateUV, positionLocal, time, uniform } from 'three/tsl';
- import { Inspector } from 'three/addons/inspector/Inspector.js';
- import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
- import WebGPU from 'three/addons/capabilities/WebGPU.js';
- let camera, scene, renderer;
- let controls;
- init();
- function init() {
- if ( WebGPU.isAvailable() === false ) {
- document.body.appendChild( WebGPU.getErrorMessage() );
- throw new Error( 'No WebGPU support' );
- }
- const { innerWidth, innerHeight } = window;
- camera = new THREE.PerspectiveCamera( 60, innerWidth / innerHeight, 1, 5000 );
- camera.position.set( 1300, 500, 0 );
- scene = new THREE.Scene();
- scene.background = new THREE.Color( 0x333333 );
- // textures
- const textureLoader = new THREE.TextureLoader();
- const map = textureLoader.load( 'textures/opengameart/smoke1.png' );
- // create nodes
- const lifeRange = range( .1, 1 );
- const offsetRange = range( new THREE.Vector3( - 2, 3, - 2 ), new THREE.Vector3( 2, 5, 2 ) );
- const speed = uniform( .2 );
- const scaledTime = time.add( 5 ).mul( speed );
- const lifeTime = scaledTime.mul( lifeRange ).mod( 1 );
- const scaleRange = range( .3, 2 );
- const rotateRange = range( .1, 4 );
- const life = lifeTime.div( lifeRange );
- const fakeLightEffect = positionLocal.y.oneMinus().max( 0.2 );
- const textureNode = texture( map, rotateUV( uv(), scaledTime.mul( rotateRange ) ) );
- const opacityNode = textureNode.a.mul( life.oneMinus() );
- const smokeColor = mix( color( 0x2c1501 ), color( 0x222222 ), positionLocal.y.mul( 3 ).clamp() );
- // create particles
- const smokeNodeMaterial = new THREE.SpriteNodeMaterial();
- smokeNodeMaterial.colorNode = mix( color( 0xf27d0c ), smokeColor, life.mul( 2.5 ).min( 1 ) ).mul( fakeLightEffect );
- smokeNodeMaterial.opacityNode = opacityNode;
- smokeNodeMaterial.positionNode = offsetRange.mul( lifeTime );
- smokeNodeMaterial.scaleNode = scaleRange.mul( lifeTime.max( 0.3 ) );
- smokeNodeMaterial.depthWrite = false;
- const smokeInstancedSprite = new THREE.Mesh( new THREE.PlaneGeometry( 1, 1 ), smokeNodeMaterial );
- smokeInstancedSprite.scale.setScalar( 400 );
- smokeInstancedSprite.count = 2000;
- scene.add( smokeInstancedSprite );
- //
- const fireGeometry = new THREE.PlaneGeometry( 1, 1 );
- const fireCount = 1000;
- const fireNodeMaterial = new THREE.SpriteNodeMaterial();
- fireNodeMaterial.colorNode = mix( color( 0xb72f17 ), color( 0xb72f17 ), life );
- fireNodeMaterial.positionNode = range( new THREE.Vector3( - 1, 1, - 1 ), new THREE.Vector3( 1, 2, 1 ) ).mul( lifeTime );
- fireNodeMaterial.scaleNode = smokeNodeMaterial.scaleNode;
- fireNodeMaterial.opacityNode = opacityNode.mul( .5 );
- fireNodeMaterial.blending = THREE.AdditiveBlending;
- fireNodeMaterial.transparent = true;
- fireNodeMaterial.depthWrite = false;
- const fireInstancedSprite = new THREE.Mesh( fireGeometry, fireNodeMaterial );
- fireInstancedSprite.scale.setScalar( 400 );
- fireInstancedSprite.count = fireCount;
- fireInstancedSprite.position.y = - 100;
- fireInstancedSprite.renderOrder = 1;
- scene.add( fireInstancedSprite );
- // indirect draw ( optional )
- // each indirect draw call is 5 uint32 values for indexes ( different structure for non-indexed draw calls using 4 uint32 values )
- const indexCount = fireGeometry.index.array.length;
- const uint32 = new Uint32Array( 5 );
- uint32[ 0 ] = indexCount; // indexCount
- uint32[ 1 ] = fireCount; // instanceCount
- uint32[ 2 ] = 0; // firstIndex
- uint32[ 3 ] = 0; // baseVertex
- uint32[ 4 ] = 0; // firstInstance
- const indirectAttribute = new THREE.IndirectStorageBufferAttribute( uint32, 5 );
- fireGeometry.setIndirect( indirectAttribute );
- //
- const helper = new THREE.GridHelper( 3000, 40, 0x444444, 0x444444 );
- helper.position.y = - 75;
- scene.add( helper );
- //
- renderer = new THREE.WebGPURenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.setAnimationLoop( render );
- renderer.inspector = new Inspector();
- document.body.appendChild( renderer.domElement );
- //
- controls = new OrbitControls( camera, renderer.domElement );
- controls.maxDistance = 2700;
- controls.target.set( 0, 500, 0 );
- controls.update();
- //
- window.addEventListener( 'resize', onWindowResize );
- // gui
- const gui = renderer.inspector.createParameters( 'Settings' );
- gui.add( speed, 'value', 0, 1, 0.01 ).name( 'speed' );
- }
- function onWindowResize() {
- const { innerWidth, innerHeight } = window;
- camera.aspect = innerWidth / innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( innerWidth, innerHeight );
- }
- function render() {
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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