webgpu_performance.html 4.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - performance</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="example.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
  12. <div class="title-wrapper">
  13. <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>Performance</span>
  14. </div>
  15. <small>
  16. Dungeon - Low Poly Game Level Challenge by
  17. <a href="https://sketchfab.com/warkarma" target="_blank" rel="noopener">Warkarma</a><br />
  18. <a href="https://hdrihaven.com/hdri/?h=royal_esplanade" target="_blank" rel="noopener">Royal Esplanade</a> from <a href="https://hdrihaven.com/" target="_blank" rel="noopener">HDRI Haven</a>.
  19. </small>
  20. </div>
  21. <script type="importmap">
  22. {
  23. "imports": {
  24. "three": "../build/three.webgpu.js",
  25. "three/webgpu": "../build/three.webgpu.js",
  26. "three/tsl": "../build/three.tsl.js",
  27. "three/addons/": "./jsm/"
  28. }
  29. }
  30. </script>
  31. <script type="module">
  32. import * as THREE from 'three/webgpu';
  33. import { Inspector } from 'three/addons/inspector/Inspector.js';
  34. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  35. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  36. import { DRACOLoader } from 'three/addons/loaders/DRACOLoader.js';
  37. import { HDRLoader } from 'three/addons/loaders/HDRLoader.js';
  38. let camera, scene, renderer;
  39. let model;
  40. const options = { static: true };
  41. init();
  42. function setStatic( object, value ) {
  43. object.traverse( child => {
  44. if ( child.isMesh ) {
  45. child.static = value;
  46. }
  47. } );
  48. }
  49. function init() {
  50. const container = document.createElement( 'div' );
  51. document.body.appendChild( container );
  52. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 100 );
  53. camera.position.set( 60, 60, 60 );
  54. scene = new THREE.Scene();
  55. renderer = new THREE.WebGPURenderer( { antialias: true } );
  56. renderer.setPixelRatio( window.devicePixelRatio );
  57. renderer.setSize( window.innerWidth, window.innerHeight );
  58. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  59. renderer.toneMappingExposure = 1;
  60. renderer.inspector = new Inspector();
  61. renderer.setAnimationLoop( render );
  62. container.appendChild( renderer.domElement );
  63. //
  64. new HDRLoader()
  65. .setPath( 'textures/equirectangular/' )
  66. .load( 'royal_esplanade_1k.hdr', function ( texture ) {
  67. texture.mapping = THREE.EquirectangularReflectionMapping;
  68. scene.environment = texture;
  69. // model
  70. const dracoLoader = new DRACOLoader();
  71. dracoLoader.setDecoderPath( 'jsm/libs/draco/gltf/' );
  72. const loader = new GLTFLoader().setPath( 'models/gltf/' );
  73. loader.setDRACOLoader( dracoLoader );
  74. loader.load( 'dungeon_warkarma.glb', async function ( gltf ) {
  75. model = gltf.scene;
  76. // wait until the model can be added to the scene without blocking due to shader compilation
  77. await renderer.compileAsync( model, camera, scene );
  78. scene.add( model );
  79. //
  80. setStatic( model, options.static );
  81. } );
  82. } );
  83. const controls = new OrbitControls( camera, renderer.domElement );
  84. controls.minDistance = 2;
  85. controls.maxDistance = 60;
  86. controls.target.set( 0, 0, - 0.2 );
  87. controls.update();
  88. // gui
  89. const gui = renderer.inspector.createParameters( 'Settings' );
  90. gui.add( options, 'static' ).onChange( () => {
  91. setStatic( model, options.static );
  92. } );
  93. window.addEventListener( 'resize', onWindowResize );
  94. }
  95. function onWindowResize() {
  96. camera.aspect = window.innerWidth / window.innerHeight;
  97. camera.updateProjectionMatrix();
  98. renderer.setSize( window.innerWidth, window.innerHeight );
  99. }
  100. //
  101. function render() {
  102. renderer.render( scene, camera );
  103. }
  104. </script>
  105. </body>
  106. </html>
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