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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgpu - blurred reflection</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="example.css">
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
- <div class="title-wrapper">
- <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>Blurred Reflection</span>
- </div>
- <small>
- Reflection with a blurred effect using a hash blur algorithm.
- </small>
- </div>
- <script type="importmap">
- {
- "imports": {
- "three": "../build/three.webgpu.js",
- "three/webgpu": "../build/three.webgpu.js",
- "three/tsl": "../build/three.tsl.js",
- "three/addons/": "./jsm/"
- }
- }
- </script>
- <script type="module">
- import * as THREE from 'three/webgpu';
- import { Fn, vec4, fract, sample, abs, uniform, pow, color, max, length, rangeFogFactor, sub, reflector, normalWorld, hue, time, mix, positionWorld } from 'three/tsl';
- import { hashBlur } from 'three/addons/tsl/display/hashBlur.js';
- import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
- import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
- import { Inspector } from 'three/addons/inspector/Inspector.js';
- let camera, scene, renderer;
- let model, mixer, clock;
- let controls;
- let gui;
- init();
- async function init() {
- camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.25, 30 );
- camera.position.set( - 2.5, 2, 2.5 );
- camera.lookAt( 0, .4, 0 );
- scene = new THREE.Scene();
- scene.backgroundNode = hue( normalWorld.y.mix( 0, color( 0x0066ff ) ).mul( .1 ), time );
- const waterAmbientLight = new THREE.HemisphereLight( 0xffffff, 0x0066ff, 10 );
- scene.add( waterAmbientLight );
- clock = new THREE.Clock();
- // animated model
- const gltfLoader = new GLTFLoader();
- gltfLoader.load( 'models/gltf/Michelle.glb', function ( gltf ) {
- model = gltf.scene;
- model.children[ 0 ].children[ 0 ].castShadow = true;
- mixer = new THREE.AnimationMixer( model );
- const action = mixer.clipAction( gltf.animations[ 0 ] );
- action.play();
- scene.add( model );
- } );
- // textures
- const textureLoader = new THREE.TextureLoader();
- const uvMap = textureLoader.load( 'textures/uv_grid_directx.jpg' );
- uvMap.colorSpace = THREE.SRGBColorSpace;
- // uv map for debugging
- const uvMaterial = new THREE.MeshStandardNodeMaterial( {
- map: uvMap,
- side: THREE.DoubleSide
- } );
- const uvMesh = new THREE.Mesh( new THREE.PlaneGeometry( 2, 2 ), uvMaterial );
- uvMesh.position.set( 0, 1, - 3 );
- scene.add( uvMesh );
- // circle effect
- const drawCircle = Fn( ( [ pos, radius, width, power, color, timer = time.mul( .5 ) ] ) => {
- // https://www.shadertoy.com/view/3tdSRn
- const dist1 = length( pos );
- dist1.assign( fract( dist1.mul( 5.0 ).sub( fract( timer ) ) ) );
- const dist2 = dist1.sub( radius );
- const intensity = pow( radius.div( abs( dist2 ) ), width );
- const col = color.rgb.mul( intensity ).mul( power ).mul( max( sub( 0.8, abs( dist2 ) ), 0.0 ) );
- return col;
- } );
- const circleFadeY = positionWorld.y.mul( .7 ).oneMinus().max( 0 );
- const animatedColor = mix( color( 0x74ccf4 ), color( 0x7f00c5 ), positionWorld.xz.distance( 0 ).div( 10 ).clamp() );
- const animatedCircle = hue( drawCircle( positionWorld.xz.mul( .1 ), 0.5, 0.8, .01, animatedColor ).mul( circleFadeY ), time );
- const floorLight = new THREE.PointLight( 0xffffff );
- floorLight.colorNode = animatedCircle.mul( 50 );
- scene.add( floorLight );
- // reflection
- const roughness = uniform( .9 );
- const radius = uniform( 0.2 );
- const reflection = reflector( { resolutionScale: .5, depth: true, bounces: false } ); // 0.5 is half of the rendering view
- const reflectionDepth = reflection.getDepthNode();
- reflection.target.rotateX( - Math.PI / 2 );
- scene.add( reflection.target );
- const floorMaterial = new THREE.MeshStandardNodeMaterial();
- floorMaterial.transparent = true;
- floorMaterial.colorNode = Fn( () => {
- // ranges adjustment
- const radiusRange = mix( 0.01, 0.1, radius ); // range [ 0.01, 0.1 ]
- const roughnessRange = mix( 0.3, 0.03, roughness ); // range [ 0.03, 0.3 ]
- // mask the sample
- const maskReflection = sample( ( uv ) => {
- const sample = reflection.sample( uv );
- const mask = reflectionDepth.sample( uv );
- return vec4( sample.rgb, sample.a.mul( mask.r ) );
- }, reflection.uvNode );
- // blur the reflection
- const reflectionBlurred = hashBlur( maskReflection, radiusRange, {
- repeats: 40,
- premultipliedAlpha: true
- } );
- // reflection composite
- const reflectionMask = reflectionBlurred.a.mul( reflectionDepth ).remapClamp( 0, roughnessRange );
- const reflectionIntensity = .1;
- const reflectionMixFactor = reflectionMask.mul( roughness.mul( 2 ).min( 1 ) );
- const reflectionFinal = mix( reflection.rgb, reflectionBlurred.rgb, reflectionMixFactor ).mul( reflectionIntensity );
- // mix reflection with animated circle
- const output = animatedCircle.add( reflectionFinal );
- // falloff opacity by distance like an opacity-fog
- const opacity = rangeFogFactor( 7, 25 ).oneMinus();
- // final output
- return vec4( output, opacity );
- } )();
- const floor = new THREE.Mesh( new THREE.BoxGeometry( 50, .001, 50 ), floorMaterial );
- floor.position.set( 0, 0, 0 );
- scene.add( floor );
- // renderer
- renderer = new THREE.WebGPURenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.setAnimationLoop( animate );
- renderer.toneMapping = THREE.NeutralToneMapping;
- renderer.toneMappingExposure = 1.3;
- renderer.inspector = new Inspector();
- document.body.appendChild( renderer.domElement );
- gui = renderer.inspector.createParameters( 'Settings' );
- gui.add( roughness, 'value', 0, 1 ).name( 'roughness' );
- gui.add( radius, 'value', 0, 1 ).name( 'radius' );
- gui.add( reflection.reflector, 'resolutionScale', .25, 1 ).name( 'resolution scale' );
- controls = new OrbitControls( camera, renderer.domElement );
- controls.minDistance = 1;
- controls.maxDistance = 10;
- controls.maxPolarAngle = Math.PI / 2;
- //controls.autoRotate = true;
- controls.autoRotateSpeed = - .1;
- controls.target.set( 0, .5, 0 );
- controls.update();
- // events
- window.addEventListener( 'resize', onWindowResize );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function animate() {
- controls.update();
- const delta = clock.getDelta();
- if ( model ) {
- mixer.update( delta );
- }
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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