webgpu_reflection_roughness.html 4.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - roughness reflection</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="example.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
  12. <div class="title-wrapper">
  13. <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>Roughness Reflection</span>
  14. </div>
  15. <small>
  16. Reflection with roughness.
  17. </small>
  18. </div>
  19. <script type="importmap">
  20. {
  21. "imports": {
  22. "three": "../build/three.webgpu.js",
  23. "three/webgpu": "../build/three.webgpu.js",
  24. "three/tsl": "../build/three.tsl.js",
  25. "three/addons/": "./jsm/"
  26. }
  27. }
  28. </script>
  29. <script type="module">
  30. import * as THREE from 'three/webgpu';
  31. import { Fn, vec2, vec4, texture, uv, textureBicubic, rangeFogFactor, reflector, time } from 'three/tsl';
  32. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  33. import { UltraHDRLoader } from 'three/addons/loaders/UltraHDRLoader.js';
  34. import { Inspector } from 'three/addons/inspector/Inspector.js';
  35. let camera, scene, renderer;
  36. let controls;
  37. init();
  38. async function init() {
  39. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.25, 30 );
  40. camera.position.set( - 4, 1, 4 );
  41. scene = new THREE.Scene();
  42. const loader = new UltraHDRLoader();
  43. loader.setDataType( THREE.HalfFloatType );
  44. loader.load( 'textures/equirectangular/spruit_sunrise_2k.hdr.jpg', function ( texture ) {
  45. texture.mapping = THREE.EquirectangularReflectionMapping;
  46. texture.needsUpdate = true;
  47. scene.background = texture;
  48. scene.environment = texture;
  49. } );
  50. // textures
  51. const textureLoader = new THREE.TextureLoader();
  52. const uvMap = textureLoader.load( 'textures/uv_grid_directx.jpg' );
  53. uvMap.colorSpace = THREE.SRGBColorSpace;
  54. const perlinMap = textureLoader.load( './textures/noises/perlin/rgb-256x256.png' );
  55. perlinMap.wrapS = THREE.RepeatWrapping;
  56. perlinMap.wrapT = THREE.RepeatWrapping;
  57. perlinMap.colorSpace = THREE.SRGBColorSpace;
  58. // uv box for debugging
  59. const mesh = new THREE.Mesh(
  60. new THREE.BoxGeometry( 1, 1, 1 ),
  61. new THREE.MeshStandardNodeMaterial( {
  62. map: uvMap,
  63. roughnessMap: uvMap,
  64. emissiveMap: uvMap,
  65. emissive: 0xffffff
  66. } )
  67. );
  68. mesh.position.set( 0, 1.25, 0 );
  69. mesh.scale.setScalar( 2 );
  70. scene.add( mesh );
  71. // reflection
  72. const reflection = reflector( { resolutionScale: .5, bounces: false, generateMipmaps: true } ); // 0.5 is half of the rendering view
  73. reflection.target.rotateX( - Math.PI / 2 );
  74. scene.add( reflection.target );
  75. const animatedUV = uv().mul( 10 ).add( vec2( time.mul( .1 ), 0 ) );
  76. const roughness = texture( perlinMap, animatedUV ).r.mul( 2 ).saturate();
  77. const floorMaterial = new THREE.MeshStandardNodeMaterial();
  78. floorMaterial.transparent = true;
  79. floorMaterial.metalness = 1;
  80. floorMaterial.roughnessNode = roughness.mul( .2 );
  81. floorMaterial.colorNode = Fn( () => {
  82. // blur reflection using textureBicubic()
  83. const dirtyReflection = textureBicubic( reflection, roughness.mul( .9 ) );
  84. // falloff opacity by distance like an opacity-fog
  85. const opacity = rangeFogFactor( 7, 25 ).oneMinus();
  86. return vec4( dirtyReflection.rgb, opacity );
  87. } )();
  88. const floor = new THREE.Mesh( new THREE.BoxGeometry( 50, .001, 50 ), floorMaterial );
  89. floor.position.set( 0, 0, 0 );
  90. scene.add( floor );
  91. // renderer
  92. renderer = new THREE.WebGPURenderer( { antialias: true } );
  93. renderer.setPixelRatio( window.devicePixelRatio );
  94. renderer.setSize( window.innerWidth, window.innerHeight );
  95. renderer.setAnimationLoop( animate );
  96. renderer.toneMapping = THREE.NeutralToneMapping;
  97. renderer.toneMappingExposure = 1.5;
  98. renderer.inspector = new Inspector();
  99. document.body.appendChild( renderer.domElement );
  100. controls = new OrbitControls( camera, renderer.domElement );
  101. controls.minDistance = 1;
  102. controls.maxDistance = 10;
  103. controls.maxPolarAngle = Math.PI / 2;
  104. controls.autoRotate = true;
  105. controls.autoRotateSpeed = - .1;
  106. controls.target.set( 0, .75, 0 );
  107. controls.update();
  108. // events
  109. window.addEventListener( 'resize', onWindowResize );
  110. }
  111. function onWindowResize() {
  112. camera.aspect = window.innerWidth / window.innerHeight;
  113. camera.updateProjectionMatrix();
  114. renderer.setSize( window.innerWidth, window.innerHeight );
  115. }
  116. function animate() {
  117. controls.update();
  118. renderer.render( scene, camera );
  119. }
  120. </script>
  121. </body>
  122. </html>
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