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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgpu - RenderTargetArray and RenderTarget3D</title>
- <meta charset="UTF-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="example.css">
- <style>
- .viewport-label {
- position: absolute;
- color: white;
- background-color: rgba(0, 0, 0, 0.7);
- padding: 5px 10px;
- border-radius: 4px;
- font-family: monospace;
- pointer-events: none;
- z-index: 1000;
- user-select: none;
- }
- </style>
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
- <div class="title-wrapper">
- <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>RenderTarget Array/3D</span>
- </div>
- <small>
- RenderTargetArray and RenderTarget3D examples.
- </small>
- </div>
- <div class="viewport-label" style="bottom: 2%; left: 2%;">DataArrayTexture</div>
- <div class="viewport-label" style="bottom: 2%; left: 52%;">Data3DTexture</div>
- <div class="viewport-label" style="bottom: 52%; left: 52%;">RenderTarget3D</div>
- <div class="viewport-label" style="bottom: 52%; left: 2%;">RenderTargetArray</div>
- <script type="importmap">
- {
- "imports": {
- "three": "../build/three.webgpu.js",
- "three/webgpu": "../build/three.webgpu.js",
- "three/tsl": "../build/three.tsl.js",
- "three/addons/": "./jsm/"
- }
- }
- </script>
- <script type="module">
- import * as THREE from 'three/webgpu';
- import { vec2, uniform, screenUV, color, texture, diffuseColor, attribute, vec3, vec4 } from 'three/tsl';
- import { TextureHelper } from 'three/addons/helpers/TextureHelperGPU.js';
- import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
- import { unzipSync } from 'three/addons/libs/fflate.module.js';
- let renderer;
- let views = [];
- class View {
- constructor( left, top, width, height ) {
- this.left = left;
- this.top = top;
- this.width = width;
- this.height = height;
- const aspect = ( window.innerWidth * width ) / ( window.innerHeight * height );
- // Set up perspective camera
- this.camera = new THREE.PerspectiveCamera( 50, aspect, 0.1, 100 );
- this.camera.position.set( - 7, 0, 10 );
- this.camera.lookAt( 0, 0, 0 );
- this.camera.updateProjectionMatrix();
- this.scene = new THREE.Scene();
- const normalizedUV = screenUV.mul( vec2( 1, - 1 ) ).add( vec2( 0, 1 ) ); // Flip Y and offset
- // Calculate viewport center in normalized coordinates
- const viewportCenter = vec2(
- this.left + this.width * 0.5,
- this.top + this.height * 0.5 // Invert Y coordinate for proper alignment
- );
- const distanceEffect = normalizedUV.distance( viewportCenter ).smoothstep( 0, 0.2 );
- const backgroundEffect = color( this.top > 0 ? 0x212121 : 0x616161 ).sub( distanceEffect.pow( 0.3 ).mul( 0.1 ) );
- this.scene.backgroundNode = backgroundEffect;
- }
- // Method to handle viewport resize
- updateSize( left, top, width, height ) {
- this.left = left;
- this.top = top;
- this.width = width;
- this.height = height;
- const aspect = ( window.innerWidth * width ) / ( window.innerHeight * height );
- this.camera.aspect = aspect;
- this.camera.updateProjectionMatrix();
- }
- }
- async function init() {
- const container = document.createElement( 'div' );
- document.body.appendChild( container );
- renderer = new THREE.WebGPURenderer();
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.autoClear = false;
- renderer.setAnimationLoop( animate );
- container.appendChild( renderer.domElement );
- await renderer.init();
- // Create views after renderer initialization
- views = [
- new View( 0.0, 0.0, 0.5, 0.5 ),
- new View( 0.5, 0.0, 0.5, 0.5 ),
- new View( 0.0, 0.5, 0.5, 0.5 ),
- new View( 0.5, 0.5, 0.5, 0.5 )
- ];
- // Add OrbitControls after views and renderer are created
- views.forEach( view => {
- view.controls = new OrbitControls( view.camera, renderer.domElement );
- view.controls.minDistance = 1;
- view.controls.maxDistance = 20;
- view.controls.minAzimuthAngle = - Math.PI / 3;
- view.controls.maxAzimuthAngle = Math.PI / 3;
- view.controls.minPolarAngle = Math.PI / 4;
- view.controls.maxPolarAngle = Math.PI / 1.25;
- view.controls.enableDamping = true;
- } );
- const size = {
- width: 256,
- height: 256,
- depth: 109
- };
- new THREE.FileLoader()
- .setResponseType( 'arraybuffer' )
- .load( 'textures/3d/head256x256x109.zip', function ( data ) {
- const zip = unzipSync( new Uint8Array( data ) );
- const array = new Uint8Array( zip[ 'head256x256x109' ].buffer );
- const map3D = new THREE.Data3DTexture( array, size.width, size.height, size.depth );
- map3D.name = 'Data3DTexture';
- map3D.format = THREE.RedFormat;
- map3D.minFilter = THREE.LinearFilter;
- map3D.magFilter = THREE.LinearFilter;
- map3D.unpackAlignment = 1;
- map3D.needsUpdate = true;
- const depth = size.depth / 20;
- // 3D
- const helper3D = new TextureHelper( map3D, 10, 10, depth );
- helper3D.material.outputNode = vec4(
- vec3( diffuseColor.r.mul( attribute( 'uvw' ).z.mul( diffuseColor.r ) ) ),
- diffuseColor.r.mul( diffuseColor.a )
- );
- views[ 1 ].scene.add( helper3D );
- const fbo3D = new THREE.RenderTarget3D( size.width, size.height, size.depth, {
- depthBuffer: false,
- } );
- fbo3D.texture.name = 'RenderTarget3D';
- const fbo3DHelper = new TextureHelper( fbo3D.texture, 10, 10, depth );
- fbo3DHelper.material.outputNode = vec4(
- vec3( diffuseColor.r ),
- diffuseColor.r
- );
- views[ 3 ].scene.add( fbo3DHelper );
- // 2D Array
- const mapArray = new THREE.DataArrayTexture( array, size.width, size.height, size.depth );
- mapArray.name = 'DataArrayTexture';
- mapArray.format = THREE.RedFormat;
- mapArray.minFilter = THREE.LinearFilter;
- mapArray.magFilter = THREE.LinearFilter;
- mapArray.unpackAlignment = 1;
- mapArray.needsUpdate = true;
- const helperArray = new TextureHelper( mapArray, 10, 10, depth );
- helperArray.material.outputNode = vec4(
- vec3( diffuseColor.r.mul( attribute( 'uvw' ).z.div( size.depth ).mul( diffuseColor.r ) ) ),
- diffuseColor.r.mul( diffuseColor.a )
- );
- views[ 0 ].scene.add( helperArray );
- // Setup render targets
- const materialQuad = new THREE.NodeMaterial();
- const uZCoord = uniform( 0 );
- materialQuad.depthTest = false;
- materialQuad.outputNode = vec4( texture( mapArray ).depth( uZCoord ).rgb, 1 );
- const fboArray = new THREE.RenderTarget( size.width, size.height, {
- depthBuffer: false,
- depth: size.depth
- } );
- fboArray.texture.name = 'RenderTargetArray';
- const fboArrayHelper = new TextureHelper( fboArray.texture, 10, 10, depth );
- fboArrayHelper.material.outputNode = vec4(
- vec3( diffuseColor.r ),
- diffuseColor.r
- );
- views[ 2 ].scene.add( fboArrayHelper );
- const quadMesh = new THREE.QuadMesh( materialQuad );
- // In WebGPU we need to clear all the layers of the 3D render target before rendering to it (WebGPU limitation?)
- if ( renderer.backend.isWebGPUBackend ) {
- const materialClear = new THREE.NodeMaterial();
- materialClear.outputNode = vec4( 0 );
- const clearQuadMesh = new THREE.QuadMesh( materialClear );
- for ( let i = 0; i < size.depth; i ++ ) {
-
- renderer.setRenderTarget( fbo3D, i );
- clearQuadMesh.render( renderer );
- }
- }
- let j = 0;
- const loop = () => {
- if ( j === size.depth ) {
- clearInterval( interval );
- return;
- }
- // Disable viewport and scissor for FBO rendering
- renderer.setViewport( 0, 0, size.width, size.height );
- renderer.setScissor( 0, 0, size.width, size.height );
- renderer.setScissorTest( false );
- uZCoord.value = j;
- renderer.setRenderTarget( fboArray, j );
- renderer.clear();
- quadMesh.render( renderer );
- renderer.setRenderTarget( fbo3D, j );
- renderer.clear();
- quadMesh.render( renderer );
- renderer.setRenderTarget( null );
- j = ( j + 1 ) % size.depth;
- };
- const interval = setInterval( loop, 50 );
- loop();
- } );
- window.addEventListener( 'resize', onWindowResize );
- }
- function onWindowResize() {
- const width = window.innerWidth;
- const height = window.innerHeight;
- renderer.setSize( width, height );
- views.forEach( view => {
- view.updateSize(
- view.left,
- view.top,
- view.width,
- view.height
- );
- } );
- }
- function animate() {
- views.forEach( view => {
- view.controls.update();
- const left = Math.floor( view.left * window.innerWidth );
- const bottom = Math.floor( ( 1 - view.top - view.height ) * window.innerHeight );
- const width = Math.floor( view.width * window.innerWidth );
- const height = Math.floor( view.height * window.innerHeight );
- renderer.setViewport( left, bottom, width, height );
- renderer.setScissor( left, bottom, width, height );
- renderer.setScissorTest( true );
- renderer.clear();
- renderer.render( view.scene, view.camera );
- } );
- }
- init();
- </script>
- </body>
- </html>
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