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- /**
- * @author mr.doob / http://mrdoob.com/
- */
- THREE.CanvasRenderer = function ( parameters ) {
- console.log( 'THREE.CanvasRenderer', THREE.REVISION );
- parameters = parameters || {};
- var _this = this,
- _renderData, _elements, _lights,
- _projector = new THREE.Projector(),
- _canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElement( 'canvas' ),
- _canvasWidth, _canvasHeight, _canvasWidthHalf, _canvasHeightHalf,
- _context = _canvas.getContext( '2d' ),
- _clearColor = new THREE.Color( 0x000000 ),
- _clearOpacity = 0,
- _contextGlobalAlpha = 1,
- _contextGlobalCompositeOperation = 0,
- _contextStrokeStyle = null,
- _contextFillStyle = null,
- _contextLineWidth = null,
- _contextLineCap = null,
- _contextLineJoin = null,
- _v1, _v2, _v3, _v4,
- _v5 = new THREE.RenderableVertex(),
- _v6 = new THREE.RenderableVertex(),
- _v1x, _v1y, _v2x, _v2y, _v3x, _v3y,
- _v4x, _v4y, _v5x, _v5y, _v6x, _v6y,
- _color = new THREE.Color(),
- _color1 = new THREE.Color(),
- _color2 = new THREE.Color(),
- _color3 = new THREE.Color(),
- _color4 = new THREE.Color(),
- _patterns = [], _imagedatas = [],
- _near, _far,
- _image, _uvs,
- _uv1x, _uv1y, _uv2x, _uv2y, _uv3x, _uv3y,
- _clipRect = new THREE.Rectangle(),
- _clearRect = new THREE.Rectangle(),
- _bboxRect = new THREE.Rectangle(),
- _enableLighting = false,
- _ambientLight = new THREE.Color(),
- _directionalLights = new THREE.Color(),
- _pointLights = new THREE.Color(),
- _pi2 = Math.PI * 2,
- _vector3 = new THREE.Vector3(), // Needed for PointLight
- _pixelMap, _pixelMapContext, _pixelMapImage, _pixelMapData,
- _gradientMap, _gradientMapContext, _gradientMapQuality = 16;
- _pixelMap = document.createElement( 'canvas' );
- _pixelMap.width = _pixelMap.height = 2;
- _pixelMapContext = _pixelMap.getContext( '2d' );
- _pixelMapContext.fillStyle = 'rgba(0,0,0,1)';
- _pixelMapContext.fillRect( 0, 0, 2, 2 );
- _pixelMapImage = _pixelMapContext.getImageData( 0, 0, 2, 2 );
- _pixelMapData = _pixelMapImage.data;
- _gradientMap = document.createElement( 'canvas' );
- _gradientMap.width = _gradientMap.height = _gradientMapQuality;
- _gradientMapContext = _gradientMap.getContext( '2d' );
- _gradientMapContext.translate( - _gradientMapQuality / 2, - _gradientMapQuality / 2 );
- _gradientMapContext.scale( _gradientMapQuality, _gradientMapQuality );
- _gradientMapQuality --; // Fix UVs
- this.domElement = _canvas;
- this.autoClear = true;
- this.sortObjects = true;
- this.sortElements = true;
- this.info = {
- render: {
- vertices: 0,
- faces: 0
- }
- }
- this.setSize = function ( width, height ) {
- _canvasWidth = width;
- _canvasHeight = height;
- _canvasWidthHalf = Math.floor( _canvasWidth / 2 );
- _canvasHeightHalf = Math.floor( _canvasHeight / 2 );
- _canvas.width = _canvasWidth;
- _canvas.height = _canvasHeight;
- _clipRect.set( - _canvasWidthHalf, - _canvasHeightHalf, _canvasWidthHalf, _canvasHeightHalf );
- _clearRect.set( - _canvasWidthHalf, - _canvasHeightHalf, _canvasWidthHalf, _canvasHeightHalf );
- _contextGlobalAlpha = 1;
- _contextGlobalCompositeOperation = 0;
- _contextStrokeStyle = null;
- _contextFillStyle = null;
- _contextLineWidth = null;
- _contextLineCap = null;
- _contextLineJoin = null;
- };
- this.setClearColor = function ( color, opacity ) {
- _clearColor.copy( color );
- _clearOpacity = opacity !== undefined ? opacity : 1;
- _clearRect.set( - _canvasWidthHalf, - _canvasHeightHalf, _canvasWidthHalf, _canvasHeightHalf );
- };
- this.setClearColorHex = function ( hex, opacity ) {
- _clearColor.setHex( hex );
- _clearOpacity = opacity !== undefined ? opacity : 1;
- _clearRect.set( - _canvasWidthHalf, - _canvasHeightHalf, _canvasWidthHalf, _canvasHeightHalf );
- };
- this.clear = function () {
- _context.setTransform( 1, 0, 0, - 1, _canvasWidthHalf, _canvasHeightHalf );
- if ( !_clearRect.isEmpty() ) {
- _clearRect.minSelf( _clipRect );
- _clearRect.inflate( 2 );
- if ( _clearOpacity < 1 ) {
- _context.clearRect( Math.floor( _clearRect.getX() ), Math.floor( _clearRect.getY() ), Math.floor( _clearRect.getWidth() ), Math.floor( _clearRect.getHeight() ) );
- }
- if ( _clearOpacity > 0 ) {
- setBlending( THREE.NormalBlending );
- setOpacity( 1 );
- setFillStyle( 'rgba(' + Math.floor( _clearColor.r * 255 ) + ',' + Math.floor( _clearColor.g * 255 ) + ',' + Math.floor( _clearColor.b * 255 ) + ',' + _clearOpacity + ')' );
- _context.fillRect( Math.floor( _clearRect.getX() ), Math.floor( _clearRect.getY() ), Math.floor( _clearRect.getWidth() ), Math.floor( _clearRect.getHeight() ) );
- }
- _clearRect.empty();
- }
- };
- this.render = function ( scene, camera ) {
- var e, el, element, material;
- this.autoClear ? this.clear() : _context.setTransform( 1, 0, 0, - 1, _canvasWidthHalf, _canvasHeightHalf );
- _this.info.render.vertices = 0;
- _this.info.render.faces = 0;
- _renderData = _projector.projectScene( scene, camera, this.sortElements );
- _elements = _renderData.elements;
- _lights = _renderData.lights;
- /* DEBUG
- _context.fillStyle = 'rgba( 0, 255, 255, 0.5 )';
- _context.fillRect( _clipRect.getX(), _clipRect.getY(), _clipRect.getWidth(), _clipRect.getHeight() );
- */
- _enableLighting = _lights.length > 0;
- if ( _enableLighting ) {
- calculateLights( _lights );
- }
- for ( e = 0, el = _elements.length; e < el; e++ ) {
- element = _elements[ e ];
- material = element.material;
- material = material instanceof THREE.MeshFaceMaterial ? element.faceMaterial : material;
- if ( material === undefined || material.visible === false ) continue;
- _bboxRect.empty();
- if ( element instanceof THREE.RenderableParticle ) {
- _v1 = element;
- _v1.x *= _canvasWidthHalf; _v1.y *= _canvasHeightHalf;
- renderParticle( _v1, element, material, scene );
- } else if ( element instanceof THREE.RenderableLine ) {
- _v1 = element.v1; _v2 = element.v2;
- _v1.positionScreen.x *= _canvasWidthHalf; _v1.positionScreen.y *= _canvasHeightHalf;
- _v2.positionScreen.x *= _canvasWidthHalf; _v2.positionScreen.y *= _canvasHeightHalf;
- _bboxRect.addPoint( _v1.positionScreen.x, _v1.positionScreen.y );
- _bboxRect.addPoint( _v2.positionScreen.x, _v2.positionScreen.y );
- if ( _clipRect.intersects( _bboxRect ) ) {
- renderLine( _v1, _v2, element, material, scene );
- }
- } else if ( element instanceof THREE.RenderableFace3 ) {
- _v1 = element.v1; _v2 = element.v2; _v3 = element.v3;
- _v1.positionScreen.x *= _canvasWidthHalf; _v1.positionScreen.y *= _canvasHeightHalf;
- _v2.positionScreen.x *= _canvasWidthHalf; _v2.positionScreen.y *= _canvasHeightHalf;
- _v3.positionScreen.x *= _canvasWidthHalf; _v3.positionScreen.y *= _canvasHeightHalf;
- if ( material.overdraw ) {
- expand( _v1.positionScreen, _v2.positionScreen );
- expand( _v2.positionScreen, _v3.positionScreen );
- expand( _v3.positionScreen, _v1.positionScreen );
- }
- _bboxRect.add3Points( _v1.positionScreen.x, _v1.positionScreen.y,
- _v2.positionScreen.x, _v2.positionScreen.y,
- _v3.positionScreen.x, _v3.positionScreen.y );
- if ( _clipRect.intersects( _bboxRect ) ) {
- renderFace3( _v1, _v2, _v3, 0, 1, 2, element, material, scene );
- }
- } else if ( element instanceof THREE.RenderableFace4 ) {
- _v1 = element.v1; _v2 = element.v2; _v3 = element.v3; _v4 = element.v4;
- _v1.positionScreen.x *= _canvasWidthHalf; _v1.positionScreen.y *= _canvasHeightHalf;
- _v2.positionScreen.x *= _canvasWidthHalf; _v2.positionScreen.y *= _canvasHeightHalf;
- _v3.positionScreen.x *= _canvasWidthHalf; _v3.positionScreen.y *= _canvasHeightHalf;
- _v4.positionScreen.x *= _canvasWidthHalf; _v4.positionScreen.y *= _canvasHeightHalf;
- _v5.positionScreen.copy( _v2.positionScreen );
- _v6.positionScreen.copy( _v4.positionScreen );
- if ( material.overdraw ) {
- expand( _v1.positionScreen, _v2.positionScreen );
- expand( _v2.positionScreen, _v4.positionScreen );
- expand( _v4.positionScreen, _v1.positionScreen );
- expand( _v3.positionScreen, _v5.positionScreen );
- expand( _v3.positionScreen, _v6.positionScreen );
- }
- _bboxRect.addPoint( _v1.positionScreen.x, _v1.positionScreen.y );
- _bboxRect.addPoint( _v2.positionScreen.x, _v2.positionScreen.y );
- _bboxRect.addPoint( _v3.positionScreen.x, _v3.positionScreen.y );
- _bboxRect.addPoint( _v4.positionScreen.x, _v4.positionScreen.y );
- if ( _clipRect.intersects( _bboxRect ) ) {
- renderFace4( _v1, _v2, _v3, _v4, _v5, _v6, element, material, scene );
- }
- }
- /*
- _context.lineWidth = 1;
- _context.strokeStyle = 'rgba( 0, 255, 0, 0.5 )';
- _context.strokeRect( _bboxRect.getX(), _bboxRect.getY(), _bboxRect.getWidth(), _bboxRect.getHeight() );
- */
- _clearRect.addRectangle( _bboxRect );
- }
- /* DEBUG
- _context.lineWidth = 1;
- _context.strokeStyle = 'rgba( 255, 0, 0, 0.5 )';
- _context.strokeRect( _clearRect.getX(), _clearRect.getY(), _clearRect.getWidth(), _clearRect.getHeight() );
- */
- _context.setTransform( 1, 0, 0, 1, 0, 0 );
- //
- function calculateLights( lights ) {
- var l, ll, light, lightColor;
- _ambientLight.setRGB( 0, 0, 0 );
- _directionalLights.setRGB( 0, 0, 0 );
- _pointLights.setRGB( 0, 0, 0 );
- for ( l = 0, ll = lights.length; l < ll; l ++ ) {
- light = lights[ l ];
- lightColor = light.color;
- if ( light instanceof THREE.AmbientLight ) {
- _ambientLight.r += lightColor.r;
- _ambientLight.g += lightColor.g;
- _ambientLight.b += lightColor.b;
- } else if ( light instanceof THREE.DirectionalLight ) {
- // for particles
- _directionalLights.r += lightColor.r;
- _directionalLights.g += lightColor.g;
- _directionalLights.b += lightColor.b;
- } else if ( light instanceof THREE.PointLight ) {
- // for particles
- _pointLights.r += lightColor.r;
- _pointLights.g += lightColor.g;
- _pointLights.b += lightColor.b;
- }
- }
- }
- function calculateLight( lights, position, normal, color ) {
- var l, ll, light, lightColor, lightPosition, amount;
- for ( l = 0, ll = lights.length; l < ll; l ++ ) {
- light = lights[ l ];
- lightColor = light.color;
- if ( light instanceof THREE.DirectionalLight ) {
- lightPosition = light.matrixWorld.getPosition();
- amount = normal.dot( lightPosition );
- if ( amount <= 0 ) continue;
- amount *= light.intensity;
- color.r += lightColor.r * amount;
- color.g += lightColor.g * amount;
- color.b += lightColor.b * amount;
- } else if ( light instanceof THREE.PointLight ) {
- lightPosition = light.matrixWorld.getPosition();
- amount = normal.dot( _vector3.sub( lightPosition, position ).normalize() );
- if ( amount <= 0 ) continue;
- amount *= light.distance == 0 ? 1 : 1 - Math.min( position.distanceTo( lightPosition ) / light.distance, 1 );
- if ( amount == 0 ) continue;
- amount *= light.intensity;
- color.r += lightColor.r * amount;
- color.g += lightColor.g * amount;
- color.b += lightColor.b * amount;
- }
- }
- }
- function renderParticle( v1, element, material, scene ) {
- setOpacity( material.opacity );
- setBlending( material.blending );
- var width, height, scaleX, scaleY,
- bitmap, bitmapWidth, bitmapHeight;
- if ( material instanceof THREE.ParticleBasicMaterial ) {
- if ( material.map ) {
- bitmap = material.map.image;
- bitmapWidth = bitmap.width >> 1;
- bitmapHeight = bitmap.height >> 1;
- scaleX = element.scale.x * _canvasWidthHalf;
- scaleY = element.scale.y * _canvasHeightHalf;
- width = scaleX * bitmapWidth;
- height = scaleY * bitmapHeight;
- // TODO: Rotations break this...
- _bboxRect.set( v1.x - width, v1.y - height, v1.x + width, v1.y + height );
- if ( !_clipRect.intersects( _bboxRect ) ) {
- return;
- }
- _context.save();
- _context.translate( v1.x, v1.y );
- _context.rotate( - element.rotation );
- _context.scale( scaleX, - scaleY );
- _context.translate( - bitmapWidth, - bitmapHeight );
- _context.drawImage( bitmap, 0, 0 );
- _context.restore();
- }
- /* DEBUG
- _context.beginPath();
- _context.moveTo( v1.x - 10, v1.y );
- _context.lineTo( v1.x + 10, v1.y );
- _context.moveTo( v1.x, v1.y - 10 );
- _context.lineTo( v1.x, v1.y + 10 );
- _context.closePath();
- _context.strokeStyle = 'rgb(255,255,0)';
- _context.stroke();
- */
- } else if ( material instanceof THREE.ParticleCanvasMaterial ) {
- width = element.scale.x * _canvasWidthHalf;
- height = element.scale.y * _canvasHeightHalf;
- _bboxRect.set( v1.x - width, v1.y - height, v1.x + width, v1.y + height );
- if ( !_clipRect.intersects( _bboxRect ) ) {
- return;
- }
- setStrokeStyle( material.color.getContextStyle() );
- setFillStyle( material.color.getContextStyle() );
- _context.save();
- _context.translate( v1.x, v1.y );
- _context.rotate( - element.rotation );
- _context.scale( width, height );
- material.program( _context );
- _context.restore();
- }
- }
- function renderLine( v1, v2, element, material, scene ) {
- setOpacity( material.opacity );
- setBlending( material.blending );
- _context.beginPath();
- _context.moveTo( v1.positionScreen.x, v1.positionScreen.y );
- _context.lineTo( v2.positionScreen.x, v2.positionScreen.y );
- _context.closePath();
- if ( material instanceof THREE.LineBasicMaterial ) {
- setLineWidth( material.linewidth );
- setLineCap( material.linecap );
- setLineJoin( material.linejoin );
- setStrokeStyle( material.color.getContextStyle() );
- _context.stroke();
- _bboxRect.inflate( material.linewidth * 2 );
- }
- }
- function renderFace3( v1, v2, v3, uv1, uv2, uv3, element, material, scene ) {
- _this.info.render.vertices += 3;
- _this.info.render.faces ++;
- setOpacity( material.opacity );
- setBlending( material.blending );
- _v1x = v1.positionScreen.x; _v1y = v1.positionScreen.y;
- _v2x = v2.positionScreen.x; _v2y = v2.positionScreen.y;
- _v3x = v3.positionScreen.x; _v3y = v3.positionScreen.y;
- drawTriangle( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y );
- if ( material instanceof THREE.MeshBasicMaterial ) {
- if ( material.map ) {
- if ( material.map.mapping instanceof THREE.UVMapping ) {
- _uvs = element.uvs[ 0 ];
- patternPath( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _uvs[ uv1 ].u, _uvs[ uv1 ].v, _uvs[ uv2 ].u, _uvs[ uv2 ].v, _uvs[ uv3 ].u, _uvs[ uv3 ].v, material.map );
- }
- } else if ( material.envMap ) {
- if ( material.envMap.mapping instanceof THREE.SphericalReflectionMapping ) {
- var cameraMatrix = camera.matrixWorldInverse;
- _vector3.copy( element.vertexNormalsWorld[ uv1 ] );
- _uv1x = ( _vector3.x * cameraMatrix.elements[0] + _vector3.y * cameraMatrix.elements[4] + _vector3.z * cameraMatrix.elements[8] ) * 0.5 + 0.5;
- _uv1y = - ( _vector3.x * cameraMatrix.elements[1] + _vector3.y * cameraMatrix.elements[5] + _vector3.z * cameraMatrix.elements[9] ) * 0.5 + 0.5;
- _vector3.copy( element.vertexNormalsWorld[ uv2 ] );
- _uv2x = ( _vector3.x * cameraMatrix.elements[0] + _vector3.y * cameraMatrix.elements[4] + _vector3.z * cameraMatrix.elements[8] ) * 0.5 + 0.5;
- _uv2y = - ( _vector3.x * cameraMatrix.elements[1] + _vector3.y * cameraMatrix.elements[5] + _vector3.z * cameraMatrix.elements[9] ) * 0.5 + 0.5;
- _vector3.copy( element.vertexNormalsWorld[ uv3 ] );
- _uv3x = ( _vector3.x * cameraMatrix.elements[0] + _vector3.y * cameraMatrix.elements[4] + _vector3.z * cameraMatrix.elements[8] ) * 0.5 + 0.5;
- _uv3y = - ( _vector3.x * cameraMatrix.elements[1] + _vector3.y * cameraMatrix.elements[5] + _vector3.z * cameraMatrix.elements[9] ) * 0.5 + 0.5;
- patternPath( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _uv1x, _uv1y, _uv2x, _uv2y, _uv3x, _uv3y, material.envMap );
- }/* else if ( material.envMap.mapping == THREE.SphericalRefractionMapping ) {
- }*/
- } else {
- material.wireframe ? strokePath( material.color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin ) : fillPath( material.color );
- }
- } else if ( material instanceof THREE.MeshLambertMaterial ) {
- if ( _enableLighting ) {
- if ( !material.wireframe && material.shading == THREE.SmoothShading && element.vertexNormalsWorld.length == 3 ) {
- _color1.r = _color2.r = _color3.r = _ambientLight.r;
- _color1.g = _color2.g = _color3.g = _ambientLight.g;
- _color1.b = _color2.b = _color3.b = _ambientLight.b;
- calculateLight( _lights, element.v1.positionWorld, element.vertexNormalsWorld[ 0 ], _color1 );
- calculateLight( _lights, element.v2.positionWorld, element.vertexNormalsWorld[ 1 ], _color2 );
- calculateLight( _lights, element.v3.positionWorld, element.vertexNormalsWorld[ 2 ], _color3 );
- _color1.r = Math.max( 0, Math.min( material.color.r * _color1.r, 1 ) );
- _color1.g = Math.max( 0, Math.min( material.color.g * _color1.g, 1 ) );
- _color1.b = Math.max( 0, Math.min( material.color.b * _color1.b, 1 ) );
- _color2.r = Math.max( 0, Math.min( material.color.r * _color2.r, 1 ) );
- _color2.g = Math.max( 0, Math.min( material.color.g * _color2.g, 1 ) );
- _color2.b = Math.max( 0, Math.min( material.color.b * _color2.b, 1 ) );
- _color3.r = Math.max( 0, Math.min( material.color.r * _color3.r, 1 ) );
- _color3.g = Math.max( 0, Math.min( material.color.g * _color3.g, 1 ) );
- _color3.b = Math.max( 0, Math.min( material.color.b * _color3.b, 1 ) );
- _color4.r = ( _color2.r + _color3.r ) * 0.5;
- _color4.g = ( _color2.g + _color3.g ) * 0.5;
- _color4.b = ( _color2.b + _color3.b ) * 0.5;
- _image = getGradientTexture( _color1, _color2, _color3, _color4 );
- clipImage( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, 0, 0, 1, 0, 0, 1, _image );
- } else {
- _color.r = _ambientLight.r;
- _color.g = _ambientLight.g;
- _color.b = _ambientLight.b;
- calculateLight( _lights, element.centroidWorld, element.normalWorld, _color );
- _color.r = Math.max( 0, Math.min( material.color.r * _color.r, 1 ) );
- _color.g = Math.max( 0, Math.min( material.color.g * _color.g, 1 ) );
- _color.b = Math.max( 0, Math.min( material.color.b * _color.b, 1 ) );
- material.wireframe ? strokePath( _color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin ) : fillPath( _color );
- }
- } else {
- material.wireframe ? strokePath( material.color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin ) : fillPath( material.color );
- }
- } else if ( material instanceof THREE.MeshDepthMaterial ) {
- _near = camera.near;
- _far = camera.far;
- _color1.r = _color1.g = _color1.b = 1 - smoothstep( v1.positionScreen.z, _near, _far );
- _color2.r = _color2.g = _color2.b = 1 - smoothstep( v2.positionScreen.z, _near, _far );
- _color3.r = _color3.g = _color3.b = 1 - smoothstep( v3.positionScreen.z, _near, _far );
- _color4.r = ( _color2.r + _color3.r ) * 0.5;
- _color4.g = ( _color2.g + _color3.g ) * 0.5;
- _color4.b = ( _color2.b + _color3.b ) * 0.5;
- _image = getGradientTexture( _color1, _color2, _color3, _color4 );
- clipImage( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, 0, 0, 1, 0, 0, 1, _image );
- } else if ( material instanceof THREE.MeshNormalMaterial ) {
- _color.r = normalToComponent( element.normalWorld.x );
- _color.g = normalToComponent( element.normalWorld.y );
- _color.b = normalToComponent( element.normalWorld.z );
- material.wireframe ? strokePath( _color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin ) : fillPath( _color );
- }
- }
- function renderFace4( v1, v2, v3, v4, v5, v6, element, material, scene ) {
- _this.info.render.vertices += 4;
- _this.info.render.faces ++;
- setOpacity( material.opacity );
- setBlending( material.blending );
- if ( material.map || material.envMap ) {
- // Let renderFace3() handle this
- renderFace3( v1, v2, v4, 0, 1, 3, element, material, scene );
- renderFace3( v5, v3, v6, 1, 2, 3, element, material, scene );
- return;
- }
- _v1x = v1.positionScreen.x; _v1y = v1.positionScreen.y;
- _v2x = v2.positionScreen.x; _v2y = v2.positionScreen.y;
- _v3x = v3.positionScreen.x; _v3y = v3.positionScreen.y;
- _v4x = v4.positionScreen.x; _v4y = v4.positionScreen.y;
- _v5x = v5.positionScreen.x; _v5y = v5.positionScreen.y;
- _v6x = v6.positionScreen.x; _v6y = v6.positionScreen.y;
- if ( material instanceof THREE.MeshBasicMaterial ) {
- drawQuad( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _v4x, _v4y );
- material.wireframe ? strokePath( material.color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin ) : fillPath( material.color );
- } else if ( material instanceof THREE.MeshLambertMaterial ) {
- if ( _enableLighting ) {
- if ( !material.wireframe && material.shading == THREE.SmoothShading && element.vertexNormalsWorld.length == 4 ) {
- _color1.r = _color2.r = _color3.r = _color4.r = _ambientLight.r;
- _color1.g = _color2.g = _color3.g = _color4.g = _ambientLight.g;
- _color1.b = _color2.b = _color3.b = _color4.b = _ambientLight.b;
- calculateLight( _lights, element.v1.positionWorld, element.vertexNormalsWorld[ 0 ], _color1 );
- calculateLight( _lights, element.v2.positionWorld, element.vertexNormalsWorld[ 1 ], _color2 );
- calculateLight( _lights, element.v4.positionWorld, element.vertexNormalsWorld[ 3 ], _color3 );
- calculateLight( _lights, element.v3.positionWorld, element.vertexNormalsWorld[ 2 ], _color4 );
- _color1.r = Math.max( 0, Math.min( material.color.r * _color1.r, 1 ) );
- _color1.g = Math.max( 0, Math.min( material.color.g * _color1.g, 1 ) );
- _color1.b = Math.max( 0, Math.min( material.color.b * _color1.b, 1 ) );
- _color2.r = Math.max( 0, Math.min( material.color.r * _color2.r, 1 ) );
- _color2.g = Math.max( 0, Math.min( material.color.g * _color2.g, 1 ) );
- _color2.b = Math.max( 0, Math.min( material.color.b * _color2.b, 1 ) );
- _color3.r = Math.max( 0, Math.min( material.color.r * _color3.r, 1 ) );
- _color3.g = Math.max( 0, Math.min( material.color.g * _color3.g, 1 ) );
- _color3.b = Math.max( 0, Math.min( material.color.b * _color3.b, 1 ) );
- _color4.r = Math.max( 0, Math.min( material.color.r * _color4.r, 1 ) );
- _color4.g = Math.max( 0, Math.min( material.color.g * _color4.g, 1 ) );
- _color4.b = Math.max( 0, Math.min( material.color.b * _color4.b, 1 ) );
- _image = getGradientTexture( _color1, _color2, _color3, _color4 );
- // TODO: UVs are incorrect, v4->v3?
- drawTriangle( _v1x, _v1y, _v2x, _v2y, _v4x, _v4y );
- clipImage( _v1x, _v1y, _v2x, _v2y, _v4x, _v4y, 0, 0, 1, 0, 0, 1, _image );
- drawTriangle( _v5x, _v5y, _v3x, _v3y, _v6x, _v6y );
- clipImage( _v5x, _v5y, _v3x, _v3y, _v6x, _v6y, 1, 0, 1, 1, 0, 1, _image );
- } else {
- _color.r = _ambientLight.r;
- _color.g = _ambientLight.g;
- _color.b = _ambientLight.b;
- calculateLight( _lights, element.centroidWorld, element.normalWorld, _color );
- _color.r = Math.max( 0, Math.min( material.color.r * _color.r, 1 ) );
- _color.g = Math.max( 0, Math.min( material.color.g * _color.g, 1 ) );
- _color.b = Math.max( 0, Math.min( material.color.b * _color.b, 1 ) );
- drawQuad( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _v4x, _v4y );
- material.wireframe ? strokePath( _color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin ) : fillPath( _color );
- }
- } else {
- drawQuad( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _v4x, _v4y );
- material.wireframe ? strokePath( material.color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin ) : fillPath( material.color );
- }
- } else if ( material instanceof THREE.MeshNormalMaterial ) {
- _color.r = normalToComponent( element.normalWorld.x );
- _color.g = normalToComponent( element.normalWorld.y );
- _color.b = normalToComponent( element.normalWorld.z );
- drawQuad( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _v4x, _v4y );
- material.wireframe ? strokePath( _color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin ) : fillPath( _color );
- } else if ( material instanceof THREE.MeshDepthMaterial ) {
- _near = camera.near;
- _far = camera.far;
- _color1.r = _color1.g = _color1.b = 1 - smoothstep( v1.positionScreen.z, _near, _far );
- _color2.r = _color2.g = _color2.b = 1 - smoothstep( v2.positionScreen.z, _near, _far );
- _color3.r = _color3.g = _color3.b = 1 - smoothstep( v4.positionScreen.z, _near, _far );
- _color4.r = _color4.g = _color4.b = 1 - smoothstep( v3.positionScreen.z, _near, _far );
- _image = getGradientTexture( _color1, _color2, _color3, _color4 );
- // TODO: UVs are incorrect, v4->v3?
- drawTriangle( _v1x, _v1y, _v2x, _v2y, _v4x, _v4y );
- clipImage( _v1x, _v1y, _v2x, _v2y, _v4x, _v4y, 0, 0, 1, 0, 0, 1, _image );
- drawTriangle( _v5x, _v5y, _v3x, _v3y, _v6x, _v6y );
- clipImage( _v5x, _v5y, _v3x, _v3y, _v6x, _v6y, 1, 0, 1, 1, 0, 1, _image );
- }
- }
- //
- function drawTriangle( x0, y0, x1, y1, x2, y2 ) {
- _context.beginPath();
- _context.moveTo( x0, y0 );
- _context.lineTo( x1, y1 );
- _context.lineTo( x2, y2 );
- _context.lineTo( x0, y0 );
- }
- function drawQuad( x0, y0, x1, y1, x2, y2, x3, y3 ) {
- _context.beginPath();
- _context.moveTo( x0, y0 );
- _context.lineTo( x1, y1 );
- _context.lineTo( x2, y2 );
- _context.lineTo( x3, y3 );
- _context.lineTo( x0, y0 );
- }
- function strokePath( color, linewidth, linecap, linejoin ) {
- setLineWidth( linewidth );
- setLineCap( linecap );
- setLineJoin( linejoin );
- setStrokeStyle( color.getContextStyle() );
- _context.stroke();
- _bboxRect.inflate( linewidth * 2 );
- }
- function fillPath( color ) {
- setFillStyle( color.getContextStyle() );
- _context.fill();
- }
- function patternPath( x0, y0, x1, y1, x2, y2, u0, v0, u1, v1, u2, v2, texture ) {
- if ( texture.image.width == 0 ) return;
- if ( texture.needsUpdate == true || _patterns[ texture.id ] == undefined ) {
- var repeatX = texture.wrapS == THREE.RepeatWrapping;
- var repeatY = texture.wrapT == THREE.RepeatWrapping;
- _patterns[ texture.id ] = _context.createPattern( texture.image, repeatX && repeatY ? 'repeat' : repeatX && !repeatY ? 'repeat-x' : !repeatX && repeatY ? 'repeat-y' : 'no-repeat' );
- texture.needsUpdate = false;
- }
- setFillStyle( _patterns[ texture.id ] );
- // http://extremelysatisfactorytotalitarianism.com/blog/?p=2120
- var a, b, c, d, e, f, det, idet,
- offsetX = texture.offset.x / texture.repeat.x,
- offsetY = texture.offset.y / texture.repeat.y,
- width = texture.image.width * texture.repeat.x,
- height = texture.image.height * texture.repeat.y;
- u0 = ( u0 + offsetX ) * width;
- v0 = ( v0 + offsetY ) * height;
- u1 = ( u1 + offsetX ) * width;
- v1 = ( v1 + offsetY ) * height;
- u2 = ( u2 + offsetX ) * width;
- v2 = ( v2 + offsetY ) * height;
- x1 -= x0; y1 -= y0;
- x2 -= x0; y2 -= y0;
- u1 -= u0; v1 -= v0;
- u2 -= u0; v2 -= v0;
- det = u1 * v2 - u2 * v1;
- if ( det == 0 ) {
- if ( _imagedatas[ texture.id ] === undefined ) {
- var canvas = document.createElement( 'canvas' )
- canvas.width = texture.image.width;
- canvas.height = texture.image.height;
- var context = canvas.getContext( '2d' );
- context.drawImage( texture.image, 0, 0 );
- _imagedatas[ texture.id ] = context.getImageData( 0, 0, texture.image.width, texture.image.height ).data;
- // variables cannot be deleted in ES5 strict mode
- //delete canvas;
- }
- var data = _imagedatas[ texture.id ];
- var index = ( Math.floor( u0 ) + Math.floor( v0 ) * texture.image.width ) * 4;
- _color.setRGB( data[ index ] / 255, data[ index + 1 ] / 255, data[ index + 2 ] / 255 );
- fillPath( _color );
- return;
- }
- idet = 1 / det;
- a = ( v2 * x1 - v1 * x2 ) * idet;
- b = ( v2 * y1 - v1 * y2 ) * idet;
- c = ( u1 * x2 - u2 * x1 ) * idet;
- d = ( u1 * y2 - u2 * y1 ) * idet;
- e = x0 - a * u0 - c * v0;
- f = y0 - b * u0 - d * v0;
- _context.save();
- _context.transform( a, b, c, d, e, f );
- _context.fill();
- _context.restore();
- }
- function clipImage( x0, y0, x1, y1, x2, y2, u0, v0, u1, v1, u2, v2, image ) {
- // http://extremelysatisfactorytotalitarianism.com/blog/?p=2120
- var a, b, c, d, e, f, det, idet,
- width = image.width - 1,
- height = image.height - 1;
- u0 *= width; v0 *= height;
- u1 *= width; v1 *= height;
- u2 *= width; v2 *= height;
- x1 -= x0; y1 -= y0;
- x2 -= x0; y2 -= y0;
- u1 -= u0; v1 -= v0;
- u2 -= u0; v2 -= v0;
- det = u1 * v2 - u2 * v1;
- idet = 1 / det;
- a = ( v2 * x1 - v1 * x2 ) * idet;
- b = ( v2 * y1 - v1 * y2 ) * idet;
- c = ( u1 * x2 - u2 * x1 ) * idet;
- d = ( u1 * y2 - u2 * y1 ) * idet;
- e = x0 - a * u0 - c * v0;
- f = y0 - b * u0 - d * v0;
- _context.save();
- _context.transform( a, b, c, d, e, f );
- _context.clip();
- _context.drawImage( image, 0, 0 );
- _context.restore();
- }
- function getGradientTexture( color1, color2, color3, color4 ) {
- // http://mrdoob.com/blog/post/710
- var c1r = ~~ ( color1.r * 255 ), c1g = ~~ ( color1.g * 255 ), c1b = ~~ ( color1.b * 255 ),
- c2r = ~~ ( color2.r * 255 ), c2g = ~~ ( color2.g * 255 ), c2b = ~~ ( color2.b * 255 ),
- c3r = ~~ ( color3.r * 255 ), c3g = ~~ ( color3.g * 255 ), c3b = ~~ ( color3.b * 255 ),
- c4r = ~~ ( color4.r * 255 ), c4g = ~~ ( color4.g * 255 ), c4b = ~~ ( color4.b * 255 );
- _pixelMapData[ 0 ] = c1r < 0 ? 0 : c1r > 255 ? 255 : c1r;
- _pixelMapData[ 1 ] = c1g < 0 ? 0 : c1g > 255 ? 255 : c1g;
- _pixelMapData[ 2 ] = c1b < 0 ? 0 : c1b > 255 ? 255 : c1b;
- _pixelMapData[ 4 ] = c2r < 0 ? 0 : c2r > 255 ? 255 : c2r;
- _pixelMapData[ 5 ] = c2g < 0 ? 0 : c2g > 255 ? 255 : c2g;
- _pixelMapData[ 6 ] = c2b < 0 ? 0 : c2b > 255 ? 255 : c2b;
- _pixelMapData[ 8 ] = c3r < 0 ? 0 : c3r > 255 ? 255 : c3r;
- _pixelMapData[ 9 ] = c3g < 0 ? 0 : c3g > 255 ? 255 : c3g;
- _pixelMapData[ 10 ] = c3b < 0 ? 0 : c3b > 255 ? 255 : c3b;
- _pixelMapData[ 12 ] = c4r < 0 ? 0 : c4r > 255 ? 255 : c4r;
- _pixelMapData[ 13 ] = c4g < 0 ? 0 : c4g > 255 ? 255 : c4g;
- _pixelMapData[ 14 ] = c4b < 0 ? 0 : c4b > 255 ? 255 : c4b;
- _pixelMapContext.putImageData( _pixelMapImage, 0, 0 );
- _gradientMapContext.drawImage( _pixelMap, 0, 0 );
- return _gradientMap;
- }
- function smoothstep( value, min, max ) {
- var x = ( value - min ) / ( max - min );
- return x * x * ( 3 - 2 * x );
- }
- function normalToComponent( normal ) {
- var component = ( normal + 1 ) * 0.5;
- return component < 0 ? 0 : ( component > 1 ? 1 : component );
- }
- // Hide anti-alias gaps
- function expand( v1, v2 ) {
- var x = v2.x - v1.x, y = v2.y - v1.y,
- det = x * x + y * y, idet;
- if ( det == 0 ) return;
- idet = 1 / Math.sqrt( det );
- x *= idet; y *= idet;
- v2.x += x; v2.y += y;
- v1.x -= x; v1.y -= y;
- }
- };
- // Context cached methods.
- function setOpacity( value ) {
- if ( _contextGlobalAlpha != value ) {
- _context.globalAlpha = _contextGlobalAlpha = value;
- }
- }
- function setBlending( value ) {
- if ( _contextGlobalCompositeOperation != value ) {
- switch ( value ) {
- case THREE.NormalBlending:
- _context.globalCompositeOperation = 'source-over';
- break;
- case THREE.AdditiveBlending:
- _context.globalCompositeOperation = 'lighter';
- break;
- }
- _contextGlobalCompositeOperation = value;
- }
- }
- function setLineWidth( value ) {
- if ( _contextLineWidth != value ) {
- _context.lineWidth = _contextLineWidth = value;
- }
- }
- function setLineCap( value ) {
- // "butt", "round", "square"
- if ( _contextLineCap != value ) {
- _context.lineCap = _contextLineCap = value;
- }
- }
- function setLineJoin( value ) {
- // "round", "bevel", "miter"
- if ( _contextLineJoin != value ) {
- _context.lineJoin = _contextLineJoin = value;
- }
- }
- function setStrokeStyle( style ) {
- if ( _contextStrokeStyle != style ) {
- _context.strokeStyle = _contextStrokeStyle = style;
- }
- }
- function setFillStyle( style ) {
- if ( _contextFillStyle != style ) {
- _context.fillStyle = _contextFillStyle = style;
- }
- }
- };
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