webgl_texture_raycast.html 8.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js ray cast - texture - canvas</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #808080;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #ffffff;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. padding: 5px;
  21. }
  22. </style>
  23. </head>
  24. <body>
  25. <div id="container"></div>
  26. <div id="info"><a href="http://threejs.org" target="_blank">three.js</a> - texture intersection<br>Left to right: buffer geometry - geometry - indexed buffer geometry</div>
  27. <!--<script src="../build/three.min.js"></script>-->
  28. <script src="../build/three.js"></script>
  29. <script>
  30. CanvasTexture = function(parentTexture) {
  31. this._canvas = document.createElement("canvas");
  32. this._context2D = this._canvas.getContext("2d");
  33. if (parentTexture) {
  34. this._parentTexture.push(parentTexture);
  35. parentTexture.image = this._canvas;
  36. }
  37. var that = this;
  38. this._background = document.createElement("img");
  39. this._background.addEventListener("load", function (event) {
  40. that._canvas.width = that._background.naturalWidth;
  41. that._canvas.height = that._background.naturalHeight;
  42. that._rayonviseur = Math.ceil(Math.min(that._canvas.width, that._canvas.height / 30));
  43. that._exterieurCroix = Math.ceil(0.70710678 * that._rayonviseur);
  44. that._interieurCroix = Math.ceil(that._exterieurCroix / 10);
  45. that._epaisseurViseur = Math.ceil(that._exterieurCroix / 10);
  46. that._draw();
  47. }, false);
  48. this._background.crossOrigin = '';
  49. this._background.src = "textures/UV_Grid_Sm.jpg";
  50. this._draw();
  51. }
  52. CanvasTexture.prototype = {
  53. constructor: CanvasTexture,
  54. _canvas: null,
  55. _context2D: null,
  56. _xCross: 0,
  57. _yCross: 0,
  58. _rayonviseur: 57,
  59. _exterieurCroix: 40,
  60. _interieurCroix: 4,
  61. _epaisseurViseur: 4,
  62. _parentTexture: [],
  63. addParent: function (parentTexture) {
  64. if (this._parentTexture.indexOf(parentTexture) === -1) {
  65. this._parentTexture.push(parentTexture);
  66. parentTexture.image = this._canvas;
  67. }
  68. },
  69. setCrossPosition: function (x, y) {
  70. this._xCross = x * this._canvas.width;
  71. this._yCross = y * this._canvas.height;
  72. this._draw();
  73. },
  74. _draw: function () {
  75. if (!this._context2D) return;
  76. this._context2D.clearRect(0, 0, this._canvas.width, this._canvas.height)
  77. // Background.
  78. this._context2D.drawImage(this._background, 0, 0);
  79. // White cross.
  80. this._context2D.lineWidth = this._epaisseurViseur * 3;
  81. this._context2D.strokeStyle = "#FFFFFF";
  82. this._context2D.beginPath();
  83. this._context2D.moveTo(this._xCross - this._exterieurCroix - 2, this._yCross - this._exterieurCroix -2);
  84. this._context2D.lineTo(this._xCross - this._interieurCroix, this._yCross - this._interieurCroix);
  85. this._context2D.moveTo(this._xCross + this._interieurCroix, this._yCross + this._interieurCroix);
  86. this._context2D.lineTo(this._xCross + this._exterieurCroix + 2, this._yCross + this._exterieurCroix + 2);
  87. this._context2D.moveTo(this._xCross - this._exterieurCroix - 2, this._yCross + this._exterieurCroix + 2);
  88. this._context2D.lineTo(this._xCross - this._interieurCroix, this._yCross + this._interieurCroix);
  89. this._context2D.moveTo(this._xCross + this._interieurCroix, this._yCross - this._interieurCroix);
  90. this._context2D.lineTo(this._xCross + this._exterieurCroix + 2, this._yCross - this._exterieurCroix - 2);
  91. this._context2D.stroke();
  92. // Black cross.
  93. this._context2D.lineWidth = this._epaisseurViseur;
  94. this._context2D.strokeStyle = "#000000";
  95. this._context2D.beginPath();
  96. this._context2D.moveTo(this._xCross - this._exterieurCroix, this._yCross - this._exterieurCroix);
  97. this._context2D.lineTo(this._xCross - this._interieurCroix, this._yCross - this._interieurCroix);
  98. this._context2D.moveTo(this._xCross + this._interieurCroix, this._yCross + this._interieurCroix);
  99. this._context2D.lineTo(this._xCross + this._exterieurCroix, this._yCross + this._exterieurCroix);
  100. this._context2D.moveTo(this._xCross - this._exterieurCroix, this._yCross + this._exterieurCroix);
  101. this._context2D.lineTo(this._xCross - this._interieurCroix, this._yCross + this._interieurCroix);
  102. this._context2D.moveTo(this._xCross + this._interieurCroix, this._yCross - this._interieurCroix);
  103. this._context2D.lineTo(this._xCross + this._exterieurCroix, this._yCross - this._exterieurCroix);
  104. this._context2D.stroke();
  105. for (var i = 0; i < this._parentTexture.length; i++) {
  106. //this._parentTexture[i].image = this._canvas;
  107. this._parentTexture[i].needsUpdate = true;
  108. }
  109. }
  110. }
  111. </script>
  112. <script>
  113. var container = document.getElementById("container");
  114. var width = window.innerWidth;
  115. var height = window.innerHeight ;
  116. var objects = [];
  117. var scene = new THREE.Scene();
  118. var camera = new THREE.PerspectiveCamera(45, width / height, 1, 1000);
  119. camera.position.x = -30;
  120. camera.position.y = 40;
  121. camera.position.z = 50;
  122. camera.lookAt(scene.position);
  123. var raycaster = new THREE.Raycaster();
  124. var mouse = new THREE.Vector2();
  125. var onClickPosition = new THREE.Vector2();
  126. var getMousePosition = function (dom, x, y) {
  127. var rect = dom.getBoundingClientRect();
  128. return [(x - rect.left) / rect.width, (y - rect.top) / rect.height];
  129. };
  130. var getIntersects = function (point, objects) {
  131. mouse.set((point.x * 2) - 1, -(point.y * 2) + 1);
  132. raycaster.setFromCamera(mouse, camera);
  133. return raycaster.intersectObjects(objects);
  134. };
  135. window.addEventListener('resize', function(evt) {
  136. camera.aspect = window.innerWidth / window.innerHeight;
  137. camera.updateProjectionMatrix();
  138. renderer.setSize( window.innerWidth, window.innerHeight );
  139. }, false);
  140. container.addEventListener('click', function(evt) {
  141. evt.preventDefault();
  142. var array = getMousePosition(container, evt.clientX, evt.clientY);
  143. onClickPosition.fromArray(array);
  144. var intersects = getIntersects(onClickPosition, objects);
  145. if (intersects.length > 0) {
  146. if (intersects[0].uv) {
  147. var uv = intersects[0].uv;
  148. intersects[0].object.material.map.transformUv(uv);
  149. canvas.setCrossPosition(uv.x, uv.y);
  150. }
  151. }
  152. }, false);
  153. var renderer = new THREE.WebGLRenderer();
  154. renderer.setClearColor(new THREE.Color(0xEEEEEE, 1.0));
  155. renderer.setSize(width, height);
  156. container.appendChild(renderer.domElement);
  157. // A cube, in the middle.
  158. var cubeTexture = new THREE.Texture(undefined, THREE.UVMapping, THREE.RepeatWrapping, THREE.RepeatWrapping);
  159. var canvas = new CanvasTexture(cubeTexture);
  160. var cubeMaterial = new THREE.MeshBasicMaterial( { map: cubeTexture } );
  161. var cubeGeometry = new THREE.BoxGeometry(20, 20, 20);
  162. // Set a specific texture mapping.
  163. var uvs;
  164. for (var i = 0; i < cubeGeometry.faceVertexUvs[0].length; i++) {
  165. uvs = cubeGeometry.faceVertexUvs[0][i];
  166. for (var j = 0; j < 3; j++) {
  167. if (uvs[j].x < 0.1) uvs[j].x = -1;
  168. if (uvs[j].y < 0.1) uvs[j].y = -1;
  169. }
  170. }
  171. var cube = new THREE.Mesh(cubeGeometry, cubeMaterial);
  172. cube.position.x = 4;
  173. cube.position.y = -5;
  174. cube.position.z = 0;
  175. objects.push(cube);
  176. scene.add(cube);
  177. // A plane on the left.
  178. var planeTexture = new THREE.Texture(undefined, THREE.UVMapping, THREE.MirroredRepeatWrapping, THREE.MirroredRepeatWrapping);
  179. canvas.addParent(planeTexture);
  180. var planeMaterial = new THREE.MeshBasicMaterial( { map: planeTexture } );
  181. var planeGeometry = new THREE.PlaneBufferGeometry(25, 25, 1, 1);
  182. var uvs = planeGeometry.attributes.uv.array;
  183. for (var i = 0; i < uvs.length; i++) {
  184. //if (uvs[i] < 0.1) uvs[i] = -1;
  185. uvs[i] *= 2;
  186. }
  187. var plane = new THREE.Mesh(planeGeometry, planeMaterial);
  188. plane.position.x = -16;
  189. plane.position.y = -5;
  190. plane.position.z = 0;
  191. objects.push(plane);
  192. scene.add(plane);
  193. // A circle on the left.
  194. var circleTexture = new THREE.Texture(undefined, THREE.UVMapping, THREE.RepeatWrapping, THREE.MirroredRepeatWrapping);
  195. canvas.addParent(circleTexture);
  196. var circleMaterial = new THREE.MeshBasicMaterial( { map: circleTexture } );
  197. var circleGeometry = new THREE.CircleBufferGeometry(25, 40, 0, Math.PI * 2);
  198. var uvs = circleGeometry.attributes.uv.array;
  199. for (var i = 0; i < uvs.length; i++) {
  200. uvs[i] *= 2;
  201. }
  202. var circle = new THREE.Mesh(circleGeometry, circleMaterial);
  203. circle.position.x = 24;
  204. circle.position.y = -5;
  205. circle.position.z = 0;
  206. objects.push(circle);
  207. scene.add(circle);
  208. render();
  209. function render() {
  210. requestAnimationFrame(render);
  211. renderer.render(scene, camera);
  212. };
  213. </script>
  214. </body>
  215. </html>
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