webgl_materials_envmaps_hdr.html 5.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>threejs webgl - materials - hdr environment mapping</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info">
  12. <a href="https://threejs.org" target="_blank" rel="noopener">threejs</a> - High dynamic range (RGBE) Image-based Lighting (IBL)<br />using run-time generated pre-filtered roughness mipmaps (PMREM)<br/>
  13. Created by Prashant Sharma and <a href="http://clara.io/" target="_blank" rel="noopener">Ben Houston</a>.
  14. </div>
  15. <script type="importmap">
  16. {
  17. "imports": {
  18. "three": "../build/three.module.js",
  19. "three/addons/": "./jsm/"
  20. }
  21. }
  22. </script>
  23. <script type="module">
  24. import * as THREE from 'three';
  25. import Stats from 'three/addons/libs/stats.module.js';
  26. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  27. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  28. import { HDRCubeTextureLoader } from 'three/addons/loaders/HDRCubeTextureLoader.js';
  29. import { DebugEnvironment } from 'three/addons/environments/DebugEnvironment.js';
  30. const params = {
  31. envMap: 'HDR',
  32. roughness: 0.0,
  33. metalness: 0.0,
  34. exposure: 1.0,
  35. debug: false
  36. };
  37. let container, stats;
  38. let camera, scene, renderer, controls;
  39. let torusMesh, planeMesh;
  40. let generatedCubeRenderTarget, ldrCubeRenderTarget, hdrCubeRenderTarget;
  41. let ldrCubeMap, hdrCubeMap;
  42. init();
  43. function init() {
  44. container = document.createElement( 'div' );
  45. document.body.appendChild( container );
  46. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
  47. camera.position.set( 0, 0, 120 );
  48. scene = new THREE.Scene();
  49. scene.background = new THREE.Color( 0x000000 );
  50. renderer = new THREE.WebGLRenderer();
  51. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  52. //
  53. let geometry = new THREE.TorusKnotGeometry( 18, 8, 150, 20 );
  54. // let geometry = new THREE.SphereGeometry( 26, 64, 32 );
  55. let material = new THREE.MeshStandardMaterial( {
  56. color: 0xffffff,
  57. metalness: params.metalness,
  58. roughness: params.roughness
  59. } );
  60. torusMesh = new THREE.Mesh( geometry, material );
  61. scene.add( torusMesh );
  62. geometry = new THREE.PlaneGeometry( 200, 200 );
  63. material = new THREE.MeshBasicMaterial();
  64. planeMesh = new THREE.Mesh( geometry, material );
  65. planeMesh.position.y = - 50;
  66. planeMesh.rotation.x = - Math.PI * 0.5;
  67. scene.add( planeMesh );
  68. THREE.DefaultLoadingManager.onLoad = function ( ) {
  69. pmremGenerator.dispose();
  70. };
  71. const hdrUrls = [ 'px.hdr', 'nx.hdr', 'py.hdr', 'ny.hdr', 'pz.hdr', 'nz.hdr' ];
  72. hdrCubeMap = new HDRCubeTextureLoader()
  73. .setPath( './textures/cube/pisaHDR/' )
  74. .load( hdrUrls, function () {
  75. hdrCubeRenderTarget = pmremGenerator.fromCubemap( hdrCubeMap );
  76. hdrCubeMap.magFilter = THREE.LinearFilter;
  77. hdrCubeMap.needsUpdate = true;
  78. } );
  79. const ldrUrls = [ 'px.png', 'nx.png', 'py.png', 'ny.png', 'pz.png', 'nz.png' ];
  80. ldrCubeMap = new THREE.CubeTextureLoader()
  81. .setPath( './textures/cube/pisa/' )
  82. .load( ldrUrls, function () {
  83. ldrCubeRenderTarget = pmremGenerator.fromCubemap( ldrCubeMap );
  84. } );
  85. const pmremGenerator = new THREE.PMREMGenerator( renderer );
  86. pmremGenerator.compileCubemapShader();
  87. const envScene = new DebugEnvironment();
  88. generatedCubeRenderTarget = pmremGenerator.fromScene( envScene );
  89. renderer.setPixelRatio( window.devicePixelRatio );
  90. renderer.setSize( window.innerWidth, window.innerHeight );
  91. renderer.setAnimationLoop( animate );
  92. container.appendChild( renderer.domElement );
  93. //renderer.toneMapping = ReinhardToneMapping;
  94. stats = new Stats();
  95. container.appendChild( stats.dom );
  96. controls = new OrbitControls( camera, renderer.domElement );
  97. controls.minDistance = 50;
  98. controls.maxDistance = 300;
  99. window.addEventListener( 'resize', onWindowResize );
  100. const gui = new GUI();
  101. gui.add( params, 'envMap', [ 'Generated', 'LDR', 'HDR' ] );
  102. gui.add( params, 'roughness', 0, 1, 0.01 );
  103. gui.add( params, 'metalness', 0, 1, 0.01 );
  104. gui.add( params, 'exposure', 0, 2, 0.01 );
  105. gui.add( params, 'debug' );
  106. gui.open();
  107. }
  108. function onWindowResize() {
  109. const width = window.innerWidth;
  110. const height = window.innerHeight;
  111. camera.aspect = width / height;
  112. camera.updateProjectionMatrix();
  113. renderer.setSize( width, height );
  114. }
  115. function animate() {
  116. stats.begin();
  117. render();
  118. stats.end();
  119. }
  120. function render() {
  121. torusMesh.material.roughness = params.roughness;
  122. torusMesh.material.metalness = params.metalness;
  123. let renderTarget, cubeMap;
  124. switch ( params.envMap ) {
  125. case 'Generated':
  126. renderTarget = generatedCubeRenderTarget;
  127. cubeMap = generatedCubeRenderTarget.texture;
  128. break;
  129. case 'LDR':
  130. renderTarget = ldrCubeRenderTarget;
  131. cubeMap = ldrCubeMap;
  132. break;
  133. case 'HDR':
  134. renderTarget = hdrCubeRenderTarget;
  135. cubeMap = hdrCubeMap;
  136. break;
  137. }
  138. const newEnvMap = renderTarget ? renderTarget.texture : null;
  139. if ( newEnvMap && newEnvMap !== torusMesh.material.envMap ) {
  140. torusMesh.material.envMap = newEnvMap;
  141. torusMesh.material.needsUpdate = true;
  142. planeMesh.material.map = newEnvMap;
  143. planeMesh.material.needsUpdate = true;
  144. }
  145. torusMesh.rotation.y += 0.005;
  146. planeMesh.visible = params.debug;
  147. scene.background = cubeMap;
  148. renderer.toneMappingExposure = params.exposure;
  149. renderer.render( scene, camera );
  150. }
  151. </script>
  152. </body>
  153. </html>
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