webgpu_pmrem_cubemap.html 3.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - pmrem cubemap</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <script type="importmap">
  11. {
  12. "imports": {
  13. "three": "../build/three.webgpu.js",
  14. "three/webgpu": "../build/three.webgpu.js",
  15. "three/tsl": "../build/three.tsl.js",
  16. "three/addons/": "./jsm/"
  17. }
  18. }
  19. </script>
  20. <script type="module">
  21. import * as THREE from 'three/webgpu';
  22. import { normalWorldGeometry, uniform, normalView, positionViewDirection, cameraViewMatrix, pmremTexture } from 'three/tsl';
  23. import { HDRCubeTextureLoader } from 'three/addons/loaders/HDRCubeTextureLoader.js';
  24. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  25. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  26. let camera, scene, renderer;
  27. init();
  28. async function init() {
  29. const container = document.createElement( 'div' );
  30. document.body.appendChild( container );
  31. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
  32. camera.position.set( - 1.8, 0.6, 2.7 );
  33. scene = new THREE.Scene();
  34. const forceWebGL = false;
  35. renderer = new THREE.WebGPURenderer( { antialias: true, forceWebGL } );
  36. renderer.setPixelRatio( window.devicePixelRatio );
  37. renderer.setSize( window.innerWidth, window.innerHeight );
  38. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  39. await renderer.init();
  40. container.appendChild( renderer.domElement );
  41. const controls = new OrbitControls( camera, renderer.domElement );
  42. controls.addEventListener( 'change', render ); // use if there is no animation loop
  43. controls.minDistance = 2;
  44. controls.maxDistance = 10;
  45. controls.update();
  46. new HDRCubeTextureLoader()
  47. .setPath( './textures/cube/pisaHDR/' )
  48. .load( [ 'px.hdr', 'nx.hdr', 'py.hdr', 'ny.hdr', 'pz.hdr', 'nz.hdr' ], function ( map ) {
  49. const reflectVec = positionViewDirection.negate().reflect( normalView ).transformDirection( cameraViewMatrix );
  50. const pmremRoughness = uniform( .5 );
  51. const pmremNode = pmremTexture( map, reflectVec, pmremRoughness );
  52. scene.backgroundNode = pmremTexture( map, normalWorldGeometry, pmremRoughness );
  53. scene.add( new THREE.Mesh( new THREE.SphereGeometry( .5, 64, 64 ), new THREE.MeshBasicNodeMaterial( { colorNode: pmremNode } ) ) );
  54. // gui
  55. const gui = new GUI();
  56. gui.add( pmremRoughness, 'value', 0, 1, 0.001 ).name( 'roughness' ).onChange( () => render() );
  57. render();
  58. } );
  59. window.addEventListener( 'resize', onWindowResize );
  60. }
  61. function onWindowResize() {
  62. camera.aspect = window.innerWidth / window.innerHeight;
  63. camera.updateProjectionMatrix();
  64. renderer.setSize( window.innerWidth, window.innerHeight );
  65. render();
  66. }
  67. //
  68. function render() {
  69. renderer.render( scene, camera );
  70. }
  71. </script>
  72. </body>
  73. </html>
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