Mr.doob 7464f5ff97 * MeshBitmapUVMappingMaterial -> MeshBitmapMaterial. Second param is mode, which is THREE.MeshBitmapMaterialMode.UVMAPPING by default. před 15 roky
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cameras 8f543db16d * Refactored `CanvasRenderer` (more duplicated code, but easier to handle) před 16 roky
geometry 7464f5ff97 * MeshBitmapUVMappingMaterial -> MeshBitmapMaterial. Second param is mode, which is THREE.MeshBitmapMaterialMode.UVMAPPING by default. před 15 roky
js 647b4a57b8 * Added `PointLight` před 16 roky
obj ca261ddca5 Added point light / fixed directional light in WebGLRenderer / added light test example. před 15 roky
textures fbbb78446d - Shadow texture for Earth demo před 16 roky
camera_free.html 7464f5ff97 * MeshBitmapUVMappingMaterial -> MeshBitmapMaterial. Second param is mode, which is THREE.MeshBitmapMaterialMode.UVMAPPING by default. před 15 roky
geometry_birds.html 647b4a57b8 * Added `PointLight` před 16 roky
geometry_cube.html 7464f5ff97 * MeshBitmapUVMappingMaterial -> MeshBitmapMaterial. Second param is mode, which is THREE.MeshBitmapMaterialMode.UVMAPPING by default. před 15 roky
geometry_earth.html 7464f5ff97 * MeshBitmapUVMappingMaterial -> MeshBitmapMaterial. Second param is mode, which is THREE.MeshBitmapMaterialMode.UVMAPPING by default. před 15 roky
geometry_terrain.html 7464f5ff97 * MeshBitmapUVMappingMaterial -> MeshBitmapMaterial. Second param is mode, which is THREE.MeshBitmapMaterialMode.UVMAPPING by default. před 15 roky
geometry_vr.html 7464f5ff97 * MeshBitmapUVMappingMaterial -> MeshBitmapMaterial. Second param is mode, which is THREE.MeshBitmapMaterialMode.UVMAPPING by default. před 15 roky
hci_clickcube.html 7464f5ff97 * MeshBitmapUVMappingMaterial -> MeshBitmapMaterial. Second param is mode, which is THREE.MeshBitmapMaterialMode.UVMAPPING by default. před 15 roky
lights_test.html 7464f5ff97 * MeshBitmapUVMappingMaterial -> MeshBitmapMaterial. Second param is mode, which is THREE.MeshBitmapMaterialMode.UVMAPPING by default. před 15 roky
lines_sphere.html 9c796ce6ae - Of course, all examples had to point to the renamed file... před 16 roky
lines_test.html 9c796ce6ae - Of course, all examples had to point to the renamed file... před 16 roky
materials_test.html 7464f5ff97 * MeshBitmapUVMappingMaterial -> MeshBitmapMaterial. Second param is mode, which is THREE.MeshBitmapMaterialMode.UVMAPPING by default. před 15 roky
materials_video.html 7464f5ff97 * MeshBitmapUVMappingMaterial -> MeshBitmapMaterial. Second param is mode, which is THREE.MeshBitmapMaterialMode.UVMAPPING by default. před 15 roky
obj_convert_test.html 7464f5ff97 * MeshBitmapUVMappingMaterial -> MeshBitmapMaterial. Second param is mode, which is THREE.MeshBitmapMaterialMode.UVMAPPING by default. před 15 roky
particles_floor.html 647b4a57b8 * Added `PointLight` před 16 roky
particles_random.html 647b4a57b8 * Added `PointLight` před 16 roky
particles_waves.html 647b4a57b8 * Added `PointLight` před 16 roky
test.html 7464f5ff97 * MeshBitmapUVMappingMaterial -> MeshBitmapMaterial. Second param is mode, which is THREE.MeshBitmapMaterialMode.UVMAPPING by default. před 15 roky
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