Eberhard Gräther 74ab78a6e2 build including TrackballCamera %!s(int64=14) %!d(string=hai) anos
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js 18f7859974 Ray now intersects with particles too. (thx @jaycrossler) %!s(int64=14) %!d(string=hai) anos
obj 023024f520 Updated Blender scene exporter to output proper JSON. Changed OBJ converter to dump less digits for floats. %!s(int64=14) %!d(string=hai) anos
scenes d7ec2be764 Added embedded ascii JSON meshes to SceneLoader. %!s(int64=14) %!d(string=hai) anos
sounds 7415759392 Added 3d sound support plus example. %!s(int64=15) %!d(string=hai) anos
textures 22bd108ab1 Added FlyCamera (thanks to James Baicoianu). Added specular map to normal map shader. Added WebGL Earth FlyCamera demo. %!s(int64=14) %!d(string=hai) anos
canvas_camera_orthographic.html 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc) %!s(int64=14) %!d(string=hai) anos
canvas_geometry_birds.html e87caabbf8 Removed `__styleString` and `updateStyleString` out of THREE.Color. %!s(int64=14) %!d(string=hai) anos
canvas_geometry_cube.html 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc) %!s(int64=14) %!d(string=hai) anos
canvas_geometry_earth.html 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc) %!s(int64=14) %!d(string=hai) anos
canvas_geometry_hierarchy.html 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc) %!s(int64=14) %!d(string=hai) anos
canvas_geometry_panorama.html 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc) %!s(int64=14) %!d(string=hai) anos
canvas_geometry_panorama_fisheye.html 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc) %!s(int64=14) %!d(string=hai) anos
canvas_geometry_terrain.html ae327f8ba1 Fixed link in terrain example. (thx joshuali) %!s(int64=14) %!d(string=hai) anos
canvas_interactive_cubes.html 087066524a Added boundingSphere check for Meshes in Ray ( improving performance considerably). %!s(int64=14) %!d(string=hai) anos
canvas_interactive_cubes_tween.html 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc) %!s(int64=14) %!d(string=hai) anos
canvas_interactive_particles.html 087066524a Added boundingSphere check for Meshes in Ray ( improving performance considerably). %!s(int64=14) %!d(string=hai) anos
canvas_interactive_voxelpainter.html 087066524a Added boundingSphere check for Meshes in Ray ( improving performance considerably). %!s(int64=14) %!d(string=hai) anos
canvas_lights_pointlights.html 449a981925 CanvasRenderer: Added distance(falloff) to PointLight. Removed illumination to ParticleCanvasMaterial. %!s(int64=15) %!d(string=hai) anos
canvas_lights_pointlights_smooth.html 449a981925 CanvasRenderer: Added distance(falloff) to PointLight. Removed illumination to ParticleCanvasMaterial. %!s(int64=15) %!d(string=hai) anos
canvas_lines.html 449a981925 CanvasRenderer: Added distance(falloff) to PointLight. Removed illumination to ParticleCanvasMaterial. %!s(int64=15) %!d(string=hai) anos
canvas_lines_sphere.html 449a981925 CanvasRenderer: Added distance(falloff) to PointLight. Removed illumination to ParticleCanvasMaterial. %!s(int64=15) %!d(string=hai) anos
canvas_materials.html 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc) %!s(int64=14) %!d(string=hai) anos
canvas_materials_depth.html 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc) %!s(int64=14) %!d(string=hai) anos
canvas_materials_normal.html 7480fb69cd Updated README examples. %!s(int64=15) %!d(string=hai) anos
canvas_materials_reflection.html 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc) %!s(int64=14) %!d(string=hai) anos
canvas_materials_video.html 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc) %!s(int64=14) %!d(string=hai) anos
canvas_particles_floor.html 449a981925 CanvasRenderer: Added distance(falloff) to PointLight. Removed illumination to ParticleCanvasMaterial. %!s(int64=15) %!d(string=hai) anos
canvas_particles_random.html c1ce040781 Updated Projector's Particle handling (it wasn't using hierarchy). %!s(int64=14) %!d(string=hai) anos
canvas_particles_sprites.html 5aa43cd1cd All canvas examples are now using RequestAnimationFrame.js %!s(int64=15) %!d(string=hai) anos
canvas_particles_waves.html 449a981925 CanvasRenderer: Added distance(falloff) to PointLight. Removed illumination to ParticleCanvasMaterial. %!s(int64=15) %!d(string=hai) anos
canvas_performance.html 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc) %!s(int64=14) %!d(string=hai) anos
canvas_sandbox.html 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc) %!s(int64=14) %!d(string=hai) anos
misc_camera_path.html dc0880ee12 Updated PathCamera to use easing for look (thanks to mrdoob). %!s(int64=14) %!d(string=hai) anos
misc_camera_roll.html dc0880ee12 Updated PathCamera to use easing for look (thanks to mrdoob). %!s(int64=14) %!d(string=hai) anos
misc_camera_trackball.html 74ab78a6e2 build including TrackballCamera %!s(int64=14) %!d(string=hai) anos
misc_lights_test.html 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc) %!s(int64=14) %!d(string=hai) anos
misc_lookat.html 45a7df8f95 Fixed lookAt example. %!s(int64=14) %!d(string=hai) anos
misc_materials_multimaterials.html 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc) %!s(int64=14) %!d(string=hai) anos
misc_sound.html 35344be4ec Changed QuakeCamera to have framerate independent movement and look speed. %!s(int64=14) %!d(string=hai) anos
misc_ubiquity_test.html bdbf1f78c5 Synced with mrdoob's branch. %!s(int64=14) %!d(string=hai) anos
webgl_collisions_box.html 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc) %!s(int64=14) %!d(string=hai) anos
webgl_collisions_mesh.html f221b853b7 Refactoring and optimizations in collision system and examples. %!s(int64=14) %!d(string=hai) anos
webgl_collisions_normal.html e2b8dbf285 Merging with drojdjou's branch. %!s(int64=14) %!d(string=hai) anos
webgl_collisions_primitives.html 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc) %!s(int64=14) %!d(string=hai) anos
webgl_collisions_reaction.html 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc) %!s(int64=14) %!d(string=hai) anos
webgl_collisions_terrain.html 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc) %!s(int64=14) %!d(string=hai) anos
webgl_collisions_trigger.html 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc) %!s(int64=14) %!d(string=hai) anos
webgl_flycamera_earth.html 7713f5cb9c Added autoForward option to FlyCamera. %!s(int64=14) %!d(string=hai) anos
webgl_geometries.html b18b6f9fbe Added Trident to Geometry example. Found out that handling scene.objects from API wise is a bit confusing (childs are there too). %!s(int64=14) %!d(string=hai) anos
webgl_geometry_blenderexport_colors.html 22bd108ab1 Added FlyCamera (thanks to James Baicoianu). Added specular map to normal map shader. Added WebGL Earth FlyCamera demo. %!s(int64=14) %!d(string=hai) anos
webgl_geometry_colors.html 22bd108ab1 Added FlyCamera (thanks to James Baicoianu). Added specular map to normal map shader. Added WebGL Earth FlyCamera demo. %!s(int64=14) %!d(string=hai) anos
webgl_geometry_dynamic.html 967696257d WebGLRenderer: Testing gl.finish() and gl.texImage2D instead of gl.texSubImage2D. %!s(int64=14) %!d(string=hai) anos
webgl_geometry_hierarchy.html 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc) %!s(int64=14) %!d(string=hai) anos
webgl_geometry_hierarchy2.html 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc) %!s(int64=14) %!d(string=hai) anos
webgl_geometry_large_mesh.html 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc) %!s(int64=14) %!d(string=hai) anos
webgl_geometry_minecraft.html 35344be4ec Changed QuakeCamera to have framerate independent movement and look speed. %!s(int64=14) %!d(string=hai) anos
webgl_geometry_minecraft_ao.html 35344be4ec Changed QuakeCamera to have framerate independent movement and look speed. %!s(int64=14) %!d(string=hai) anos
webgl_geometry_terrain.html 35344be4ec Changed QuakeCamera to have framerate independent movement and look speed. %!s(int64=14) %!d(string=hai) anos
webgl_geometry_terrain_fog.html 35344be4ec Changed QuakeCamera to have framerate independent movement and look speed. %!s(int64=14) %!d(string=hai) anos
webgl_hdr.html 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc) %!s(int64=14) %!d(string=hai) anos
webgl_interactive_cubes.html 087066524a Added boundingSphere check for Meshes in Ray ( improving performance considerably). %!s(int64=14) %!d(string=hai) anos
webgl_interactive_voxelpainter.html 22bd108ab1 Added FlyCamera (thanks to James Baicoianu). Added specular map to normal map shader. Added WebGL Earth FlyCamera demo. %!s(int64=14) %!d(string=hai) anos
webgl_lights_pointlights.html 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc) %!s(int64=14) %!d(string=hai) anos
webgl_lines_colors.html 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc) %!s(int64=14) %!d(string=hai) anos
webgl_lines_cubes.html 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. %!s(int64=15) %!d(string=hai) anos
webgl_lines_sphere.html 22bd108ab1 Added FlyCamera (thanks to James Baicoianu). Added specular map to normal map shader. Added WebGL Earth FlyCamera demo. %!s(int64=14) %!d(string=hai) anos
webgl_lines_splines.html 22bd108ab1 Added FlyCamera (thanks to James Baicoianu). Added specular map to normal map shader. Added WebGL Earth FlyCamera demo. %!s(int64=14) %!d(string=hai) anos
webgl_lod.html 3bc9f48c2f src/animation ⟶ src/extras/animation %!s(int64=14) %!d(string=hai) anos
webgl_materials.html 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc) %!s(int64=14) %!d(string=hai) anos
webgl_materials_cars.html 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc) %!s(int64=14) %!d(string=hai) anos
webgl_materials_cars_camaro.html 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc) %!s(int64=14) %!d(string=hai) anos
webgl_materials_cubemap.html 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc) %!s(int64=14) %!d(string=hai) anos
webgl_materials_cubemap_balls_reflection.html 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc) %!s(int64=14) %!d(string=hai) anos
webgl_materials_cubemap_balls_refraction.html 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc) %!s(int64=14) %!d(string=hai) anos
webgl_materials_cubemap_escher.html 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc) %!s(int64=14) %!d(string=hai) anos
webgl_materials_cubemap_refraction.html 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc) %!s(int64=14) %!d(string=hai) anos
webgl_materials_grass.html d30220390a More tweaks to grass example. Less texture resolution, same result. %!s(int64=14) %!d(string=hai) anos
webgl_materials_normalmap.html 22bd108ab1 Added FlyCamera (thanks to James Baicoianu). Added specular map to normal map shader. Added WebGL Earth FlyCamera demo. %!s(int64=14) %!d(string=hai) anos
webgl_materials_normalmap2.html 22bd108ab1 Added FlyCamera (thanks to James Baicoianu). Added specular map to normal map shader. Added WebGL Earth FlyCamera demo. %!s(int64=14) %!d(string=hai) anos
webgl_materials_shaders.html 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc) %!s(int64=14) %!d(string=hai) anos
webgl_materials_shaders_fresnel.html 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc) %!s(int64=14) %!d(string=hai) anos
webgl_materials_texture_filters.html 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc) %!s(int64=14) %!d(string=hai) anos
webgl_materials_video.html 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc) %!s(int64=14) %!d(string=hai) anos
webgl_morphtargets.html 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc) %!s(int64=14) %!d(string=hai) anos
webgl_objconvert_test.html 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc) %!s(int64=14) %!d(string=hai) anos
webgl_panorama_equirectangular.html 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc) %!s(int64=14) %!d(string=hai) anos
webgl_particles_billboards.html 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc) %!s(int64=14) %!d(string=hai) anos
webgl_particles_billboards_colors.html 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc) %!s(int64=14) %!d(string=hai) anos
webgl_particles_random.html a6379a26ce Disabling antialias when you don't need it is always good ;) %!s(int64=15) %!d(string=hai) anos
webgl_particles_sprites.html 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc) %!s(int64=14) %!d(string=hai) anos
webgl_performance.html bd2d39ac6b Fixed broken examples. %!s(int64=15) %!d(string=hai) anos
webgl_postprocessing.html 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc) %!s(int64=14) %!d(string=hai) anos
webgl_postprocessing_dof.html 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc) %!s(int64=14) %!d(string=hai) anos
webgl_ribbons.html 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc) %!s(int64=14) %!d(string=hai) anos
webgl_rtt.html 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc) %!s(int64=14) %!d(string=hai) anos
webgl_sandbox.html e5e4ff79ee Fixed Vector3::setRotationFromMatrix %!s(int64=14) %!d(string=hai) anos
webgl_scene_test.html 614925336d Added support for empty objects and meshes without geometries to Blender scene exporter and SceneLoader. %!s(int64=14) %!d(string=hai) anos
webgl_scene_test_blender.html aac5b6117b Refactored SceneLoader. %!s(int64=14) %!d(string=hai) anos
webgl_shader.html 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc) %!s(int64=14) %!d(string=hai) anos
webgl_shader2.html 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc) %!s(int64=14) %!d(string=hai) anos
webgl_shader_lava.html 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc) %!s(int64=14) %!d(string=hai) anos
webgl_sprites.html 7361be39df WebGLRenderer: Sprites can now be removed from the Scene (thx jetienne) %!s(int64=14) %!d(string=hai) anos
webgl_stencil.html b56600a54e Added .castShadow to DirectionalLight and check this in the renderStencilShadow function in WebGLRenderer. castShadow is set to false by default. Updated examples. %!s(int64=14) %!d(string=hai) anos
webgl_stencilLensFlare.html b56600a54e Added .castShadow to DirectionalLight and check this in the renderStencilShadow function in WebGLRenderer. castShadow is set to false by default. Updated examples. %!s(int64=14) %!d(string=hai) anos
webgl_trackballcamera_earth.html 74ab78a6e2 build including TrackballCamera %!s(int64=14) %!d(string=hai) anos
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