1
0

Тайлбар байхгүй

Mr.doob 75699375ab Updated builds. 10 жил өмнө
build 75699375ab Updated builds. 10 жил өмнө
docs 4af9deb8b0 Clarified linewidth documentation. See #7579. 10 жил өмнө
editor 4c46b5fd9b Editor/App: Removed .getCamera() 10 жил өмнө
examples f67e3373ca Clean up 10 жил өмнө
src faebb42ee1 WebGLRenderer: Support viewports + shadowmap. Fixes #3532. 10 жил өмнө
test 1cb359e60a Merge pull request #7604 from simonThiele/unittests 10 жил өмнө
utils 480968249d Added AudioAnalyser. 10 жил өмнө
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 жил өмнө
.npmignore 99d4757bd4 Add NPM support 10 жил өмнө
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 12 жил өмнө
LICENSE c12770459e change *copy; to © 11 жил өмнө
README.md b113db75e1 <canvas> -> `WebGL` 10 жил өмнө
bower.json 635b3e274d Fix bower.json ignores 10 жил өмнө
package.json 98b9cddea8 Build using npm start, added missing deps 10 жил өмнө

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases

粤ICP备19079148号