webgpu_postprocessing_ao.html 7.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - ambient occlusion</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <meta property="og:title" content="three.js webgpu - ambient occlusion">
  8. <meta property="og:type" content="website">
  9. <meta property="og:url" content="https://threejs.org/examples/webgpu_postprocessing_ao.html">
  10. <meta property="og:image" content="https://threejs.org/examples/screenshots/webgpu_postprocessing_ao.jpg">
  11. <link type="text/css" rel="stylesheet" href="example.css">
  12. </head>
  13. <body>
  14. <div id="info">
  15. <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
  16. <div class="title-wrapper">
  17. <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>AO</span>
  18. </div>
  19. <small>
  20. Ambient Occlusion based on GTAO.<br />
  21. <a href="https://skfb.ly/oCnNx" target="_blank" rel="noopener">Minimalistic Modern Bedroom</a> by
  22. <a href="https://sketchfab.com/dylanheyes" target="_blank" rel="noopener">dylanheyes</a> is licensed under <a href="https://creativecommons.org/licenses/by/4.0/" target="_blank" rel="noopener">Creative Commons Attribution</a>.
  23. </small>
  24. </div>
  25. <script type="importmap">
  26. {
  27. "imports": {
  28. "three": "../build/three.webgpu.js",
  29. "three/webgpu": "../build/three.webgpu.js",
  30. "three/tsl": "../build/three.tsl.js",
  31. "three/addons/": "./jsm/"
  32. }
  33. }
  34. </script>
  35. <script type="module">
  36. import * as THREE from 'three/webgpu';
  37. import { sample, pass, mrt, screenUV, normalView, velocity, vec3, vec4, directionToColor, colorToDirection, colorSpaceToWorking, builtinAOContext } from 'three/tsl';
  38. import { ao } from 'three/addons/tsl/display/GTAONode.js';
  39. import { traa } from 'three/addons/tsl/display/TRAANode.js';
  40. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  41. import { DRACOLoader } from 'three/addons/loaders/DRACOLoader.js';
  42. import { RoomEnvironment } from 'three/addons/environments/RoomEnvironment.js';
  43. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  44. import { Inspector } from 'three/addons/inspector/Inspector.js';
  45. let camera, scene, renderer, renderPipeline, controls;
  46. let aoPass, traaPass, transparentMesh;
  47. const params = {
  48. samples: 16,
  49. distanceExponent: 1,
  50. distanceFallOff: 1,
  51. radius: 0.25,
  52. scale: 1,
  53. thickness: 1,
  54. aoOnly: false,
  55. transparentOpacity: 0.3
  56. };
  57. init();
  58. async function init() {
  59. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 50 );
  60. camera.position.set( 1, 1.3, 5 );
  61. scene = new THREE.Scene();
  62. renderer = new THREE.WebGPURenderer();
  63. renderer.setPixelRatio( window.devicePixelRatio );
  64. renderer.setSize( window.innerWidth, window.innerHeight );
  65. renderer.setAnimationLoop( animate );
  66. renderer.inspector = new Inspector();
  67. document.body.appendChild( renderer.domElement );
  68. await renderer.init();
  69. // controls
  70. controls = new OrbitControls( camera, renderer.domElement );
  71. controls.target.set( 0, 0.5, - 1 );
  72. controls.update();
  73. controls.enablePan = false;
  74. controls.enableDamping = true;
  75. controls.minDistance = 2;
  76. controls.maxDistance = 8;
  77. // environment
  78. const environment = new RoomEnvironment();
  79. const pmremGenerator = new THREE.PMREMGenerator( renderer );
  80. scene.background = new THREE.Color( 0x666666 );
  81. scene.environment = pmremGenerator.fromScene( environment, 0.04 ).texture;
  82. environment.dispose();
  83. pmremGenerator.dispose();
  84. // post-processing
  85. renderPipeline = new THREE.RenderPipeline( renderer );
  86. // pre-pass
  87. const prePass = pass( scene, camera ).toInspector( 'Normal', ( inspectNode ) => colorSpaceToWorking( inspectNode, THREE.SRGBColorSpace ) );
  88. prePass.name = 'Pre-Pass';
  89. prePass.transparent = false;
  90. prePass.setMRT( mrt( {
  91. output: directionToColor( normalView ),
  92. velocity: velocity
  93. } ) );
  94. const prePassNormal = sample( ( uv ) => {
  95. return colorToDirection( prePass.getTextureNode().sample( uv ) );
  96. } );
  97. const prePassDepth = prePass.getTextureNode( 'depth' ).toInspector( 'Depth', () => prePass.getLinearDepthNode() );
  98. const prePassVelocity = prePass.getTextureNode( 'velocity' ).toInspector( 'Velocity' );
  99. // pre-pass - bandwidth optimization
  100. const normalTexture = prePass.getTexture( 'output' );
  101. normalTexture.type = THREE.UnsignedByteType;
  102. // scene pass
  103. const scenePass = pass( scene, camera ).toInspector( 'Color' );
  104. // ao
  105. aoPass = ao( prePassDepth, prePassNormal, camera ).toInspector( 'GTAO', ( inspectNode ) => inspectNode.r );
  106. aoPass.resolutionScale = 0.5; // running AO in half resolution is often sufficient
  107. aoPass.useTemporalFiltering = true;
  108. const aoPassOutput = aoPass.getTextureNode();
  109. // scene context
  110. scenePass.contextNode = builtinAOContext( aoPassOutput.sample( screenUV ).r );
  111. // final output + traa
  112. traaPass = traa( scenePass, prePassDepth, prePassVelocity, camera );
  113. traaPass.useSubpixelCorrection = false;
  114. renderPipeline.outputNode = traaPass;
  115. // models
  116. const dracoLoader = new DRACOLoader();
  117. dracoLoader.setDecoderPath( 'jsm/libs/draco/' );
  118. dracoLoader.setDecoderConfig( { type: 'js' } );
  119. const loader = new GLTFLoader();
  120. loader.setDRACOLoader( dracoLoader );
  121. loader.setPath( 'models/gltf/' );
  122. const gltf = await loader.loadAsync( 'minimalistic_modern_bedroom.glb' );
  123. const model = gltf.scene;
  124. model.position.set( 0, 1, 0 );
  125. scene.add( model );
  126. //
  127. transparentMesh = new THREE.Mesh( new THREE.PlaneGeometry( 1.8, 2 ), new THREE.MeshStandardNodeMaterial( { transparent: true, opacity: params.transparentOpacity } ) );
  128. transparentMesh.position.z = 0;
  129. transparentMesh.position.y = 0.5;
  130. transparentMesh.visible = false;
  131. scene.add( transparentMesh );
  132. // events
  133. window.addEventListener( 'resize', onWindowResize );
  134. //
  135. const gui = renderer.inspector.createParameters( 'Settings' );
  136. gui.add( params, 'samples', 4, 32, 1 ).onChange( updateParameters );
  137. gui.add( params, 'distanceExponent', 1, 2 ).onChange( updateParameters );
  138. gui.add( params, 'distanceFallOff', 0.01, 1 ).onChange( updateParameters );
  139. gui.add( params, 'radius', 0.1, 1 ).onChange( updateParameters );
  140. gui.add( params, 'scale', 0.01, 2 ).onChange( updateParameters );
  141. gui.add( params, 'thickness', 0.01, 2 ).onChange( updateParameters );
  142. gui.add( aoPass, 'useTemporalFiltering' ).name( 'temporal filtering' );
  143. gui.add( transparentMesh, 'visible' ).name( 'show transparent mesh' );
  144. gui.add( params, 'transparentOpacity', 0, 1, 0.01 ).name( 'transparent opacity' ).onChange( updateParameters );
  145. gui.add( params, 'aoOnly' ).onChange( ( value ) => {
  146. if ( value === true ) {
  147. renderPipeline.outputNode = vec4( vec3( aoPass.r ), 1 );
  148. } else {
  149. renderPipeline.outputNode = traaPass;
  150. }
  151. renderPipeline.needsUpdate = true;
  152. } );
  153. }
  154. function updateParameters() {
  155. aoPass.samples.value = params.samples;
  156. aoPass.distanceExponent.value = params.distanceExponent;
  157. aoPass.distanceFallOff.value = params.distanceFallOff;
  158. aoPass.radius.value = params.radius;
  159. aoPass.scale.value = params.scale;
  160. aoPass.thickness.value = params.thickness;
  161. transparentMesh.material.opacity = params.transparentOpacity;
  162. }
  163. function onWindowResize() {
  164. const width = window.innerWidth;
  165. const height = window.innerHeight;
  166. camera.aspect = width / height;
  167. camera.updateProjectionMatrix();
  168. renderer.setSize( width, height );
  169. }
  170. function animate() {
  171. controls.update();
  172. renderPipeline.render();
  173. }
  174. </script>
  175. </body>
  176. </html>
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