webgpu_storage_buffer.html 5.5 KB

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  1. <html lang="en">
  2. <head>
  3. <title>three.js - WebGPU - Storage PBO External Element</title>
  4. <meta charset="utf-8">
  5. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  6. <link type="text/css" rel="stylesheet" href="main.css">
  7. </head>
  8. <body>
  9. <div id="info">
  10. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a>
  11. <br />This example demonstrate the fetch of external element from a StorageBuffer.
  12. <br /> Left canvas is using WebGPU Backend, right canvas is WebGL Backend.
  13. </div>
  14. <script type="importmap">
  15. {
  16. "imports": {
  17. "three": "../build/three.module.js",
  18. "three/addons/": "./jsm/",
  19. "three/nodes": "./jsm/nodes/Nodes.js"
  20. }
  21. }
  22. </script>
  23. <script type="module">
  24. import * as THREE from 'three';
  25. import { storageObject, If, vec3, uv, uint, float, tslFn, instanceIndex, MeshBasicNodeMaterial } from 'three/nodes';
  26. import WebGPURenderer from 'three/addons/renderers/webgpu/WebGPURenderer.js';
  27. import StorageBufferAttribute from 'three/addons/renderers/common/StorageBufferAttribute.js';
  28. // WebGPU Backend
  29. init();
  30. // WebGL Backend
  31. init( true );
  32. function init( forceWebGL = false ) {
  33. const aspect = ( window.innerWidth / 2 ) / window.innerHeight;
  34. const camera = new THREE.OrthographicCamera( - aspect, aspect, 1, - 1, 0, 2 );
  35. camera.position.z = 1;
  36. const scene = new THREE.Scene();
  37. // texture
  38. const size = 1024; // non power of two buffer size is not well supported in WebGPU
  39. const type = [ 'float', 'vec2', 'vec3', 'vec4' ];
  40. const arrayBufferNodes = [];
  41. for ( let i = 0; i < type.length; i ++ ) {
  42. const typeSize = i + 1;
  43. const array = new Array( size * typeSize ).fill( 0 );
  44. const arrayBuffer = new StorageBufferAttribute( new Float32Array( array ), typeSize );
  45. arrayBufferNodes.push( storageObject( arrayBuffer, type[ i ], size ) );
  46. }
  47. const computeInitOrder = tslFn( () => {
  48. for ( let i = 0; i < type.length; i ++ ) {
  49. arrayBufferNodes[ i ].element( instanceIndex ).assign( instanceIndex );
  50. }
  51. } );
  52. const computeInvertOrder = tslFn( () => {
  53. for ( let i = 0; i < type.length; i ++ ) {
  54. const invertIndex = arrayBufferNodes[ i ].element( uint( size ).sub( instanceIndex ) );
  55. arrayBufferNodes[ i ].element( instanceIndex ).assign( invertIndex );
  56. }
  57. } );
  58. // compute
  59. const computeInit = computeInitOrder().compute( size );
  60. const compute = computeInvertOrder().compute( size );
  61. const material = new MeshBasicNodeMaterial( { color: 0x00ff00 } );
  62. material.colorNode = tslFn( () => {
  63. const index = uint( uv().x.mul( size ).floor() ).toVar();
  64. If( index.greaterThanEqual( size ), () => index.assign( uint( size ).sub( 1 ) ) );
  65. const color = vec3( 0, 0, 0 ).toVar();
  66. If( uv().y.greaterThan( 0.0 ), () => {
  67. const indexValue = arrayBufferNodes[ 0 ].element( index ).toVar();
  68. const value = float( indexValue ).div( float( size ) ).mul( 20 ).floor().div( 20 );
  69. color.assign( vec3( value, 0, 0 ) );
  70. } );
  71. If( uv().y.greaterThan( 0.25 ), () => {
  72. const indexValue = arrayBufferNodes[ 1 ].element( index ).toVar();
  73. const value = float( indexValue ).div( float( size ) ).mul( 20 ).floor().div( 20 );
  74. color.assign( vec3( 0, value, 0 ) );
  75. } );
  76. If( uv().y.greaterThan( 0.5 ), () => {
  77. const indexValue = arrayBufferNodes[ 2 ].element( index ).toVar();
  78. const value = float( indexValue ).div( float( size ) ).mul( 20 ).floor().div( 20 );
  79. color.assign( vec3( 0, 0, value ) );
  80. } );
  81. If( uv().y.greaterThan( 0.75 ), () => {
  82. const indexValue = arrayBufferNodes[ 3 ].element( index ).toVar();
  83. const value = float( indexValue ).div( float( size ) ).mul( 20 ).floor().div( 20 );
  84. color.assign( vec3( value, value, value ) );
  85. } );
  86. return color;
  87. } )();
  88. // TODO: Add toAttribute() test
  89. //
  90. const plane = new THREE.Mesh( new THREE.PlaneGeometry( 1, 1 ), material );
  91. scene.add( plane );
  92. const renderer = new WebGPURenderer( { antialias: false, forceWebGL: forceWebGL } );
  93. renderer.setPixelRatio( window.devicePixelRatio );
  94. renderer.setSize( window.innerWidth / 2, window.innerHeight );
  95. document.body.appendChild( renderer.domElement );
  96. renderer.domElement.style.position = 'absolute';
  97. renderer.domElement.style.top = '0';
  98. renderer.domElement.style.left = '0';
  99. renderer.domElement.style.width = '50%';
  100. renderer.domElement.style.height = '100%';
  101. if ( forceWebGL ) {
  102. renderer.domElement.style.left = '50%';
  103. scene.background = new THREE.Color( 0x212121 );
  104. } else {
  105. scene.background = new THREE.Color( 0x313131 );
  106. }
  107. // Init Positions
  108. renderer.compute( computeInit );
  109. const stepAnimation = async function () {
  110. await renderer.computeAsync( compute );
  111. await renderer.renderAsync( scene, camera );
  112. setTimeout( stepAnimation, 1000 );
  113. };
  114. stepAnimation();
  115. window.addEventListener( 'resize', onWindowResize );
  116. function onWindowResize() {
  117. renderer.setSize( window.innerWidth / 2, window.innerHeight );
  118. const aspect = ( window.innerWidth / 2 ) / window.innerHeight;
  119. const frustumHeight = camera.top - camera.bottom;
  120. camera.left = - frustumHeight * aspect / 2;
  121. camera.right = frustumHeight * aspect / 2;
  122. camera.updateProjectionMatrix();
  123. renderer.render( scene, camera );
  124. }
  125. }
  126. </script>
  127. </body>
  128. </html>
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