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accessors
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bfe65cdca7
Nodes: Rename uniforms() to uniformArray(). (#28910)
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1 anno fa |
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code
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60a1f064e3
ScriptableNode: Fix getCacheKey() (#28964)
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1 anno fa |
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core
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ebc60a53a3
Nodes: More serialization/deserialization fixes. (#28946)
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1 anno fa |
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display
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76920df0a8
Nodes: Add SepiaNode (#28961)
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1 anno fa |
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fog
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2c13adcb7d
WebGPURenderer: Build - `three.webgpu.js` (#28650)
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1 anno fa |
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functions
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bde222e3cb
MeshBasicNodeMaterial: Add `lightMap` support. (#28821)
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1 anno fa |
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geometry
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2c13adcb7d
WebGPURenderer: Build - `three.webgpu.js` (#28650)
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1 anno fa |
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gpgpu
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2c13adcb7d
WebGPURenderer: Build - `three.webgpu.js` (#28650)
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1 anno fa |
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lighting
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8c02ecd4e3
WebGPURenderer: Add `webgpu_shadowmap_opacity` (#28973)
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1 anno fa |
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loaders
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2c13adcb7d
WebGPURenderer: Build - `three.webgpu.js` (#28650)
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1 anno fa |
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materials
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5e4214dc7b
NodeMaterial: Add `setupOutgoingLight()`. (#28941)
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1 anno fa |
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materialx
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2c13adcb7d
WebGPURenderer: Build - `three.webgpu.js` (#28650)
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1 anno fa |
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math
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77aefe8cd6
MathNode: Add `rand()`. (#28765)
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1 anno fa |
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parsers
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2c13adcb7d
WebGPURenderer: Build - `three.webgpu.js` (#28650)
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1 anno fa |
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pmrem
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f8a6f724c9
PMREMNode: Only generate PMREM with ready image data. (#28970)
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1 anno fa |
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procedural
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2c13adcb7d
WebGPURenderer: Build - `three.webgpu.js` (#28650)
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1 anno fa |
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shadernode
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2c13adcb7d
WebGPURenderer: Build - `three.webgpu.js` (#28650)
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1 anno fa |
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utils
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4cc8fdfa94
TSL: Add `spherizeUV` (#28976)
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1 anno fa |
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Nodes.js
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76920df0a8
Nodes: Add SepiaNode (#28961)
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1 anno fa |