Viewport.js 6.9 KB

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  1. var Viewport = function ( editor, signals ) {
  2. var container = new UI.Panel();
  3. container.setPosition( 'absolute' );
  4. container.setBackgroundColor( '#aaa' );
  5. var info = new UI.Text();
  6. info.setPosition( 'absolute' );
  7. info.setRight( '5px' );
  8. info.setBottom( '5px' );
  9. info.setFontSize( '12px' );
  10. info.setColor( '#ffffff' );
  11. container.add( info );
  12. var scene = editor.scene;
  13. var sceneHelpers = editor.sceneHelpers;
  14. var clearColor = 0xAAAAAA;
  15. var grid = new THREE.GridHelper( 500, 25 );
  16. sceneHelpers.add( grid );
  17. //
  18. var camera = new THREE.PerspectiveCamera( 50, container.dom.offsetWidth / container.dom.offsetHeight, 1, 5000 );
  19. camera.position.set( 500, 250, 500 );
  20. camera.lookAt( scene.position );
  21. camera.uuid = "persp";
  22. editor.select( camera );
  23. //
  24. var selectionBox = new THREE.BoxHelper();
  25. selectionBox.material.depthTest = false;
  26. selectionBox.material.transparent = true;
  27. selectionBox.visible = false;
  28. sceneHelpers.add( selectionBox );
  29. //
  30. var transformControls = new THREE.TransformControls( camera, container.dom );
  31. transformControls.addEventListener( 'change', function () {
  32. signals.objectChanged.dispatch( this.object );
  33. } );
  34. sceneHelpers.add( transformControls.gizmo );
  35. transformControls.hide();
  36. //
  37. var selected;
  38. // object picking
  39. var ray = new THREE.Raycaster();
  40. var projector = new THREE.Projector();
  41. // events
  42. var getIntersects = function ( event, object ) {
  43. var vector = new THREE.Vector3(
  44. ( event.layerX / container.dom.offsetWidth ) * 2 - 1,
  45. - ( event.layerY / container.dom.offsetHeight ) * 2 + 1,
  46. 0.5
  47. );
  48. projector.unprojectVector( vector, camera );
  49. ray.set( camera.position, vector.sub( camera.position ).normalize() );
  50. if ( object instanceof Array ) {
  51. return ray.intersectObjects( object, true );
  52. }
  53. return ray.intersectObject( object, true );
  54. };
  55. var onMouseDownPosition = new THREE.Vector2();
  56. var onMouseUpPosition = new THREE.Vector2();
  57. var onMouseDown = function ( event ) {
  58. event.preventDefault();
  59. onMouseDownPosition.set( event.layerX, event.layerY );
  60. if ( transformControls.hovered === false ) {
  61. controls.enabled = true;
  62. document.addEventListener( 'mouseup', onMouseUp, false );
  63. }
  64. };
  65. var onMouseUp = function ( event ) {
  66. onMouseUpPosition.set( event.layerX, event.layerY );
  67. if ( onMouseDownPosition.distanceTo( onMouseUpPosition ) < 1 ) {
  68. var hit;
  69. var intersect = getIntersects( event, [ scene, sceneHelpers ] );
  70. for ( var i in intersect ) {
  71. if ( editor.objects[ intersect[i].object.uuid ] ) {
  72. editor.selectByUuid( intersect[i].object.uuid );
  73. hit = true;
  74. break;
  75. }
  76. }
  77. if ( !hit ) editor.deselectAll();
  78. }
  79. controls.enabled = false; // ?
  80. document.removeEventListener( 'mouseup', onMouseUp );
  81. };
  82. var onDoubleClick = function ( event ) {
  83. var intersect = getIntersects( event, [ scene, sceneHelpers ] );
  84. for ( var i in intersect ) {
  85. if ( editor.objects[ intersect[i].object.uuid ] ) {
  86. editor.selectByUuid( intersect[i].object.uuid );
  87. controls.focus( editor.objects[ intersect[i].object.uuid ] );
  88. break;
  89. }
  90. }
  91. };
  92. container.dom.addEventListener( 'mousedown', onMouseDown, false );
  93. container.dom.addEventListener( 'dblclick', onDoubleClick, false );
  94. // controls need to be added *after* main logic,
  95. // otherwise controls.enabled doesn't work.
  96. var controls = new THREE.EditorControls( camera, container.dom );
  97. controls.addEventListener( 'change', function () {
  98. transformControls.update();
  99. signals.objectChanged.dispatch( camera );
  100. } );
  101. controls.enabled = false;
  102. function updateHelpers( object ) {
  103. if ( object.geometry !== undefined ) {
  104. selectionBox.update( object );
  105. transformControls.update();
  106. }
  107. if ( editor.helpers[ object.uuid ] ) editor.helpers[ object.uuid ].update();
  108. }
  109. // signals
  110. signals.setTransformMode.add( function ( mode ) {
  111. transformControls.setMode( mode );
  112. render();
  113. } );
  114. signals.snapChanged.add( function ( dist ) {
  115. transformControls.snapDist = dist;
  116. } );
  117. signals.setRenderer.add( function ( object ) {
  118. container.dom.removeChild( renderer.domElement );
  119. renderer = object;
  120. renderer.setClearColor( clearColor );
  121. renderer.autoClear = false;
  122. renderer.autoUpdateScene = false;
  123. renderer.setSize( container.dom.offsetWidth, container.dom.offsetHeight );
  124. container.dom.appendChild( renderer.domElement );
  125. render();
  126. } );
  127. signals.selected.add( function () {
  128. selectionBox.visible = false;
  129. transformControls.detach();
  130. selected = editor.listSelected( 'object' );
  131. object = ( selected.length ) ? selected[0] : null;
  132. if ( object && object !== scene ) {
  133. selectionBox.visible = true;
  134. transformControls.attach( object );
  135. updateHelpers( object );
  136. }
  137. render();
  138. } );
  139. signals.sceneChanged.add( function () {
  140. render();
  141. } );
  142. signals.objectAdded.add( function ( object ) {
  143. updateHelpers( object );
  144. updateInfo();
  145. render();
  146. } );
  147. signals.objectChanged.add( function ( object ) {
  148. updateHelpers( object );
  149. updateInfo();
  150. render();
  151. } );
  152. signals.objectDeleted.add( function () {
  153. updateInfo();
  154. render();
  155. } );
  156. signals.materialChanged.add( function ( material ) {
  157. render();
  158. } );
  159. signals.geometryChanged.add( function ( material ) {
  160. updateInfo();
  161. render();
  162. } );
  163. signals.clearColorChanged.add( function ( color ) {
  164. renderer.setClearColor( color );
  165. render();
  166. clearColor = color;
  167. } );
  168. signals.fogChanged.add( function () {
  169. render();
  170. } );
  171. signals.windowResize.add( function () {
  172. camera.aspect = container.dom.offsetWidth / container.dom.offsetHeight;
  173. camera.updateProjectionMatrix();
  174. renderer.setSize( container.dom.offsetWidth, container.dom.offsetHeight );
  175. render();
  176. } );
  177. signals.playAnimations.add( function (animations) {
  178. function animate() {
  179. requestAnimationFrame( animate );
  180. for (var i = 0; i < animations.length ; i++ ){
  181. animations[i].update(0.016);
  182. }
  183. render();
  184. }
  185. animate();
  186. } );
  187. //
  188. var renderer;
  189. if ( System.support.webgl === true ) {
  190. renderer = new THREE.WebGLRenderer( { antialias: true, alpha: false } );
  191. } else {
  192. renderer = new THREE.CanvasRenderer();
  193. }
  194. renderer.setClearColor( clearColor );
  195. renderer.autoClear = false;
  196. renderer.autoUpdateScene = false;
  197. container.dom.appendChild( renderer.domElement );
  198. animate();
  199. //
  200. function updateInfo() {
  201. var objects = 0;
  202. var vertices = 0;
  203. var faces = 0;
  204. scene.traverse( function ( object ) {
  205. if ( object instanceof THREE.Mesh ) {
  206. objects ++;
  207. vertices += object.geometry.vertices.length;
  208. faces += object.geometry.faces.length;
  209. }
  210. } );
  211. info.setValue( 'objects: ' + objects + ', vertices: ' + vertices + ', faces: ' + faces );
  212. }
  213. function animate() {
  214. requestAnimationFrame( animate );
  215. }
  216. function render() {
  217. sceneHelpers.updateMatrixWorld();
  218. scene.updateMatrixWorld();
  219. renderer.clear();
  220. renderer.render( scene, camera );
  221. renderer.render( sceneHelpers, camera );
  222. }
  223. return container;
  224. }
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