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- import { Camera } from './../cameras/Camera';
- import { Light } from './../lights/Light';
- import { Vector2 } from './../math/Vector2';
- import { Vector4 } from './../math/Vector4';
- import { Matrix4 } from './../math/Matrix4';
- import { RenderTarget } from '../renderers/webgl/WebGLRenderLists';
- export class LightShadow {
- constructor( camera: Camera );
- camera: Camera;
- /**
- * @default 0
- */
- bias: number;
- /**
- * @default 0
- */
- normalBias: number;
- /**
- * @default 1
- */
- radius: number;
- /**
- * @default new THREE.Vector2( 512, 512 )
- */
- mapSize: Vector2;
- /**
- * @default null
- */
- map: RenderTarget;
- /**
- * @default null
- */
- mapPass: RenderTarget;
- /**
- * @default new THREE.Matrix4()
- */
- matrix: Matrix4;
- /**
- * @default true
- */
- autoUpdate: boolean;
- /**
- * @default false
- */
- needsUpdate: boolean;
- copy( source: LightShadow ): this;
- clone( recursive?: boolean ): this;
- toJSON(): any;
- getFrustum(): number;
- updateMatrices( light: Light, viewportIndex?: number ): void;
- getViewport( viewportIndex: number ): Vector4;
- getFrameExtents(): Vector2;
- }
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