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- import {
- FileLoader,
- Loader
- } from 'three';
- import * as fflate from '../libs/fflate.module.js';
- import { USDAParser } from './usd/USDAParser.js';
- import { USDCParser } from './usd/USDCParser.js';
- /**
- * A loader for the USDZ format.
- *
- * USDZ files that use USDC internally are not yet supported, only USDA.
- *
- * ```js
- * const loader = new USDZLoader();
- * const model = await loader.loadAsync( 'saeukkang.usdz' );
- * scene.add( model );
- * ```
- *
- * @augments Loader
- * @three_import import { USDLoader } from 'three/addons/loaders/USDLoader.js';
- */
- class USDLoader extends Loader {
- /**
- * Constructs a new USDZ loader.
- *
- * @param {LoadingManager} [manager] - The loading manager.
- */
- constructor( manager ) {
- super( manager );
- }
- /**
- * Starts loading from the given URL and passes the loaded USDZ asset
- * to the `onLoad()` callback.
- *
- * @param {string} url - The path/URL of the file to be loaded. This can also be a data URI.
- * @param {function(Group)} onLoad - Executed when the loading process has been finished.
- * @param {onProgressCallback} onProgress - Executed while the loading is in progress.
- * @param {onErrorCallback} onError - Executed when errors occur.
- */
- load( url, onLoad, onProgress, onError ) {
- const scope = this;
- const loader = new FileLoader( scope.manager );
- loader.setPath( scope.path );
- loader.setResponseType( 'arraybuffer' );
- loader.setRequestHeader( scope.requestHeader );
- loader.setWithCredentials( scope.withCredentials );
- loader.load( url, function ( text ) {
- try {
- onLoad( scope.parse( text ) );
- } catch ( e ) {
- if ( onError ) {
- onError( e );
- } else {
- console.error( e );
- }
- scope.manager.itemError( url );
- }
- }, onProgress, onError );
- }
- /**
- * Parses the given USDZ data and returns the resulting group.
- *
- * @param {ArrayBuffer|string} buffer - The raw USDZ data as an array buffer.
- * @return {Group} The parsed asset as a group.
- */
- parse( buffer ) {
- const usda = new USDAParser();
- const usdc = new USDCParser();
- function parseAssets( zip ) {
- const data = {};
- const loader = new FileLoader();
- loader.setResponseType( 'arraybuffer' );
- for ( const filename in zip ) {
- if ( filename.endsWith( 'png' ) ) {
- const blob = new Blob( [ zip[ filename ] ], { type: 'image/png' } );
- data[ filename ] = URL.createObjectURL( blob );
- }
- if ( filename.endsWith( 'usd' ) || filename.endsWith( 'usda' ) || filename.endsWith( 'usdc' ) ) {
- if ( isCrateFile( zip[ filename ] ) ) {
- data[ filename ] = usdc.parse( zip[ filename ].buffer, data );
- } else {
- const text = fflate.strFromU8( zip[ filename ] );
- data[ filename ] = usda.parseText( text );
- }
- }
- }
- return data;
- }
- function isCrateFile( buffer ) {
- const crateHeader = new Uint8Array( [ 0x50, 0x58, 0x52, 0x2D, 0x55, 0x53, 0x44, 0x43 ] ); // PXR-USDC
- if ( buffer.byteLength < crateHeader.length ) return false;
- const view = new Uint8Array( buffer, 0, crateHeader.length );
- for ( let i = 0; i < crateHeader.length; i ++ ) {
- if ( view[ i ] !== crateHeader[ i ] ) return false;
- }
- return true;
- }
- function findUSD( zip ) {
- if ( zip.length < 1 ) return undefined;
- const firstFileName = Object.keys( zip )[ 0 ];
- let isCrate = false;
- // As per the USD specification, the first entry in the zip archive is used as the main file ("UsdStage").
- // ASCII files can end in either .usda or .usd.
- // See https://openusd.org/release/spec_usdz.html#layout
- if ( firstFileName.endsWith( 'usda' ) ) return zip[ firstFileName ];
- if ( firstFileName.endsWith( 'usdc' ) ) {
- isCrate = true;
- } else if ( firstFileName.endsWith( 'usd' ) ) {
- // If this is not a crate file, we assume it is a plain USDA file.
- if ( ! isCrateFile( zip[ firstFileName ] ) ) {
- return zip[ firstFileName ];
- } else {
- isCrate = true;
- }
- }
- if ( isCrate ) {
- return zip[ firstFileName ];
- }
- }
- // USDA
- if ( typeof buffer === 'string' ) {
- return usda.parse( buffer, {} );
- }
- // USDC
- if ( isCrateFile( buffer ) ) {
- return usdc.parse( buffer );
- }
- // USDZ
- const zip = fflate.unzipSync( new Uint8Array( buffer ) );
- const assets = parseAssets( zip );
- // console.log( assets );
- const file = findUSD( zip );
- const text = fflate.strFromU8( file );
- return usda.parse( text, assets );
- }
- }
- export { USDLoader };
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