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- import { Vector3 } from '../math/Vector3.js';
- import { Object3D } from '../core/Object3D.js';
- import { Line } from '../objects/Line.js';
- import { Float32BufferAttribute } from '../core/BufferAttribute.js';
- import { BufferGeometry } from '../core/BufferGeometry.js';
- import { LineBasicMaterial } from '../materials/LineBasicMaterial.js';
- const _v1 = /*@__PURE__*/ new Vector3();
- const _v2 = /*@__PURE__*/ new Vector3();
- const _v3 = /*@__PURE__*/ new Vector3();
- /**
- * Helper object to assist with visualizing a {@link DirectionalLight}'s
- * effect on the scene. This consists of plane and a line representing the
- * light's position and direction.
- *
- * ```js
- * const light = new THREE.DirectionalLight( 0xFFFFFF );
- * scene.add( light );
- *
- * const helper = new THREE.DirectionalLightHelper( light, 5 );
- * scene.add( helper );
- * ```
- *
- * @augments Object3D
- */
- class DirectionalLightHelper extends Object3D {
- /**
- * Constructs a new directional light helper.
- *
- * @param {DirectionalLight} light - The light to be visualized.
- * @param {number} [size=1] - The dimensions of the plane.
- * @param {number|Color|string} [color] - The helper's color. If not set, the helper will take
- * the color of the light.
- */
- constructor( light, size, color ) {
- super();
- /**
- * The light being visualized.
- *
- * @type {DirectionalLight}
- */
- this.light = light;
- this.matrix = light.matrixWorld;
- this.matrixAutoUpdate = false;
- /**
- * The color parameter passed in the constructor.
- * If not set, the helper will take the color of the light.
- *
- * @type {number|Color|string}
- */
- this.color = color;
- this.type = 'DirectionalLightHelper';
- if ( size === undefined ) size = 1;
- let geometry = new BufferGeometry();
- geometry.setAttribute( 'position', new Float32BufferAttribute( [
- - size, size, 0,
- size, size, 0,
- size, - size, 0,
- - size, - size, 0,
- - size, size, 0
- ], 3 ) );
- const material = new LineBasicMaterial( { fog: false, toneMapped: false } );
- /**
- * Contains the line showing the location of the directional light.
- *
- * @type {Line}
- */
- this.lightPlane = new Line( geometry, material );
- this.add( this.lightPlane );
- geometry = new BufferGeometry();
- geometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 0, 1 ], 3 ) );
- /**
- * Represents the target line of the directional light.
- *
- * @type {Line}
- */
- this.targetLine = new Line( geometry, material );
- this.add( this.targetLine );
- this.update();
- }
- /**
- * Frees the GPU-related resources allocated by this instance. Call this
- * method whenever this instance is no longer used in your app.
- */
- dispose() {
- this.lightPlane.geometry.dispose();
- this.lightPlane.material.dispose();
- this.targetLine.geometry.dispose();
- this.targetLine.material.dispose();
- }
- /**
- * Updates the helper to match the position and direction of the
- * light being visualized.
- */
- update() {
- this.light.updateWorldMatrix( true, false );
- this.light.target.updateWorldMatrix( true, false );
- _v1.setFromMatrixPosition( this.light.matrixWorld );
- _v2.setFromMatrixPosition( this.light.target.matrixWorld );
- _v3.subVectors( _v2, _v1 );
- this.lightPlane.lookAt( _v2 );
- if ( this.color !== undefined ) {
- this.lightPlane.material.color.set( this.color );
- this.targetLine.material.color.set( this.color );
- } else {
- this.lightPlane.material.color.copy( this.light.color );
- this.targetLine.material.color.copy( this.light.color );
- }
- this.targetLine.lookAt( _v2 );
- this.targetLine.scale.z = _v3.length();
- }
- }
- export { DirectionalLightHelper };
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