webgl_postprocessing_ssr.html 8.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <head>
  5. <title>three.js webgl - postprocessing - Screen Space Reflection</title>
  6. <meta charset="utf-8">
  7. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  8. <meta property="og:title" content="three.js webgl - postprocessing - Screen Space Reflection">
  9. <meta property="og:type" content="website">
  10. <meta property="og:url" content="https://threejs.org/examples/webgl_postprocessing_ssr.html">
  11. <meta property="og:image" content="https://threejs.org/examples/screenshots/webgl_postprocessing_ssr.jpg">
  12. <link type="text/css" rel="stylesheet" href="main.css">
  13. </head>
  14. <body>
  15. <div id="container"></div>
  16. <div id="info">
  17. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> -
  18. SSRPass demo by <a href="https://github.com/gonnavis" target="_blank">Vis</a>.<br />
  19. </div>
  20. <script type="importmap">
  21. {
  22. "imports": {
  23. "three": "../build/three.module.js",
  24. "three/addons/": "./jsm/"
  25. }
  26. }
  27. </script>
  28. <script type="module">
  29. import * as THREE from 'three';
  30. import Stats from 'three/addons/libs/stats.module.js';
  31. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  32. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  33. import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
  34. import { SSRPass } from 'three/addons/postprocessing/SSRPass.js';
  35. import { OutputPass } from 'three/addons/postprocessing/OutputPass.js';
  36. import { ReflectorForSSRPass } from 'three/addons/objects/ReflectorForSSRPass.js';
  37. import { DRACOLoader } from 'three/addons/loaders/DRACOLoader.js';
  38. const params = {
  39. enableSSR: true,
  40. autoRotate: true,
  41. otherMeshes: true,
  42. groundReflector: true,
  43. };
  44. let composer;
  45. let ssrPass;
  46. let gui;
  47. let stats;
  48. let controls;
  49. let camera, scene, renderer;
  50. const otherMeshes = [];
  51. let groundReflector;
  52. const selects = [];
  53. const container = document.querySelector( '#container' );
  54. // Configure and create Draco decoder.
  55. const dracoLoader = new DRACOLoader();
  56. dracoLoader.setDecoderPath( 'jsm/libs/draco/' );
  57. init();
  58. function init() {
  59. camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 0.1, 15 );
  60. camera.position.set( 0.13271600513224902, 0.3489546826045913, 0.43921296427927076 );
  61. scene = new THREE.Scene();
  62. scene.background = new THREE.Color( 0x443333 );
  63. scene.fog = new THREE.Fog( 0x443333, 1, 4 );
  64. // Ground
  65. const plane = new THREE.Mesh(
  66. new THREE.PlaneGeometry( 8, 8 ),
  67. new THREE.MeshPhongMaterial( { color: 0xcbcbcb } )
  68. );
  69. plane.rotation.x = - Math.PI / 2;
  70. plane.position.y = - 0.0001;
  71. // plane.receiveShadow = true;
  72. scene.add( plane );
  73. // Lights
  74. const hemiLight = new THREE.HemisphereLight( 0x8d7c7c, 0x494966, 3 );
  75. scene.add( hemiLight );
  76. const spotLight = new THREE.SpotLight();
  77. spotLight.intensity = 8;
  78. spotLight.angle = Math.PI / 16;
  79. spotLight.penumbra = 0.5;
  80. // spotLight.castShadow = true;
  81. spotLight.position.set( - 1, 1, 1 );
  82. scene.add( spotLight );
  83. dracoLoader.load( 'models/draco/bunny.drc', function ( geometry ) {
  84. geometry.computeVertexNormals();
  85. const material = new THREE.MeshStandardMaterial( { color: 0xa5a5a5 } );
  86. const mesh = new THREE.Mesh( geometry, material );
  87. mesh.position.y = - 0.0365;
  88. scene.add( mesh );
  89. selects.push( mesh );
  90. // Release decoder resources.
  91. dracoLoader.dispose();
  92. } );
  93. let geometry, material, mesh;
  94. geometry = new THREE.BoxGeometry( .05, .05, .05 );
  95. material = new THREE.MeshStandardMaterial( { color: 'green' } );
  96. mesh = new THREE.Mesh( geometry, material );
  97. mesh.position.set( - .12, .025, .015 );
  98. scene.add( mesh );
  99. otherMeshes.push( mesh );
  100. selects.push( mesh );
  101. geometry = new THREE.IcosahedronGeometry( .025, 4 );
  102. material = new THREE.MeshStandardMaterial( { color: 'cyan' } );
  103. mesh = new THREE.Mesh( geometry, material );
  104. mesh.position.set( - .05, .025, .08 );
  105. scene.add( mesh );
  106. otherMeshes.push( mesh );
  107. selects.push( mesh );
  108. geometry = new THREE.ConeGeometry( .025, .05, 64 );
  109. material = new THREE.MeshStandardMaterial( { color: 'yellow' } );
  110. mesh = new THREE.Mesh( geometry, material );
  111. mesh.position.set( - .05, .025, - .055 );
  112. scene.add( mesh );
  113. otherMeshes.push( mesh );
  114. selects.push( mesh );
  115. geometry = new THREE.PlaneGeometry( 1, 1 );
  116. groundReflector = new ReflectorForSSRPass( geometry, {
  117. clipBias: 0.0003,
  118. textureWidth: window.innerWidth,
  119. textureHeight: window.innerHeight,
  120. color: 0x888888,
  121. useDepthTexture: true,
  122. } );
  123. groundReflector.material.depthWrite = false;
  124. groundReflector.rotation.x = - Math.PI / 2;
  125. groundReflector.visible = false;
  126. scene.add( groundReflector );
  127. // renderer
  128. renderer = new THREE.WebGLRenderer( { antialias: false } );
  129. renderer.setSize( window.innerWidth, window.innerHeight );
  130. renderer.setAnimationLoop( animate );
  131. container.appendChild( renderer.domElement );
  132. //
  133. controls = new OrbitControls( camera, renderer.domElement );
  134. controls.enableDamping = true;
  135. controls.target.set( 0, 0.0635, 0 );
  136. controls.update();
  137. controls.enabled = ! params.autoRotate;
  138. // STATS
  139. stats = new Stats();
  140. container.appendChild( stats.dom );
  141. window.addEventListener( 'resize', onWindowResize );
  142. // composer
  143. composer = new EffectComposer( renderer );
  144. ssrPass = new SSRPass( {
  145. renderer,
  146. scene,
  147. camera,
  148. width: innerWidth,
  149. height: innerHeight,
  150. groundReflector: params.groundReflector ? groundReflector : null,
  151. selects: params.groundReflector ? selects : null
  152. } );
  153. composer.addPass( ssrPass );
  154. composer.addPass( new OutputPass() );
  155. // GUI
  156. gui = new GUI( { width: 260 } );
  157. gui.add( params, 'enableSSR' ).name( 'Enable SSR' );
  158. gui.add( params, 'groundReflector' ).onChange( () => {
  159. if ( params.groundReflector ) {
  160. ssrPass.groundReflector = groundReflector,
  161. ssrPass.selects = selects;
  162. } else {
  163. ssrPass.groundReflector = null,
  164. ssrPass.selects = null;
  165. }
  166. } );
  167. ssrPass.thickness = 0.018;
  168. gui.add( ssrPass, 'resolutionScale' ).min( 0 ).max( 1 );
  169. gui.add( ssrPass, 'thickness' ).min( 0 ).max( .1 ).step( .0001 );
  170. ssrPass.infiniteThick = false;
  171. gui.add( ssrPass, 'infiniteThick' );
  172. gui.add( params, 'autoRotate' ).onChange( () => {
  173. controls.enabled = ! params.autoRotate;
  174. } );
  175. const folder = gui.addFolder( 'more settings' );
  176. folder.add( ssrPass, 'fresnel' ).onChange( ()=>{
  177. groundReflector.fresnel = ssrPass.fresnel;
  178. } );
  179. folder.add( ssrPass, 'distanceAttenuation' ).onChange( ()=>{
  180. groundReflector.distanceAttenuation = ssrPass.distanceAttenuation;
  181. } );
  182. ssrPass.maxDistance = .1;
  183. groundReflector.maxDistance = ssrPass.maxDistance;
  184. folder.add( ssrPass, 'maxDistance' ).min( 0 ).max( .5 ).step( .001 ).onChange( ()=>{
  185. groundReflector.maxDistance = ssrPass.maxDistance;
  186. } );
  187. folder.add( params, 'otherMeshes' ).onChange( () => {
  188. if ( params.otherMeshes ) {
  189. otherMeshes.forEach( mesh => mesh.visible = true );
  190. } else {
  191. otherMeshes.forEach( mesh => mesh.visible = false );
  192. }
  193. } );
  194. folder.add( ssrPass, 'bouncing' );
  195. folder.add( ssrPass, 'output', {
  196. 'Default': SSRPass.OUTPUT.Default,
  197. 'SSR Only': SSRPass.OUTPUT.SSR,
  198. 'Beauty': SSRPass.OUTPUT.Beauty,
  199. 'Depth': SSRPass.OUTPUT.Depth,
  200. 'Normal': SSRPass.OUTPUT.Normal,
  201. 'Metalness': SSRPass.OUTPUT.Metalness,
  202. } ).onChange( function ( value ) {
  203. ssrPass.output = value;
  204. } );
  205. ssrPass.opacity = 1;
  206. groundReflector.opacity = ssrPass.opacity;
  207. folder.add( ssrPass, 'opacity' ).min( 0 ).max( 1 ).onChange( ()=>{
  208. groundReflector.opacity = ssrPass.opacity;
  209. } );
  210. folder.add( ssrPass, 'blur' );
  211. // folder.open()
  212. // gui.close()
  213. }
  214. function onWindowResize() {
  215. camera.aspect = window.innerWidth / window.innerHeight;
  216. camera.updateProjectionMatrix();
  217. renderer.setSize( window.innerWidth, window.innerHeight );
  218. composer.setSize( window.innerWidth, window.innerHeight );
  219. groundReflector.getRenderTarget().setSize( window.innerWidth, window.innerHeight );
  220. groundReflector.resolution.set( window.innerWidth, window.innerHeight );
  221. }
  222. function animate() {
  223. stats.begin();
  224. render();
  225. stats.end();
  226. }
  227. function render() {
  228. if ( params.autoRotate ) {
  229. const timer = Date.now() * 0.0003;
  230. camera.position.x = Math.sin( timer ) * 0.5;
  231. camera.position.y = 0.2135;
  232. camera.position.z = Math.cos( timer ) * 0.5;
  233. camera.lookAt( 0, 0.0635, 0 );
  234. } else {
  235. controls.update();
  236. }
  237. if ( params.enableSSR ) {
  238. // TODO: groundReflector has full ground info, need use it to solve reflection gaps problem on objects when camera near ground.
  239. // TODO: the normal and depth info where groundReflector reflected need to be changed.
  240. composer.render();
  241. } else {
  242. renderer.render( scene, camera );
  243. }
  244. }
  245. </script>
  246. </body>
  247. </html>
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