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- <title>BoxLineGeometry - Three.js Docs</title>
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- <p class="inheritance" translate="no"><a href="EventDispatcher.html">EventDispatcher</a> → <a href="BufferGeometry.html">BufferGeometry</a> → </p>
- <h1 translate="no">BoxLineGeometry</h1>
- <section>
- <header>
- <div class="class-description"><p>A special type of box geometry intended for <a href="LineSegments.html">LineSegments</a>.</p></div>
- <h2>Code Example</h2>
- <div translate="no"><pre><code class="language-js">const geometry = new THREE.BoxLineGeometry();
- const material = new THREE.LineBasicMaterial( { color: 0x00ff00 } );
- const lines = new THREE.LineSegments( geometry, material );
- scene.add( lines );
- </code></pre></div>
- </header>
- <article>
- <h2 class="subsection-title">Import</h2>
- <p><span translate="no">BoxLineGeometry</span> is an addon, and must be imported explicitly, see <a href="https://threejs.org/manual/#en/installation" target="_blank">Installation#Addons</a>.</p>
- <pre><code class="language-js">import { BoxLineGeometry } from 'three/addons/geometries/BoxLineGeometry.js';</code></pre>
- <div class="container-overview">
- <h2>Constructor</h2>
- <h3 class="name name-method" id="BoxLineGeometry" translate="no">new <a href="#BoxLineGeometry">BoxLineGeometry</a><span class="signature">( width : <span class="param-type">number</span>, height : <span class="param-type">number</span>, depth : <span class="param-type">number</span>, widthSegments : <span class="param-type">number</span>, heightSegments : <span class="param-type">number</span>, depthSegments : <span class="param-type">number</span> )</span> </h3>
- <div class="method">
- <div class="description">
- <p>Constructs a new box line geometry.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name"><code>width</code></td>
- <td class="description last"><p>The width. That is, the length of the edges parallel to the X axis.<br/>Default is <code>1</code>.</p></td>
- </tr>
- <tr>
- <td class="name"><code>height</code></td>
- <td class="description last"><p>The height. That is, the length of the edges parallel to the Y axis.<br/>Default is <code>1</code>.</p></td>
- </tr>
- <tr>
- <td class="name"><code>depth</code></td>
- <td class="description last"><p>The depth. That is, the length of the edges parallel to the Z axis.<br/>Default is <code>1</code>.</p></td>
- </tr>
- <tr>
- <td class="name"><code>widthSegments</code></td>
- <td class="description last"><p>Number of segmented rectangular sections along the width of the sides.<br/>Default is <code>1</code>.</p></td>
- </tr>
- <tr>
- <td class="name"><code>heightSegments</code></td>
- <td class="description last"><p>Number of segmented rectangular sections along the height of the sides.<br/>Default is <code>1</code>.</p></td>
- </tr>
- <tr>
- <td class="name"><code>depthSegments</code></td>
- <td class="description last"><p>Number of segmented rectangular sections along the depth of the sides.<br/>Default is <code>1</code>.</p></td>
- </tr>
- </tbody>
- </table>
- </div>
- </div>
- <h2 class="subsection-title">Source</h2>
- <p>
- <a href="https://github.com/mrdoob/three.js/blob/master/examples/jsm/geometries/BoxLineGeometry.js" target="_blank" rel="noopener" translate="no">examples/jsm/geometries/BoxLineGeometry.js</a>
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