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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="utf-8">
- <title>GLTFLoader - Three.js Docs</title>
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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- </head>
- <body>
- <p class="inheritance" translate="no"><a href="Loader.html">Loader</a> → </p>
- <h1 translate="no">GLTFLoader</h1>
- <section>
- <header>
- <div class="class-description"><p>A loader for the glTF 2.0 format.</p>
- <p><a href="https://www.khronos.org/gltf/">glTF</a> (GL Transmission Format) is an <a href="https://github.com/KhronosGroup/glTF/tree/main/specification/2.0">open format specification</a>
- for efficient delivery and loading of 3D content. Assets may be provided either in JSON (.gltf) or binary (.glb)
- format. External files store textures (.jpg, .png) and additional binary data (.bin). A glTF asset may deliver
- one or more scenes, including meshes, materials, textures, skins, skeletons, morph targets, animations, lights,
- and/or cameras.</p>
- <p><code>GLTFLoader</code> uses <a href="ImageBitmapLoader.html">ImageBitmapLoader</a> whenever possible. Be advised that image bitmaps are not
- automatically GC-collected when they are no longer referenced, and they require special handling during
- the disposal process.</p>
- <p><code>GLTFLoader</code> supports the following glTF 2.0 extensions:</p>
- <ul>
- <li>KHR_draco_mesh_compression</li>
- <li>KHR_materials_clearcoat</li>
- <li>KHR_materials_dispersion</li>
- <li>KHR_materials_ior</li>
- <li>KHR_materials_specular</li>
- <li>KHR_materials_transmission</li>
- <li>KHR_materials_iridescence</li>
- <li>KHR_materials_unlit</li>
- <li>KHR_materials_volume</li>
- <li>KHR_mesh_quantization</li>
- <li>KHR_lights_punctual</li>
- <li>KHR_texture_basisu</li>
- <li>KHR_texture_transform</li>
- <li>EXT_texture_webp</li>
- <li>EXT_meshopt_compression</li>
- <li>EXT_mesh_gpu_instancing</li>
- </ul>
- <p>The following glTF 2.0 extension is supported by an external user plugin:</p>
- <ul>
- <li><a href="https://github.com/takahirox/three-gltf-extensions">KHR_materials_variants</a></li>
- <li><a href="https://github.com/takahirox/three-gltf-extensions">MSFT_texture_dds</a></li>
- <li><a href="https://github.com/needle-tools/three-animation-pointer">KHR_animation_pointer</a></li>
- <li><a href="https://github.com/needle-tools/gltf-progressive">NEEDLE_progressive</a></li>
- </ul></div>
- <h2>Code Example</h2>
- <div translate="no"><pre><code class="language-js">const loader = new GLTFLoader();
- // Optional: Provide a DRACOLoader instance to decode compressed mesh data
- const dracoLoader = new DRACOLoader();
- dracoLoader.setDecoderPath( '/examples/jsm/libs/draco/' );
- loader.setDRACOLoader( dracoLoader );
- const gltf = await loader.loadAsync( 'models/gltf/duck/duck.gltf' );
- scene.add( gltf.scene );
- </code></pre></div>
- </header>
- <article>
- <h2 class="subsection-title">Import</h2>
- <p><span translate="no">GLTFLoader</span> is an addon, and must be imported explicitly, see <a href="https://threejs.org/manual/#en/installation" target="_blank">Installation#Addons</a>.</p>
- <pre><code class="language-js">import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';</code></pre>
- <div class="container-overview">
- <h2>Constructor</h2>
- <h3 class="name name-method" id="GLTFLoader" translate="no">new <a href="#GLTFLoader">GLTFLoader</a><span class="signature">( manager : <span class="param-type">LoadingManager</span> )</span> </h3>
- <div class="method">
- <div class="description">
- <p>Constructs a new glTF loader.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name"><code>manager</code></td>
- <td class="description last"><p>The loading manager.</p></td>
- </tr>
- </tbody>
- </table>
- </div>
- </div>
- <h2 class="subsection-title">Methods</h2>
- <h3 class="name name-method" id="load" translate="no">.<a href="#load">load</a><span class="signature">( url : <span class="param-type">string</span>, onLoad : <span class="param-type">function</span>, onProgress : <span class="param-type">onProgressCallback</span>, onError : <span class="param-type">onErrorCallback</span> )</span> </h3>
- <div class="method">
- <div class="description">
- <p>Starts loading from the given URL and passes the loaded glTF asset
- to the <code>onLoad()</code> callback.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name"><code>url</code></td>
- <td class="description last"><p>The path/URL of the file to be loaded. This can also be a data URI.</p></td>
- </tr>
- <tr>
- <td class="name"><code>onLoad</code></td>
- <td class="description last"><p>Executed when the loading process has been finished.</p></td>
- </tr>
- <tr>
- <td class="name"><code>onProgress</code></td>
- <td class="description last"><p>Executed while the loading is in progress.</p></td>
- </tr>
- <tr>
- <td class="name"><code>onError</code></td>
- <td class="description last"><p>Executed when errors occur.</p></td>
- </tr>
- </tbody>
- </table>
- <dl class="details">
- <dt class="tag-overrides"><strong>Overrides:</strong> <a href="Loader.html#load">Loader#load</a></dt>
- </dl>
- </div>
- <h3 class="name name-method" id="parse" translate="no">.<a href="#parse">parse</a><span class="signature">( data : <span class="param-type">string | ArrayBuffer</span>, path : <span class="param-type">string</span>, onLoad : <span class="param-type">function</span>, onError : <span class="param-type">onErrorCallback</span> )</span> </h3>
- <div class="method">
- <div class="description">
- <p>Parses the given FBX data and returns the resulting group.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name"><code>data</code></td>
- <td class="description last"><p>The raw glTF data.</p></td>
- </tr>
- <tr>
- <td class="name"><code>path</code></td>
- <td class="description last"><p>The URL base path.</p></td>
- </tr>
- <tr>
- <td class="name"><code>onLoad</code></td>
- <td class="description last"><p>Executed when the loading process has been finished.</p></td>
- </tr>
- <tr>
- <td class="name"><code>onError</code></td>
- <td class="description last"><p>Executed when errors occur.</p></td>
- </tr>
- </tbody>
- </table>
- <dl class="details">
- <dt class="tag-overrides"><strong>Overrides:</strong> <a href="Loader.html#parse">Loader#parse</a></dt>
- </dl>
- </div>
- <h3 class="name name-method" id="parseAsync" translate="no">.<a href="#parseAsync">parseAsync</a><span class="signature">( data : <span class="param-type">string | ArrayBuffer</span>, path : <span class="param-type">string</span> )</span><span class="type-signature"> : Promise.<<a href="GLTFLoader.html#~LoadObject">GLTFLoader~LoadObject</a>></span> <span class="type-signature">(async) </span></h3>
- <div class="method">
- <div class="description">
- <p>Async version of <a href="GLTFLoader.html#parse">GLTFLoader#parse</a>.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name"><code>data</code></td>
- <td class="description last"><p>The raw glTF data.</p></td>
- </tr>
- <tr>
- <td class="name"><code>path</code></td>
- <td class="description last"><p>The URL base path.</p></td>
- </tr>
- </tbody>
- </table>
- <dl class="details">
- <dt class="tag-returns"><strong>Returns:</strong> A Promise that resolves with the loaded glTF when the parsing has been finished.</dt>
- </dl>
- </div>
- <h3 class="name name-method" id="register" translate="no">.<a href="#register">register</a><span class="signature">( callback : <span class="param-type">function</span> )</span><span class="type-signature"> : <a href="GLTFLoader.html">GLTFLoader</a></span> </h3>
- <div class="method">
- <div class="description">
- <p>Registers a plugin callback. This API is internally used to implement the various
- glTF extensions but can also used by third-party code to add additional logic
- to the loader.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name"><code>callback</code></td>
- <td class="description last"><p>The callback function to register.</p></td>
- </tr>
- </tbody>
- </table>
- <dl class="details">
- <dt class="tag-returns"><strong>Returns:</strong> A reference to this loader.</dt>
- </dl>
- </div>
- <h3 class="name name-method" id="setDRACOLoader" translate="no">.<a href="#setDRACOLoader">setDRACOLoader</a><span class="signature">( dracoLoader : <span class="param-type">DRACOLoader</span> )</span><span class="type-signature"> : <a href="GLTFLoader.html">GLTFLoader</a></span> </h3>
- <div class="method">
- <div class="description">
- <p>Sets the given Draco loader to this loader. Required for decoding assets
- compressed with the <code>KHR_draco_mesh_compression</code> extension.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name"><code>dracoLoader</code></td>
- <td class="description last"><p>The Draco loader to set.</p></td>
- </tr>
- </tbody>
- </table>
- <dl class="details">
- <dt class="tag-returns"><strong>Returns:</strong> A reference to this loader.</dt>
- </dl>
- </div>
- <h3 class="name name-method" id="setKTX2Loader" translate="no">.<a href="#setKTX2Loader">setKTX2Loader</a><span class="signature">( ktx2Loader : <span class="param-type">KTX2Loader</span> )</span><span class="type-signature"> : <a href="GLTFLoader.html">GLTFLoader</a></span> </h3>
- <div class="method">
- <div class="description">
- <p>Sets the given KTX2 loader to this loader. Required for loading KTX2
- compressed textures.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name"><code>ktx2Loader</code></td>
- <td class="description last"><p>The KTX2 loader to set.</p></td>
- </tr>
- </tbody>
- </table>
- <dl class="details">
- <dt class="tag-returns"><strong>Returns:</strong> A reference to this loader.</dt>
- </dl>
- </div>
- <h3 class="name name-method" id="setMeshoptDecoder" translate="no">.<a href="#setMeshoptDecoder">setMeshoptDecoder</a><span class="signature">( meshoptDecoder : <span class="param-type">Object</span> )</span><span class="type-signature"> : <a href="GLTFLoader.html">GLTFLoader</a></span> </h3>
- <div class="method">
- <div class="description">
- <p>Sets the given meshopt decoder. Required for decoding assets
- compressed with the <code>EXT_meshopt_compression</code> extension.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name"><code>meshoptDecoder</code></td>
- <td class="description last"><p>The meshopt decoder to set.</p></td>
- </tr>
- </tbody>
- </table>
- <dl class="details">
- <dt class="tag-returns"><strong>Returns:</strong> A reference to this loader.</dt>
- </dl>
- </div>
- <h3 class="name name-method" id="unregister" translate="no">.<a href="#unregister">unregister</a><span class="signature">( callback : <span class="param-type">function</span> )</span><span class="type-signature"> : <a href="GLTFLoader.html">GLTFLoader</a></span> </h3>
- <div class="method">
- <div class="description">
- <p>Unregisters a plugin callback.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name"><code>callback</code></td>
- <td class="description last"><p>The callback function to unregister.</p></td>
- </tr>
- </tbody>
- </table>
- <dl class="details">
- <dt class="tag-returns"><strong>Returns:</strong> A reference to this loader.</dt>
- </dl>
- </div>
- <h2 class="subsection-title">Type Definitions</h2>
- <div class="member">
- <h3 class="name" id="~LoadObject" translate="no">.<a href="#~LoadObject">LoadObject</a> </h3>
- <div class="description">
- <p>Loader result of <code>GLTFLoader</code>.</p>
- </div>
- <h5 class="subsection-title">Properties:</h5>
- <table class="props">
- <thead>
- <tr>
- <th>Name</th>
- <th>Type</th>
- <th class="last">Description</th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <td class="name"><code>animations</code></td>
- <td class="type">
- <span class="param-type">Array.<<a href="AnimationClip.html">AnimationClip</a>></span>
- </td>
- <td class="description last"><p>An array of animation clips.</p></td>
- </tr>
- <tr>
- <td class="name"><code>asset</code></td>
- <td class="type">
- <span class="param-type">Object</span>
- </td>
- <td class="description last"><p>Meta data about the loaded asset.</p></td>
- </tr>
- <tr>
- <td class="name"><code>cameras</code></td>
- <td class="type">
- <span class="param-type">Array.<<a href="Camera.html">Camera</a>></span>
- </td>
- <td class="description last"><p>An array of cameras.</p></td>
- </tr>
- <tr>
- <td class="name"><code>parser</code></td>
- <td class="type">
- <span class="param-type">GLTFParser</span>
- </td>
- <td class="description last"><p>A reference to the internal parser.</p></td>
- </tr>
- <tr>
- <td class="name"><code>scene</code></td>
- <td class="type">
- <span class="param-type"><a href="Group.html">Group</a></span>
- </td>
- <td class="description last"><p>The default scene.</p></td>
- </tr>
- <tr>
- <td class="name"><code>scenes</code></td>
- <td class="type">
- <span class="param-type">Array.<<a href="Group.html">Group</a>></span>
- </td>
- <td class="description last"><p>glTF assets might define multiple scenes.</p></td>
- </tr>
- <tr>
- <td class="name"><code>userData</code></td>
- <td class="type">
- <span class="param-type">Object</span>
- </td>
- <td class="description last"><p>Additional data.</p></td>
- </tr>
- </tbody>
- </table>
- </div>
- <h2 class="subsection-title">Source</h2>
- <p>
- <a href="https://github.com/mrdoob/three.js/blob/master/examples/jsm/loaders/GLTFLoader.js" target="_blank" rel="noopener" translate="no">examples/jsm/loaders/GLTFLoader.js</a>
- </p>
- </article>
- </section>
- <script src="../scripts/linenumber.js"></script>
- <script src="../scripts/page.js"></script>
- </body>
- </html>
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