webxr_vr_postprocessing.html 3.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js vr - postprocessing</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. #info > * {
  10. max-width: 650px;
  11. margin-left: auto;
  12. margin-right: auto;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <div id="container"></div>
  18. <div id="info">
  19. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> vr - postprocessing<br/>
  20. (Oculus Browser 15.1+)
  21. </div>
  22. <!-- Import maps polyfill -->
  23. <!-- Remove this when import maps will be widely supported -->
  24. <script async src="https://unpkg.com/es-module-shims@1.6.3/dist/es-module-shims.js"></script>
  25. <script type="importmap">
  26. {
  27. "imports": {
  28. "three": "../build/three.module.js",
  29. "three/addons/": "./jsm/"
  30. }
  31. }
  32. </script>
  33. <script type="module">
  34. import * as THREE from 'three';
  35. import { VRButton } from 'three/addons/webxr/VRButton.js';
  36. import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
  37. import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
  38. import { UnrealBloomPass } from 'three/addons/postprocessing/UnrealBloomPass.js';
  39. import { OutputPass } from 'three/addons/postprocessing/OutputPass.js';
  40. let renderer, camera, scene, composer;
  41. init();
  42. animate();
  43. function init() {
  44. renderer = new THREE.WebGLRenderer();
  45. renderer.setSize( window.innerWidth, window.innerHeight );
  46. document.body.appendChild( renderer.domElement );
  47. renderer.xr.enabled = true;
  48. document.body.appendChild( VRButton.createButton( renderer ) );
  49. camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight );
  50. scene = new THREE.Scene();
  51. scene.position.z = - 8; // XR camera starts at 0,0
  52. const triangleGeometry = new THREE.BufferGeometry();
  53. const triangleVertices = [ - 1, - 1, 1, 1, - 1, 1, 0, 1, 1 ];
  54. triangleGeometry.setAttribute( 'position', new THREE.Float32BufferAttribute( triangleVertices, 3 ) );
  55. const orangeMaterial = new THREE.MeshBasicMaterial( { color: 'orange', side: THREE.DoubleSide } );
  56. const orange = new THREE.Mesh( triangleGeometry, orangeMaterial );
  57. orange.position.x = - 3;
  58. scene.add( orange );
  59. const redMaterial = new THREE.MeshBasicMaterial( { color: 0xff2060, side: THREE.DoubleSide } );
  60. const red = new THREE.Mesh( triangleGeometry, redMaterial );
  61. scene.add( red );
  62. const blueMaterial = new THREE.MeshBasicMaterial( { color: 'cyan', side: THREE.DoubleSide } );
  63. const blue = new THREE.Mesh( triangleGeometry, blueMaterial );
  64. blue.position.x = 3;
  65. scene.add( blue );
  66. composer = new EffectComposer( renderer );
  67. composer.setSize( window.innerWidth, window.innerHeight );
  68. composer.addPass( new RenderPass( scene, camera ) );
  69. composer.addPass( new UnrealBloomPass( undefined, 0.5, 1, 0 ) );
  70. composer.addPass( new OutputPass( THREE.ACESFilmicToneMapping ) );
  71. window.addEventListener( 'resize', onWindowResize );
  72. }
  73. function onWindowResize() {
  74. renderer.setSize( window.innerWidth, window.innerHeight );
  75. composer.setSize( window.innerWidth, window.innerHeight );
  76. camera.aspect = window.innerWidth / window.innerHeight;
  77. camera.updateProjectionMatrix();
  78. }
  79. function animate() {
  80. renderer.setAnimationLoop( render );
  81. }
  82. function render() {
  83. composer.render();
  84. }
  85. </script>
  86. </body>
  87. </html>
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