LensFlare.html 2.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <meta charset="utf-8" />
  5. <base href="../../" />
  6. <script src="list.js"></script>
  7. <script src="page.js"></script>
  8. <link type="text/css" rel="stylesheet" href="page.css" />
  9. </head>
  10. <body>
  11. [page:Mesh] &rarr;
  12. <h1>[name]</h1>
  13. <div class="desc">
  14. Creates a simulated lens flare that tracks a light.<br /><br />
  15. Note: [page:WebGLRenderer.alpha] must be set to *true* for LensFlare to work.
  16. </div>
  17. <h2>Example</h2>
  18. <div>
  19. [example:webgl_lensflares lensflares]
  20. <code>
  21. var light = new THREE.PointLight( 0xffffff, 1.5, 2000 );
  22. var textureLoader = new THREE.TextureLoader();
  23. var textureFlare0 = textureLoader.load( "textures/lensflare/lensflare0.png" );
  24. var textureFlare1 = textureLoader.load( "textures/lensflare/lensflare2.png" );
  25. var textureFlare2 = textureLoader.load( "textures/lensflare/lensflare3.png" );
  26. var lensFlare = new THREE.LensFlare();
  27. lensFlare.add( new THREE.LensFlareElement( textureFlare0, 512, 0, THREE.AdditiveBlending ) );
  28. lensFlare.add( new THREE.LensFlareElement( textureFlare1, 512, 0, THREE.AdditiveBlending ) );
  29. lensFlare.add( new THREE.LensFlareElement( textureFlare2, 60, 0.6, THREE.AdditiveBlending ) );
  30. light.add( lensFlare );
  31. </code>
  32. </div>
  33. <h2>Constructor</h2>
  34. <h3>LensFlareElement( [page:Texture texture], [page:Float size], [page:Float distance], [page:Materials blending], [page:Color color], [page:Float opacity] )</h3>
  35. <div>
  36. [page:Texture texture] - THREE.Texture to use for the flare. <br />
  37. [page:Float size] - (optional) size in pixels <br />
  38. [page:Float distance] - (optional) (0-1) from light source (0 = at light source) <br />
  39. [page:Materials blending] - (optional) [page:Materials Blending Mode] - Defaults to THREE.NormalBlending <br />
  40. [page:Color color] - (optional) the [page:Color] of the lens flare<br /><br />
  41. [page:Float opacity] - (optional) the opacity of the lens flare<br /><br />
  42. </div>
  43. <h2>Properties</h2>
  44. <div>See the base [page:Mesh] class for common properties.</div>
  45. <h3>[property:Boolean isLensFlare]</h3>
  46. <div>
  47. Used to check whether this or derived classes are lens flares. Default is *true*.<br /><br />
  48. You should not change this, as it used internally for optimisation.
  49. </div>
  50. <h2>Source</h2>
  51. [link:https://github.com/mrdoob/three.js/blob/master/examples/js/objects/LensFlare.js examples/js/objects/LensFlare.js]
  52. </body>
  53. </html>
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