webgl_materials_wireframe.html 4.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - wireframe</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl wireframe demo
  12. </div>
  13. <script type="x-shader/x-vertex" id="vertexShader">
  14. in vec3 center;
  15. out vec3 vCenter;
  16. void main() {
  17. vCenter = center;
  18. gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
  19. }
  20. </script>
  21. <script type="x-shader/x-fragment" id="fragmentShader">
  22. uniform float thickness;
  23. in vec3 vCenter;
  24. out vec4 outColor;
  25. float aastep( float threshold, float dist ) {
  26. float afwidth = fwidth( dist ) * 0.5;
  27. return smoothstep( threshold - afwidth, threshold + afwidth, dist );
  28. }
  29. void main() {
  30. float d = min( min( vCenter.x, vCenter.y ), vCenter.z );
  31. float edge = 1.0 - aastep( thickness, d );
  32. outColor.rgb = gl_FrontFacing ? vec3( 0.9, 0.9, 1.0 ) : vec3( 0.4, 0.4, 0.5 );
  33. outColor.a = edge;
  34. }
  35. </script>
  36. <script type="module">
  37. import * as THREE from '../build/three.module.js';
  38. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  39. import { GUI } from './jsm/libs/dat.gui.module.js';
  40. const API = {
  41. thickness: 0.01
  42. };
  43. let renderer, scene, camera, mesh2;
  44. init();
  45. function init() {
  46. renderer = new THREE.WebGLRenderer( { antialias: true } );
  47. renderer.setPixelRatio( window.devicePixelRatio );
  48. renderer.setSize( window.innerWidth, window.innerHeight );
  49. document.body.appendChild( renderer.domElement );
  50. scene = new THREE.Scene();
  51. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 500 );
  52. camera.position.z = 150;
  53. const controls = new OrbitControls( camera, renderer.domElement );
  54. controls.enablePan = false;
  55. controls.enableZoom = false;
  56. new THREE.BufferGeometryLoader().load( 'models/json/WaltHeadLo_buffergeometry.json', function ( geometry ) {
  57. // on the left
  58. const material1 = new THREE.MeshBasicMaterial( {
  59. color: 0xe0e0ff,
  60. wireframe: true
  61. } );
  62. const mesh1 = new THREE.Mesh( geometry, material1 );
  63. mesh1.position.set( - 40, 0, 0 );
  64. scene.add( mesh1 );
  65. // on the right
  66. const uniforms = { 'thickness': { value: API.thickness } };
  67. const material2 = new THREE.ShaderMaterial( {
  68. uniforms: uniforms,
  69. vertexShader: document.getElementById( 'vertexShader' ).textContent,
  70. fragmentShader: document.getElementById( 'fragmentShader' ).textContent,
  71. side: THREE.DoubleSide,
  72. glslVersion: THREE.GLSL3,
  73. alphaToCoverage: true // only works when WebGLRenderer's "antialias" is set to "true"
  74. } );
  75. geometry.deleteAttribute( 'normal' );
  76. geometry.deleteAttribute( 'uv' );
  77. setupAttributes( geometry );
  78. mesh2 = new THREE.Mesh( geometry, material2 );
  79. mesh2.position.set( 40, 0, 0 );
  80. scene.add( mesh2 );
  81. //
  82. animate();
  83. } );
  84. //
  85. const gui = new GUI();
  86. gui.add( API, 'thickness', 0.01, 0.1 ).onChange( function () {
  87. mesh2.material.uniforms.thickness.value = API.thickness;
  88. } );
  89. gui.open();
  90. //
  91. window.addEventListener( 'resize', onWindowResize );
  92. }
  93. function setupAttributes( geometry ) {
  94. const vectors = [
  95. new THREE.Vector3( 1, 0, 0 ),
  96. new THREE.Vector3( 0, 1, 0 ),
  97. new THREE.Vector3( 0, 0, 1 )
  98. ];
  99. const position = geometry.attributes.position;
  100. const centers = new Float32Array( position.count * 3 );
  101. for ( let i = 0, l = position.count; i < l; i ++ ) {
  102. vectors[ i % 3 ].toArray( centers, i * 3 );
  103. }
  104. geometry.setAttribute( 'center', new THREE.BufferAttribute( centers, 3 ) );
  105. }
  106. function onWindowResize() {
  107. camera.aspect = window.innerWidth / window.innerHeight;
  108. camera.updateProjectionMatrix();
  109. renderer.setSize( window.innerWidth, window.innerHeight );
  110. }
  111. function animate() {
  112. requestAnimationFrame( animate );
  113. renderer.render( scene, camera );
  114. }
  115. </script>
  116. </body>
  117. </html>
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