Mr.doob b2d39cf832 WebGLRenderer now logs some GL information (I think it may be handy). %!s(int64=15) %!d(string=hai) anos
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js 70ff34b8a3 Updated Stats.js widget. %!s(int64=15) %!d(string=hai) anos
obj 5fa19e8460 Fixed delays when loading multiple models. %!s(int64=15) %!d(string=hai) anos
scenes 5fa19e8460 Fixed delays when loading multiple models. %!s(int64=15) %!d(string=hai) anos
sounds 7415759392 Added 3d sound support plus example. %!s(int64=15) %!d(string=hai) anos
textures f7d97caf1d Merged with empaempa's branch. %!s(int64=15) %!d(string=hai) anos
canvas_camera_orthographic.html 5a0a200ce4 RenderableFace4 is back (thus 2x speed boost on all examples using quads). %!s(int64=15) %!d(string=hai) anos
canvas_geometry_birds.html 5aa43cd1cd All canvas examples are now using RequestAnimationFrame.js %!s(int64=15) %!d(string=hai) anos
canvas_geometry_cube.html 66cd1198e3 Updated examples and utils that used Cube(). %!s(int64=15) %!d(string=hai) anos
canvas_geometry_earth.html 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. %!s(int64=15) %!d(string=hai) anos
canvas_geometry_hierarchy.html 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. %!s(int64=15) %!d(string=hai) anos
canvas_geometry_panorama.html 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. %!s(int64=15) %!d(string=hai) anos
canvas_geometry_panorama_fisheye.html 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. %!s(int64=15) %!d(string=hai) anos
canvas_geometry_terrain.html 69644c6751 CanvasRenderer Terrain demo is back :_) It's been borken for a while... %!s(int64=15) %!d(string=hai) anos
canvas_interactive_cubes.html 449a981925 CanvasRenderer: Added distance(falloff) to PointLight. Removed illumination to ParticleCanvasMaterial. %!s(int64=15) %!d(string=hai) anos
canvas_interactive_cubes_tween.html 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. %!s(int64=15) %!d(string=hai) anos
canvas_interactive_voxelpainter.html 377a71faa5 Merge branch 'master' of http://github.com/mrdoob/three.js %!s(int64=15) %!d(string=hai) anos
canvas_lights_pointlights.html 449a981925 CanvasRenderer: Added distance(falloff) to PointLight. Removed illumination to ParticleCanvasMaterial. %!s(int64=15) %!d(string=hai) anos
canvas_lights_pointlights_smooth.html 449a981925 CanvasRenderer: Added distance(falloff) to PointLight. Removed illumination to ParticleCanvasMaterial. %!s(int64=15) %!d(string=hai) anos
canvas_lines.html 449a981925 CanvasRenderer: Added distance(falloff) to PointLight. Removed illumination to ParticleCanvasMaterial. %!s(int64=15) %!d(string=hai) anos
canvas_lines_sphere.html 449a981925 CanvasRenderer: Added distance(falloff) to PointLight. Removed illumination to ParticleCanvasMaterial. %!s(int64=15) %!d(string=hai) anos
canvas_materials.html 449a981925 CanvasRenderer: Added distance(falloff) to PointLight. Removed illumination to ParticleCanvasMaterial. %!s(int64=15) %!d(string=hai) anos
canvas_materials_depth.html 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. %!s(int64=15) %!d(string=hai) anos
canvas_materials_normal.html 7480fb69cd Updated README examples. %!s(int64=15) %!d(string=hai) anos
canvas_materials_reflection.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. %!s(int64=15) %!d(string=hai) anos
canvas_materials_video.html 449a981925 CanvasRenderer: Added distance(falloff) to PointLight. Removed illumination to ParticleCanvasMaterial. %!s(int64=15) %!d(string=hai) anos
canvas_particles_floor.html 449a981925 CanvasRenderer: Added distance(falloff) to PointLight. Removed illumination to ParticleCanvasMaterial. %!s(int64=15) %!d(string=hai) anos
canvas_particles_random.html 449a981925 CanvasRenderer: Added distance(falloff) to PointLight. Removed illumination to ParticleCanvasMaterial. %!s(int64=15) %!d(string=hai) anos
canvas_particles_sprites.html 5aa43cd1cd All canvas examples are now using RequestAnimationFrame.js %!s(int64=15) %!d(string=hai) anos
canvas_particles_waves.html 449a981925 CanvasRenderer: Added distance(falloff) to PointLight. Removed illumination to ParticleCanvasMaterial. %!s(int64=15) %!d(string=hai) anos
canvas_performance.html 449a981925 CanvasRenderer: Added distance(falloff) to PointLight. Removed illumination to ParticleCanvasMaterial. %!s(int64=15) %!d(string=hai) anos
canvas_sandbox.html b7ec7b175e Projector: Fixed crash when Face4 had vertex normals. %!s(int64=15) %!d(string=hai) anos
misc_lights_test.html b7ec7b175e Projector: Fixed crash when Face4 had vertex normals. %!s(int64=15) %!d(string=hai) anos
misc_lookat.html c89b4008f3 Added translate( distance, axis ), translateX( distance ), translateY( distance ) and translateZ( distance ) methods to Object3D. %!s(int64=15) %!d(string=hai) anos
misc_materials_multimaterials.html 3b6b3dc578 Made more examples working. %!s(int64=15) %!d(string=hai) anos
misc_sound.html 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. %!s(int64=15) %!d(string=hai) anos
misc_ubiquity_test.html a53921fb22 Fixed more globals in JSONLoader. Also updated ubiquity test includes. %!s(int64=15) %!d(string=hai) anos
webgl_collisions_box.html f221b853b7 Refactoring and optimizations in collision system and examples. %!s(int64=15) %!d(string=hai) anos
webgl_collisions_mesh.html f221b853b7 Refactoring and optimizations in collision system and examples. %!s(int64=15) %!d(string=hai) anos
webgl_collisions_primitives.html f221b853b7 Refactoring and optimizations in collision system and examples. %!s(int64=15) %!d(string=hai) anos
webgl_collisions_reaction.html 4470e0f619 Merged physics branch into master. %!s(int64=15) %!d(string=hai) anos
webgl_collisions_terrain.html 4470e0f619 Merged physics branch into master. %!s(int64=15) %!d(string=hai) anos
webgl_collisions_trigger.html 4470e0f619 Merged physics branch into master. %!s(int64=15) %!d(string=hai) anos
webgl_geometries.html 94790f057e extras/geometries %!s(int64=15) %!d(string=hai) anos
webgl_geometry_blenderexport_colors.html d9a930caa4 Added second cube for Blender vertex color example (courtesy of mrdoob). %!s(int64=15) %!d(string=hai) anos
webgl_geometry_colors.html 5cf2b5c0ac Fixed vertex color demo. %!s(int64=15) %!d(string=hai) anos
webgl_geometry_dynamic.html 3b6b3dc578 Made more examples working. %!s(int64=15) %!d(string=hai) anos
webgl_geometry_hierarchy.html 1c466f26e7 Moved QuakeCamera and PathCamera into extras/cameras. %!s(int64=15) %!d(string=hai) anos
webgl_geometry_hierarchy2.html 1c466f26e7 Moved QuakeCamera and PathCamera into extras/cameras. %!s(int64=15) %!d(string=hai) anos
webgl_geometry_large_mesh.html 8546a3bddb Fixed BinaryLoader. %!s(int64=15) %!d(string=hai) anos
webgl_geometry_minecraft.html bd2d39ac6b Fixed broken examples. %!s(int64=15) %!d(string=hai) anos
webgl_geometry_minecraft_ao.html 3b43c79679 Added possibility of enforcing vertical angle constraint to QuakeCamera. %!s(int64=15) %!d(string=hai) anos
webgl_geometry_terrain.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. %!s(int64=15) %!d(string=hai) anos
webgl_geometry_terrain_fog.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. %!s(int64=15) %!d(string=hai) anos
webgl_hdr.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. %!s(int64=15) %!d(string=hai) anos
webgl_interactive_voxelpainter.html 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. %!s(int64=15) %!d(string=hai) anos
webgl_lights_pointlights.html 816d19a8d6 REVISION ++ %!s(int64=15) %!d(string=hai) anos
webgl_lines_colors.html de2dcdf5c0 Changed WebGLRenderTarget / FBO default color format to RGBA. %!s(int64=15) %!d(string=hai) anos
webgl_lines_cubes.html 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. %!s(int64=15) %!d(string=hai) anos
webgl_lines_sphere.html fef3c084b1 Changed build setup: %!s(int64=15) %!d(string=hai) anos
webgl_lines_splines.html 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. %!s(int64=15) %!d(string=hai) anos
webgl_lod.html 66cd1198e3 Updated examples and utils that used Cube(). %!s(int64=15) %!d(string=hai) anos
webgl_materials.html ba7ad63043 WebGLRenderer: Minor syntax clean up. Removed the rest of premultiplied alpha ops. %!s(int64=15) %!d(string=hai) anos
webgl_materials_cars.html 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. %!s(int64=15) %!d(string=hai) anos
webgl_materials_cars_camaro.html 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. %!s(int64=15) %!d(string=hai) anos
webgl_materials_cubemap.html 377d1904de Modified cubemap example to be more in the way one would render a Skybox like. %!s(int64=15) %!d(string=hai) anos
webgl_materials_cubemap_balls_reflection.html 88c2d7c77b Moved Object::sortObjectByMaterials to WebGLRenderer (so it's done automagically). %!s(int64=15) %!d(string=hai) anos
webgl_materials_cubemap_balls_refraction.html 88c2d7c77b Moved Object::sortObjectByMaterials to WebGLRenderer (so it's done automagically). %!s(int64=15) %!d(string=hai) anos
webgl_materials_cubemap_escher.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. %!s(int64=15) %!d(string=hai) anos
webgl_materials_cubemap_refraction.html 3b6b3dc578 Made more examples working. %!s(int64=15) %!d(string=hai) anos
webgl_materials_grass.html 1b98dbb033 Improved grass example. %!s(int64=15) %!d(string=hai) anos
webgl_materials_normalmap.html 9db71a171a Fixed tangents and UVs in Blender exporter. %!s(int64=15) %!d(string=hai) anos
webgl_materials_normalmap2.html 9db71a171a Fixed tangents and UVs in Blender exporter. %!s(int64=15) %!d(string=hai) anos
webgl_materials_shaders.html 3b6b3dc578 Made more examples working. %!s(int64=15) %!d(string=hai) anos
webgl_materials_shaders_fresnel.html 6e16d3b297 Removed WebGLRenderer2. %!s(int64=15) %!d(string=hai) anos
webgl_materials_texture_filters.html 3b6b3dc578 Made more examples working. %!s(int64=15) %!d(string=hai) anos
webgl_materials_video.html 5a684c29ea Fixed broken video texture example. %!s(int64=15) %!d(string=hai) anos
webgl_morphtargets.html 3b6b3dc578 Made more examples working. %!s(int64=15) %!d(string=hai) anos
webgl_objconvert_test.html 3b6b3dc578 Made more examples working. %!s(int64=15) %!d(string=hai) anos
webgl_panorama_equirectangular.html 28869a95a7 Added the same onDocumentMouseWheel() function and event handlers as in canvas_geometry_panorama_fisheye.html so that mousewheel zooming works on Firefox 4 and other browsers. %!s(int64=15) %!d(string=hai) anos
webgl_particles_billboards.html a3e29e5beb I think BillboardBlending is how NormalBlending is supposed to be. %!s(int64=15) %!d(string=hai) anos
webgl_particles_billboards_colors.html a3e29e5beb I think BillboardBlending is how NormalBlending is supposed to be. %!s(int64=15) %!d(string=hai) anos
webgl_particles_random.html a6379a26ce Disabling antialias when you don't need it is always good ;) %!s(int64=15) %!d(string=hai) anos
webgl_particles_sprites.html 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. %!s(int64=15) %!d(string=hai) anos
webgl_performance.html bd2d39ac6b Fixed broken examples. %!s(int64=15) %!d(string=hai) anos
webgl_postprocessing.html 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. %!s(int64=15) %!d(string=hai) anos
webgl_postprocessing_dof.html 7e6ba581de Removed some bottlenecks in shader building / sharing. %!s(int64=15) %!d(string=hai) anos
webgl_ribbons.html a719d289cc Fixed broken ribbons example. %!s(int64=15) %!d(string=hai) anos
webgl_rtt.html 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. %!s(int64=15) %!d(string=hai) anos
webgl_sandbox.html 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. %!s(int64=15) %!d(string=hai) anos
webgl_scene_test.html 693a36f509 Moved scene loader from SceneUtils into SceneLoader. %!s(int64=15) %!d(string=hai) anos
webgl_scene_test_blender.html 693a36f509 Moved scene loader from SceneUtils into SceneLoader. %!s(int64=15) %!d(string=hai) anos
webgl_shader.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. %!s(int64=15) %!d(string=hai) anos
webgl_shader2.html 66cd1198e3 Updated examples and utils that used Cube(). %!s(int64=15) %!d(string=hai) anos
webgl_shader_lava.html 55a3d8290d Changed hardcoded uv scale to uniform in lava shader example. %!s(int64=15) %!d(string=hai) anos
webgl_sprites.html b2d39cf832 WebGLRenderer now logs some GL information (I think it may be handy). %!s(int64=15) %!d(string=hai) anos
webgl_stencil.html b2d39cf832 WebGLRenderer now logs some GL information (I think it may be handy). %!s(int64=15) %!d(string=hai) anos
webgl_stencilLensFlare.html b2d39cf832 WebGLRenderer now logs some GL information (I think it may be handy). %!s(int64=15) %!d(string=hai) anos
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