webgl_loader_tilt.html 1.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - tilt loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - tilt loader
  12. </div>
  13. <script type="module">
  14. import * as THREE from '../build/three.module.js';
  15. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  16. import { TiltLoader } from './jsm/loaders/TiltLoader.js';
  17. let camera, scene, renderer;
  18. init();
  19. function init() {
  20. scene = new THREE.Scene();
  21. camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 500 );
  22. camera.position.y = 43;
  23. camera.position.z = 100;
  24. scene.add( camera );
  25. const grid = new THREE.GridHelper( 50, 50, 0xffffff, 0x555555 );
  26. scene.add( grid );
  27. renderer = new THREE.WebGLRenderer( { antialias: true } );
  28. renderer.setPixelRatio( window.devicePixelRatio );
  29. renderer.setSize( window.innerWidth, window.innerHeight );
  30. document.body.appendChild( renderer.domElement );
  31. const loader = new TiltLoader();
  32. loader.load( './models/tilt/BRUSH_DOME.tilt', function ( object ) {
  33. scene.add( object );
  34. render();
  35. } );
  36. const controls = new OrbitControls( camera, renderer.domElement );
  37. controls.addEventListener( 'change', render );
  38. controls.target.y = camera.position.y;
  39. controls.update();
  40. window.addEventListener( 'resize', onWindowResize, false );
  41. }
  42. function onWindowResize() {
  43. camera.aspect = window.innerWidth / window.innerHeight;
  44. camera.updateProjectionMatrix();
  45. renderer.setSize( window.innerWidth, window.innerHeight );
  46. render();
  47. }
  48. function render() {
  49. renderer.render( scene, camera );
  50. }
  51. </script>
  52. </body>
  53. </html>
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