WebGLRenderLists.js 2.5 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. function painterSortStable( a, b ) {
  5. if ( a.object.renderOrder !== b.object.renderOrder ) {
  6. return a.object.renderOrder - b.object.renderOrder;
  7. } else if ( a.material.program && b.material.program && a.material.program !== b.material.program ) {
  8. return a.material.program.id - b.material.program.id;
  9. } else if ( a.material.id !== b.material.id ) {
  10. return a.material.id - b.material.id;
  11. } else if ( a.z !== b.z ) {
  12. return a.z - b.z;
  13. } else {
  14. return a.id - b.id;
  15. }
  16. }
  17. function reversePainterSortStable( a, b ) {
  18. if ( a.object.renderOrder !== b.object.renderOrder ) {
  19. return a.object.renderOrder - b.object.renderOrder;
  20. } if ( a.z !== b.z ) {
  21. return b.z - a.z;
  22. } else {
  23. return a.id - b.id;
  24. }
  25. }
  26. function WebGLRenderList() {
  27. var opaque = [];
  28. var opaqueLastIndex = - 1;
  29. var transparent = [];
  30. var transparentLastIndex = - 1;
  31. function init() {
  32. opaqueLastIndex = - 1;
  33. transparentLastIndex = - 1;
  34. }
  35. function push( object, geometry, material, z, group ) {
  36. var array, index;
  37. // allocate the next position in the appropriate array
  38. if ( material.transparent ) {
  39. array = transparent;
  40. index = ++ transparentLastIndex;
  41. } else {
  42. array = opaque;
  43. index = ++ opaqueLastIndex;
  44. }
  45. // recycle existing render item or grow the array
  46. var renderItem = array[ index ];
  47. if ( renderItem ) {
  48. renderItem.id = object.id;
  49. renderItem.object = object;
  50. renderItem.geometry = geometry;
  51. renderItem.material = material;
  52. renderItem.z = z;
  53. renderItem.group = group;
  54. } else {
  55. renderItem = {
  56. id: object.id,
  57. object: object,
  58. geometry: geometry,
  59. material: material,
  60. z: z,
  61. group: group
  62. };
  63. // assert( index === array.length );
  64. array.push( renderItem );
  65. }
  66. }
  67. function finish() {
  68. opaque.length = opaqueLastIndex + 1;
  69. transparent.length = transparentLastIndex + 1;
  70. }
  71. function sort() {
  72. opaque.sort( painterSortStable );
  73. transparent.sort( reversePainterSortStable );
  74. }
  75. return {
  76. opaque: opaque,
  77. transparent: transparent,
  78. init: init,
  79. push: push,
  80. finish: finish,
  81. sort: sort
  82. };
  83. }
  84. function WebGLRenderLists() {
  85. var lists = {};
  86. function get( scene, camera ) {
  87. var hash = scene.id + ',' + camera.id;
  88. var list = lists[ hash ];
  89. if ( list === undefined ) {
  90. list = new WebGLRenderList();
  91. lists[ hash ] = list;
  92. }
  93. return list;
  94. }
  95. function dispose() {
  96. lists = {};
  97. }
  98. return {
  99. get: get,
  100. dispose: dispose
  101. };
  102. }
  103. export { WebGLRenderLists };
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