Three.Legacy.js 40 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. import { Audio } from './audio/Audio.js';
  5. import { AudioAnalyser } from './audio/AudioAnalyser.js';
  6. import { PerspectiveCamera } from './cameras/PerspectiveCamera.js';
  7. import { CullFaceFront, CullFaceBack, FlatShading } from './constants.js';
  8. import {
  9. Float64BufferAttribute,
  10. Float32BufferAttribute,
  11. Uint32BufferAttribute,
  12. Int32BufferAttribute,
  13. Uint16BufferAttribute,
  14. Int16BufferAttribute,
  15. Uint8ClampedBufferAttribute,
  16. Uint8BufferAttribute,
  17. Int8BufferAttribute,
  18. BufferAttribute
  19. } from './core/BufferAttribute.js';
  20. import { BufferGeometry } from './core/BufferGeometry.js';
  21. import { Face3 } from './core/Face3.js';
  22. import { Geometry } from './core/Geometry.js';
  23. import { Object3D } from './core/Object3D.js';
  24. import { Uniform } from './core/Uniform.js';
  25. import { Curve } from './extras/core/Curve.js';
  26. import { CurvePath } from './extras/core/CurvePath.js';
  27. import { CatmullRomCurve3 } from './extras/curves/CatmullRomCurve3.js';
  28. import { AxesHelper } from './helpers/AxesHelper.js';
  29. import { BoxHelper } from './helpers/BoxHelper.js';
  30. import { GridHelper } from './helpers/GridHelper.js';
  31. import { SkeletonHelper } from './helpers/SkeletonHelper.js';
  32. import { BoxGeometry } from './geometries/BoxGeometry.js';
  33. import { EdgesGeometry } from './geometries/EdgesGeometry.js';
  34. import { ExtrudeGeometry } from './geometries/ExtrudeGeometry.js';
  35. import { ShapeGeometry } from './geometries/ShapeGeometry.js';
  36. import { WireframeGeometry } from './geometries/WireframeGeometry.js';
  37. import { Light } from './lights/Light.js';
  38. import { FileLoader } from './loaders/FileLoader.js';
  39. import { AudioLoader } from './loaders/AudioLoader.js';
  40. import { CubeTextureLoader } from './loaders/CubeTextureLoader.js';
  41. import { DataTextureLoader } from './loaders/DataTextureLoader.js';
  42. import { TextureLoader } from './loaders/TextureLoader.js';
  43. import { Material } from './materials/Material.js';
  44. import { LineBasicMaterial } from './materials/LineBasicMaterial.js';
  45. import { MeshPhongMaterial } from './materials/MeshPhongMaterial.js';
  46. import { PointsMaterial } from './materials/PointsMaterial.js';
  47. import { ShaderMaterial } from './materials/ShaderMaterial.js';
  48. import { Box2 } from './math/Box2.js';
  49. import { Box3 } from './math/Box3.js';
  50. import { Color } from './math/Color.js';
  51. import { Line3 } from './math/Line3.js';
  52. import { _Math } from './math/Math.js';
  53. import { Matrix3 } from './math/Matrix3.js';
  54. import { Matrix4 } from './math/Matrix4.js';
  55. import { Plane } from './math/Plane.js';
  56. import { Quaternion } from './math/Quaternion.js';
  57. import { Ray } from './math/Ray.js';
  58. import { Vector2 } from './math/Vector2.js';
  59. import { Vector3 } from './math/Vector3.js';
  60. import { Vector4 } from './math/Vector4.js';
  61. import { LineSegments } from './objects/LineSegments.js';
  62. import { LOD } from './objects/LOD.js';
  63. import { Points } from './objects/Points.js';
  64. import { Sprite } from './objects/Sprite.js';
  65. import { Skeleton } from './objects/Skeleton.js';
  66. import { WebGLRenderer } from './renderers/WebGLRenderer.js';
  67. import { WebGLRenderTarget } from './renderers/WebGLRenderTarget.js';
  68. import { WebGLShadowMap } from './renderers/webgl/WebGLShadowMap.js';
  69. import { Shape } from './extras/core/Shape.js';
  70. import { CubeCamera } from './cameras/CubeCamera.js';
  71. export { BoxGeometry as CubeGeometry };
  72. export function Face4( a, b, c, d, normal, color, materialIndex ) {
  73. console.warn( 'THREE.Face4 has been removed. A THREE.Face3 will be created instead.' );
  74. return new Face3( a, b, c, normal, color, materialIndex );
  75. }
  76. export var LineStrip = 0;
  77. export var LinePieces = 1;
  78. export function MeshFaceMaterial( materials ) {
  79. console.warn( 'THREE.MeshFaceMaterial has been removed. Use an Array instead.' );
  80. return materials;
  81. }
  82. export function MultiMaterial( materials ) {
  83. if ( materials === undefined ) materials = [];
  84. console.warn( 'THREE.MultiMaterial has been removed. Use an Array instead.' );
  85. materials.isMultiMaterial = true;
  86. materials.materials = materials;
  87. materials.clone = function () {
  88. return materials.slice();
  89. };
  90. return materials;
  91. }
  92. export function PointCloud( geometry, material ) {
  93. console.warn( 'THREE.PointCloud has been renamed to THREE.Points.' );
  94. return new Points( geometry, material );
  95. }
  96. export function Particle( material ) {
  97. console.warn( 'THREE.Particle has been renamed to THREE.Sprite.' );
  98. return new Sprite( material );
  99. }
  100. export function ParticleSystem( geometry, material ) {
  101. console.warn( 'THREE.ParticleSystem has been renamed to THREE.Points.' );
  102. return new Points( geometry, material );
  103. }
  104. export function PointCloudMaterial( parameters ) {
  105. console.warn( 'THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial.' );
  106. return new PointsMaterial( parameters );
  107. }
  108. export function ParticleBasicMaterial( parameters ) {
  109. console.warn( 'THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial.' );
  110. return new PointsMaterial( parameters );
  111. }
  112. export function ParticleSystemMaterial( parameters ) {
  113. console.warn( 'THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial.' );
  114. return new PointsMaterial( parameters );
  115. }
  116. export function Vertex( x, y, z ) {
  117. console.warn( 'THREE.Vertex has been removed. Use THREE.Vector3 instead.' );
  118. return new Vector3( x, y, z );
  119. }
  120. //
  121. export function DynamicBufferAttribute( array, itemSize ) {
  122. console.warn( 'THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setDynamic( true ) instead.' );
  123. return new BufferAttribute( array, itemSize ).setDynamic( true );
  124. }
  125. export function Int8Attribute( array, itemSize ) {
  126. console.warn( 'THREE.Int8Attribute has been removed. Use new THREE.Int8BufferAttribute() instead.' );
  127. return new Int8BufferAttribute( array, itemSize );
  128. }
  129. export function Uint8Attribute( array, itemSize ) {
  130. console.warn( 'THREE.Uint8Attribute has been removed. Use new THREE.Uint8BufferAttribute() instead.' );
  131. return new Uint8BufferAttribute( array, itemSize );
  132. }
  133. export function Uint8ClampedAttribute( array, itemSize ) {
  134. console.warn( 'THREE.Uint8ClampedAttribute has been removed. Use new THREE.Uint8ClampedBufferAttribute() instead.' );
  135. return new Uint8ClampedBufferAttribute( array, itemSize );
  136. }
  137. export function Int16Attribute( array, itemSize ) {
  138. console.warn( 'THREE.Int16Attribute has been removed. Use new THREE.Int16BufferAttribute() instead.' );
  139. return new Int16BufferAttribute( array, itemSize );
  140. }
  141. export function Uint16Attribute( array, itemSize ) {
  142. console.warn( 'THREE.Uint16Attribute has been removed. Use new THREE.Uint16BufferAttribute() instead.' );
  143. return new Uint16BufferAttribute( array, itemSize );
  144. }
  145. export function Int32Attribute( array, itemSize ) {
  146. console.warn( 'THREE.Int32Attribute has been removed. Use new THREE.Int32BufferAttribute() instead.' );
  147. return new Int32BufferAttribute( array, itemSize );
  148. }
  149. export function Uint32Attribute( array, itemSize ) {
  150. console.warn( 'THREE.Uint32Attribute has been removed. Use new THREE.Uint32BufferAttribute() instead.' );
  151. return new Uint32BufferAttribute( array, itemSize );
  152. }
  153. export function Float32Attribute( array, itemSize ) {
  154. console.warn( 'THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead.' );
  155. return new Float32BufferAttribute( array, itemSize );
  156. }
  157. export function Float64Attribute( array, itemSize ) {
  158. console.warn( 'THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead.' );
  159. return new Float64BufferAttribute( array, itemSize );
  160. }
  161. //
  162. Curve.create = function ( construct, getPoint ) {
  163. console.log( 'THREE.Curve.create() has been deprecated' );
  164. construct.prototype = Object.create( Curve.prototype );
  165. construct.prototype.constructor = construct;
  166. construct.prototype.getPoint = getPoint;
  167. return construct;
  168. };
  169. //
  170. Object.assign( CurvePath.prototype, {
  171. createPointsGeometry: function ( divisions ) {
  172. console.warn( 'THREE.CurvePath: .createPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.' );
  173. // generate geometry from path points (for Line or Points objects)
  174. var pts = this.getPoints( divisions );
  175. return this.createGeometry( pts );
  176. },
  177. createSpacedPointsGeometry: function ( divisions ) {
  178. console.warn( 'THREE.CurvePath: .createSpacedPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.' );
  179. // generate geometry from equidistant sampling along the path
  180. var pts = this.getSpacedPoints( divisions );
  181. return this.createGeometry( pts );
  182. },
  183. createGeometry: function ( points ) {
  184. console.warn( 'THREE.CurvePath: .createGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.' );
  185. var geometry = new Geometry();
  186. for ( var i = 0, l = points.length; i < l; i ++ ) {
  187. var point = points[ i ];
  188. geometry.vertices.push( new Vector3( point.x, point.y, point.z || 0 ) );
  189. }
  190. return geometry;
  191. }
  192. } );
  193. //
  194. export function ClosedSplineCurve3( points ) {
  195. console.warn( 'THREE.ClosedSplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead.' );
  196. CatmullRomCurve3.call( this, points );
  197. this.type = 'catmullrom';
  198. this.closed = true;
  199. }
  200. ClosedSplineCurve3.prototype = Object.create( CatmullRomCurve3.prototype );
  201. //
  202. export function SplineCurve3( points ) {
  203. console.warn( 'THREE.SplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead.' );
  204. CatmullRomCurve3.call( this, points );
  205. this.type = 'catmullrom';
  206. }
  207. SplineCurve3.prototype = Object.create( CatmullRomCurve3.prototype );
  208. //
  209. export function Spline( points ) {
  210. console.warn( 'THREE.Spline has been removed. Use THREE.CatmullRomCurve3 instead.' );
  211. CatmullRomCurve3.call( this, points );
  212. this.type = 'catmullrom';
  213. }
  214. Spline.prototype = Object.create( CatmullRomCurve3.prototype );
  215. Object.assign( Spline.prototype, {
  216. initFromArray: function ( /* a */ ) {
  217. console.error( 'THREE.Spline: .initFromArray() has been removed.' );
  218. },
  219. getControlPointsArray: function ( /* optionalTarget */ ) {
  220. console.error( 'THREE.Spline: .getControlPointsArray() has been removed.' );
  221. },
  222. reparametrizeByArcLength: function ( /* samplingCoef */ ) {
  223. console.error( 'THREE.Spline: .reparametrizeByArcLength() has been removed.' );
  224. }
  225. } );
  226. //
  227. export function AxisHelper( size ) {
  228. console.warn( 'THREE.AxisHelper has been renamed to THREE.AxesHelper.' );
  229. return new AxesHelper( size );
  230. }
  231. export function BoundingBoxHelper( object, color ) {
  232. console.warn( 'THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead.' );
  233. return new BoxHelper( object, color );
  234. }
  235. export function EdgesHelper( object, hex ) {
  236. console.warn( 'THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead.' );
  237. return new LineSegments( new EdgesGeometry( object.geometry ), new LineBasicMaterial( { color: hex !== undefined ? hex : 0xffffff } ) );
  238. }
  239. GridHelper.prototype.setColors = function () {
  240. console.error( 'THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.' );
  241. };
  242. SkeletonHelper.prototype.update = function () {
  243. console.error( 'THREE.SkeletonHelper: update() no longer needs to be called.' );
  244. };
  245. export function WireframeHelper( object, hex ) {
  246. console.warn( 'THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead.' );
  247. return new LineSegments( new WireframeGeometry( object.geometry ), new LineBasicMaterial( { color: hex !== undefined ? hex : 0xffffff } ) );
  248. }
  249. //
  250. export function XHRLoader( manager ) {
  251. console.warn( 'THREE.XHRLoader has been renamed to THREE.FileLoader.' );
  252. return new FileLoader( manager );
  253. }
  254. export function BinaryTextureLoader( manager ) {
  255. console.warn( 'THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader.' );
  256. return new DataTextureLoader( manager );
  257. }
  258. //
  259. Object.assign( Box2.prototype, {
  260. center: function ( optionalTarget ) {
  261. console.warn( 'THREE.Box2: .center() has been renamed to .getCenter().' );
  262. return this.getCenter( optionalTarget );
  263. },
  264. empty: function () {
  265. console.warn( 'THREE.Box2: .empty() has been renamed to .isEmpty().' );
  266. return this.isEmpty();
  267. },
  268. isIntersectionBox: function ( box ) {
  269. console.warn( 'THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().' );
  270. return this.intersectsBox( box );
  271. },
  272. size: function ( optionalTarget ) {
  273. console.warn( 'THREE.Box2: .size() has been renamed to .getSize().' );
  274. return this.getSize( optionalTarget );
  275. }
  276. } );
  277. Object.assign( Box3.prototype, {
  278. center: function ( optionalTarget ) {
  279. console.warn( 'THREE.Box3: .center() has been renamed to .getCenter().' );
  280. return this.getCenter( optionalTarget );
  281. },
  282. empty: function () {
  283. console.warn( 'THREE.Box3: .empty() has been renamed to .isEmpty().' );
  284. return this.isEmpty();
  285. },
  286. isIntersectionBox: function ( box ) {
  287. console.warn( 'THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().' );
  288. return this.intersectsBox( box );
  289. },
  290. isIntersectionSphere: function ( sphere ) {
  291. console.warn( 'THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().' );
  292. return this.intersectsSphere( sphere );
  293. },
  294. size: function ( optionalTarget ) {
  295. console.warn( 'THREE.Box3: .size() has been renamed to .getSize().' );
  296. return this.getSize( optionalTarget );
  297. }
  298. } );
  299. Line3.prototype.center = function ( optionalTarget ) {
  300. console.warn( 'THREE.Line3: .center() has been renamed to .getCenter().' );
  301. return this.getCenter( optionalTarget );
  302. };
  303. Object.assign( _Math, {
  304. random16: function () {
  305. console.warn( 'THREE.Math: .random16() has been deprecated. Use Math.random() instead.' );
  306. return Math.random();
  307. },
  308. nearestPowerOfTwo: function ( value ) {
  309. console.warn( 'THREE.Math: .nearestPowerOfTwo() has been renamed to .floorPowerOfTwo().' );
  310. return _Math.floorPowerOfTwo( value );
  311. },
  312. nextPowerOfTwo: function ( value ) {
  313. console.warn( 'THREE.Math: .nextPowerOfTwo() has been renamed to .ceilPowerOfTwo().' );
  314. return _Math.ceilPowerOfTwo( value );
  315. }
  316. } );
  317. Object.assign( Matrix3.prototype, {
  318. flattenToArrayOffset: function ( array, offset ) {
  319. console.warn( "THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead." );
  320. return this.toArray( array, offset );
  321. },
  322. multiplyVector3: function ( vector ) {
  323. console.warn( 'THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.' );
  324. return vector.applyMatrix3( this );
  325. },
  326. multiplyVector3Array: function ( /* a */ ) {
  327. console.error( 'THREE.Matrix3: .multiplyVector3Array() has been removed.' );
  328. },
  329. applyToBuffer: function ( buffer /*, offset, length */ ) {
  330. console.warn( 'THREE.Matrix3: .applyToBuffer() has been removed. Use matrix.applyToBufferAttribute( attribute ) instead.' );
  331. return this.applyToBufferAttribute( buffer );
  332. },
  333. applyToVector3Array: function ( /* array, offset, length */ ) {
  334. console.error( 'THREE.Matrix3: .applyToVector3Array() has been removed.' );
  335. }
  336. } );
  337. Object.assign( Matrix4.prototype, {
  338. extractPosition: function ( m ) {
  339. console.warn( 'THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().' );
  340. return this.copyPosition( m );
  341. },
  342. flattenToArrayOffset: function ( array, offset ) {
  343. console.warn( "THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead." );
  344. return this.toArray( array, offset );
  345. },
  346. getPosition: function () {
  347. var v1;
  348. return function getPosition() {
  349. if ( v1 === undefined ) v1 = new Vector3();
  350. console.warn( 'THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.' );
  351. return v1.setFromMatrixColumn( this, 3 );
  352. };
  353. }(),
  354. setRotationFromQuaternion: function ( q ) {
  355. console.warn( 'THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().' );
  356. return this.makeRotationFromQuaternion( q );
  357. },
  358. multiplyToArray: function () {
  359. console.warn( 'THREE.Matrix4: .multiplyToArray() has been removed.' );
  360. },
  361. multiplyVector3: function ( vector ) {
  362. console.warn( 'THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead.' );
  363. return vector.applyMatrix4( this );
  364. },
  365. multiplyVector4: function ( vector ) {
  366. console.warn( 'THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.' );
  367. return vector.applyMatrix4( this );
  368. },
  369. multiplyVector3Array: function ( /* a */ ) {
  370. console.error( 'THREE.Matrix4: .multiplyVector3Array() has been removed.' );
  371. },
  372. rotateAxis: function ( v ) {
  373. console.warn( 'THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.' );
  374. v.transformDirection( this );
  375. },
  376. crossVector: function ( vector ) {
  377. console.warn( 'THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.' );
  378. return vector.applyMatrix4( this );
  379. },
  380. translate: function () {
  381. console.error( 'THREE.Matrix4: .translate() has been removed.' );
  382. },
  383. rotateX: function () {
  384. console.error( 'THREE.Matrix4: .rotateX() has been removed.' );
  385. },
  386. rotateY: function () {
  387. console.error( 'THREE.Matrix4: .rotateY() has been removed.' );
  388. },
  389. rotateZ: function () {
  390. console.error( 'THREE.Matrix4: .rotateZ() has been removed.' );
  391. },
  392. rotateByAxis: function () {
  393. console.error( 'THREE.Matrix4: .rotateByAxis() has been removed.' );
  394. },
  395. applyToBuffer: function ( buffer /*, offset, length */ ) {
  396. console.warn( 'THREE.Matrix4: .applyToBuffer() has been removed. Use matrix.applyToBufferAttribute( attribute ) instead.' );
  397. return this.applyToBufferAttribute( buffer );
  398. },
  399. applyToVector3Array: function ( /* array, offset, length */ ) {
  400. console.error( 'THREE.Matrix4: .applyToVector3Array() has been removed.' );
  401. },
  402. makeFrustum: function ( left, right, bottom, top, near, far ) {
  403. console.warn( 'THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead.' );
  404. return this.makePerspective( left, right, top, bottom, near, far );
  405. }
  406. } );
  407. Plane.prototype.isIntersectionLine = function ( line ) {
  408. console.warn( 'THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine().' );
  409. return this.intersectsLine( line );
  410. };
  411. Quaternion.prototype.multiplyVector3 = function ( vector ) {
  412. console.warn( 'THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.' );
  413. return vector.applyQuaternion( this );
  414. };
  415. Object.assign( Ray.prototype, {
  416. isIntersectionBox: function ( box ) {
  417. console.warn( 'THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox().' );
  418. return this.intersectsBox( box );
  419. },
  420. isIntersectionPlane: function ( plane ) {
  421. console.warn( 'THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane().' );
  422. return this.intersectsPlane( plane );
  423. },
  424. isIntersectionSphere: function ( sphere ) {
  425. console.warn( 'THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere().' );
  426. return this.intersectsSphere( sphere );
  427. }
  428. } );
  429. Object.assign( Shape.prototype, {
  430. extrude: function ( options ) {
  431. console.warn( 'THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead.' );
  432. return new ExtrudeGeometry( this, options );
  433. },
  434. makeGeometry: function ( options ) {
  435. console.warn( 'THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead.' );
  436. return new ShapeGeometry( this, options );
  437. }
  438. } );
  439. Object.assign( Vector2.prototype, {
  440. fromAttribute: function ( attribute, index, offset ) {
  441. console.warn( 'THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute().' );
  442. return this.fromBufferAttribute( attribute, index, offset );
  443. },
  444. distanceToManhattan: function ( v ) {
  445. console.warn( 'THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo().' );
  446. return this.manhattanDistanceTo( v );
  447. },
  448. lengthManhattan: function () {
  449. console.warn( 'THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength().' );
  450. return this.manhattanLength();
  451. }
  452. } );
  453. Object.assign( Vector3.prototype, {
  454. setEulerFromRotationMatrix: function () {
  455. console.error( 'THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.' );
  456. },
  457. setEulerFromQuaternion: function () {
  458. console.error( 'THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.' );
  459. },
  460. getPositionFromMatrix: function ( m ) {
  461. console.warn( 'THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().' );
  462. return this.setFromMatrixPosition( m );
  463. },
  464. getScaleFromMatrix: function ( m ) {
  465. console.warn( 'THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().' );
  466. return this.setFromMatrixScale( m );
  467. },
  468. getColumnFromMatrix: function ( index, matrix ) {
  469. console.warn( 'THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().' );
  470. return this.setFromMatrixColumn( matrix, index );
  471. },
  472. applyProjection: function ( m ) {
  473. console.warn( 'THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead.' );
  474. return this.applyMatrix4( m );
  475. },
  476. fromAttribute: function ( attribute, index, offset ) {
  477. console.warn( 'THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute().' );
  478. return this.fromBufferAttribute( attribute, index, offset );
  479. },
  480. distanceToManhattan: function ( v ) {
  481. console.warn( 'THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo().' );
  482. return this.manhattanDistanceTo( v );
  483. },
  484. lengthManhattan: function () {
  485. console.warn( 'THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength().' );
  486. return this.manhattanLength();
  487. }
  488. } );
  489. Object.assign( Vector4.prototype, {
  490. fromAttribute: function ( attribute, index, offset ) {
  491. console.warn( 'THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute().' );
  492. return this.fromBufferAttribute( attribute, index, offset );
  493. },
  494. lengthManhattan: function () {
  495. console.warn( 'THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength().' );
  496. return this.manhattanLength();
  497. }
  498. } );
  499. //
  500. Geometry.prototype.computeTangents = function () {
  501. console.warn( 'THREE.Geometry: .computeTangents() has been removed.' );
  502. };
  503. Object.assign( Object3D.prototype, {
  504. getChildByName: function ( name ) {
  505. console.warn( 'THREE.Object3D: .getChildByName() has been renamed to .getObjectByName().' );
  506. return this.getObjectByName( name );
  507. },
  508. renderDepth: function () {
  509. console.warn( 'THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.' );
  510. },
  511. translate: function ( distance, axis ) {
  512. console.warn( 'THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead.' );
  513. return this.translateOnAxis( axis, distance );
  514. }
  515. } );
  516. Object.defineProperties( Object3D.prototype, {
  517. eulerOrder: {
  518. get: function () {
  519. console.warn( 'THREE.Object3D: .eulerOrder is now .rotation.order.' );
  520. return this.rotation.order;
  521. },
  522. set: function ( value ) {
  523. console.warn( 'THREE.Object3D: .eulerOrder is now .rotation.order.' );
  524. this.rotation.order = value;
  525. }
  526. },
  527. useQuaternion: {
  528. get: function () {
  529. console.warn( 'THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.' );
  530. },
  531. set: function () {
  532. console.warn( 'THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.' );
  533. }
  534. }
  535. } );
  536. Object.defineProperties( LOD.prototype, {
  537. objects: {
  538. get: function () {
  539. console.warn( 'THREE.LOD: .objects has been renamed to .levels.' );
  540. return this.levels;
  541. }
  542. }
  543. } );
  544. Object.defineProperty( Skeleton.prototype, 'useVertexTexture', {
  545. get: function () {
  546. console.warn( 'THREE.Skeleton: useVertexTexture has been removed.' );
  547. },
  548. set: function () {
  549. console.warn( 'THREE.Skeleton: useVertexTexture has been removed.' );
  550. }
  551. } );
  552. Object.defineProperty( Curve.prototype, '__arcLengthDivisions', {
  553. get: function () {
  554. console.warn( 'THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.' );
  555. return this.arcLengthDivisions;
  556. },
  557. set: function ( value ) {
  558. console.warn( 'THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.' );
  559. this.arcLengthDivisions = value;
  560. }
  561. } );
  562. //
  563. PerspectiveCamera.prototype.setLens = function ( focalLength, filmGauge ) {
  564. console.warn( "THREE.PerspectiveCamera.setLens is deprecated. " +
  565. "Use .setFocalLength and .filmGauge for a photographic setup." );
  566. if ( filmGauge !== undefined ) this.filmGauge = filmGauge;
  567. this.setFocalLength( focalLength );
  568. };
  569. //
  570. Object.defineProperties( Light.prototype, {
  571. onlyShadow: {
  572. set: function () {
  573. console.warn( 'THREE.Light: .onlyShadow has been removed.' );
  574. }
  575. },
  576. shadowCameraFov: {
  577. set: function ( value ) {
  578. console.warn( 'THREE.Light: .shadowCameraFov is now .shadow.camera.fov.' );
  579. this.shadow.camera.fov = value;
  580. }
  581. },
  582. shadowCameraLeft: {
  583. set: function ( value ) {
  584. console.warn( 'THREE.Light: .shadowCameraLeft is now .shadow.camera.left.' );
  585. this.shadow.camera.left = value;
  586. }
  587. },
  588. shadowCameraRight: {
  589. set: function ( value ) {
  590. console.warn( 'THREE.Light: .shadowCameraRight is now .shadow.camera.right.' );
  591. this.shadow.camera.right = value;
  592. }
  593. },
  594. shadowCameraTop: {
  595. set: function ( value ) {
  596. console.warn( 'THREE.Light: .shadowCameraTop is now .shadow.camera.top.' );
  597. this.shadow.camera.top = value;
  598. }
  599. },
  600. shadowCameraBottom: {
  601. set: function ( value ) {
  602. console.warn( 'THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom.' );
  603. this.shadow.camera.bottom = value;
  604. }
  605. },
  606. shadowCameraNear: {
  607. set: function ( value ) {
  608. console.warn( 'THREE.Light: .shadowCameraNear is now .shadow.camera.near.' );
  609. this.shadow.camera.near = value;
  610. }
  611. },
  612. shadowCameraFar: {
  613. set: function ( value ) {
  614. console.warn( 'THREE.Light: .shadowCameraFar is now .shadow.camera.far.' );
  615. this.shadow.camera.far = value;
  616. }
  617. },
  618. shadowCameraVisible: {
  619. set: function () {
  620. console.warn( 'THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.' );
  621. }
  622. },
  623. shadowBias: {
  624. set: function ( value ) {
  625. console.warn( 'THREE.Light: .shadowBias is now .shadow.bias.' );
  626. this.shadow.bias = value;
  627. }
  628. },
  629. shadowDarkness: {
  630. set: function () {
  631. console.warn( 'THREE.Light: .shadowDarkness has been removed.' );
  632. }
  633. },
  634. shadowMapWidth: {
  635. set: function ( value ) {
  636. console.warn( 'THREE.Light: .shadowMapWidth is now .shadow.mapSize.width.' );
  637. this.shadow.mapSize.width = value;
  638. }
  639. },
  640. shadowMapHeight: {
  641. set: function ( value ) {
  642. console.warn( 'THREE.Light: .shadowMapHeight is now .shadow.mapSize.height.' );
  643. this.shadow.mapSize.height = value;
  644. }
  645. }
  646. } );
  647. //
  648. Object.defineProperties( BufferAttribute.prototype, {
  649. length: {
  650. get: function () {
  651. console.warn( 'THREE.BufferAttribute: .length has been deprecated. Use .count instead.' );
  652. return this.array.length;
  653. }
  654. }
  655. } );
  656. Object.assign( BufferGeometry.prototype, {
  657. addIndex: function ( index ) {
  658. console.warn( 'THREE.BufferGeometry: .addIndex() has been renamed to .setIndex().' );
  659. this.setIndex( index );
  660. },
  661. addDrawCall: function ( start, count, indexOffset ) {
  662. if ( indexOffset !== undefined ) {
  663. console.warn( 'THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset.' );
  664. }
  665. console.warn( 'THREE.BufferGeometry: .addDrawCall() is now .addGroup().' );
  666. this.addGroup( start, count );
  667. },
  668. clearDrawCalls: function () {
  669. console.warn( 'THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups().' );
  670. this.clearGroups();
  671. },
  672. computeTangents: function () {
  673. console.warn( 'THREE.BufferGeometry: .computeTangents() has been removed.' );
  674. },
  675. computeOffsets: function () {
  676. console.warn( 'THREE.BufferGeometry: .computeOffsets() has been removed.' );
  677. }
  678. } );
  679. Object.defineProperties( BufferGeometry.prototype, {
  680. drawcalls: {
  681. get: function () {
  682. console.error( 'THREE.BufferGeometry: .drawcalls has been renamed to .groups.' );
  683. return this.groups;
  684. }
  685. },
  686. offsets: {
  687. get: function () {
  688. console.warn( 'THREE.BufferGeometry: .offsets has been renamed to .groups.' );
  689. return this.groups;
  690. }
  691. }
  692. } );
  693. //
  694. Object.defineProperties( Uniform.prototype, {
  695. dynamic: {
  696. set: function () {
  697. console.warn( 'THREE.Uniform: .dynamic has been removed. Use object.onBeforeRender() instead.' );
  698. }
  699. },
  700. onUpdate: {
  701. value: function () {
  702. console.warn( 'THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead.' );
  703. return this;
  704. }
  705. }
  706. } );
  707. //
  708. Object.defineProperties( Material.prototype, {
  709. wrapAround: {
  710. get: function () {
  711. console.warn( 'THREE.Material: .wrapAround has been removed.' );
  712. },
  713. set: function () {
  714. console.warn( 'THREE.Material: .wrapAround has been removed.' );
  715. }
  716. },
  717. wrapRGB: {
  718. get: function () {
  719. console.warn( 'THREE.Material: .wrapRGB has been removed.' );
  720. return new Color();
  721. }
  722. },
  723. shading: {
  724. get: function () {
  725. console.error( 'THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.' );
  726. },
  727. set: function ( value ) {
  728. console.warn( 'THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.' );
  729. this.flatShading = ( value === FlatShading );
  730. }
  731. }
  732. } );
  733. Object.defineProperties( MeshPhongMaterial.prototype, {
  734. metal: {
  735. get: function () {
  736. console.warn( 'THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead.' );
  737. return false;
  738. },
  739. set: function () {
  740. console.warn( 'THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead' );
  741. }
  742. }
  743. } );
  744. Object.defineProperties( ShaderMaterial.prototype, {
  745. derivatives: {
  746. get: function () {
  747. console.warn( 'THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives.' );
  748. return this.extensions.derivatives;
  749. },
  750. set: function ( value ) {
  751. console.warn( 'THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives.' );
  752. this.extensions.derivatives = value;
  753. }
  754. }
  755. } );
  756. //
  757. Object.assign( WebGLRenderer.prototype, {
  758. getCurrentRenderTarget: function () {
  759. console.warn( 'THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget().' );
  760. return this.getRenderTarget();
  761. },
  762. getMaxAnisotropy: function () {
  763. console.warn( 'THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy().' );
  764. return this.capabilities.getMaxAnisotropy();
  765. },
  766. getPrecision: function () {
  767. console.warn( 'THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision.' );
  768. return this.capabilities.precision;
  769. },
  770. resetGLState: function () {
  771. console.warn( 'THREE.WebGLRenderer: .resetGLState() is now .state.reset().' );
  772. return this.state.reset();
  773. },
  774. supportsFloatTextures: function () {
  775. console.warn( 'THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( \'OES_texture_float\' ).' );
  776. return this.extensions.get( 'OES_texture_float' );
  777. },
  778. supportsHalfFloatTextures: function () {
  779. console.warn( 'THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( \'OES_texture_half_float\' ).' );
  780. return this.extensions.get( 'OES_texture_half_float' );
  781. },
  782. supportsStandardDerivatives: function () {
  783. console.warn( 'THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( \'OES_standard_derivatives\' ).' );
  784. return this.extensions.get( 'OES_standard_derivatives' );
  785. },
  786. supportsCompressedTextureS3TC: function () {
  787. console.warn( 'THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( \'WEBGL_compressed_texture_s3tc\' ).' );
  788. return this.extensions.get( 'WEBGL_compressed_texture_s3tc' );
  789. },
  790. supportsCompressedTexturePVRTC: function () {
  791. console.warn( 'THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( \'WEBGL_compressed_texture_pvrtc\' ).' );
  792. return this.extensions.get( 'WEBGL_compressed_texture_pvrtc' );
  793. },
  794. supportsBlendMinMax: function () {
  795. console.warn( 'THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( \'EXT_blend_minmax\' ).' );
  796. return this.extensions.get( 'EXT_blend_minmax' );
  797. },
  798. supportsVertexTextures: function () {
  799. console.warn( 'THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures.' );
  800. return this.capabilities.vertexTextures;
  801. },
  802. supportsInstancedArrays: function () {
  803. console.warn( 'THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( \'ANGLE_instanced_arrays\' ).' );
  804. return this.extensions.get( 'ANGLE_instanced_arrays' );
  805. },
  806. enableScissorTest: function ( boolean ) {
  807. console.warn( 'THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest().' );
  808. this.setScissorTest( boolean );
  809. },
  810. initMaterial: function () {
  811. console.warn( 'THREE.WebGLRenderer: .initMaterial() has been removed.' );
  812. },
  813. addPrePlugin: function () {
  814. console.warn( 'THREE.WebGLRenderer: .addPrePlugin() has been removed.' );
  815. },
  816. addPostPlugin: function () {
  817. console.warn( 'THREE.WebGLRenderer: .addPostPlugin() has been removed.' );
  818. },
  819. updateShadowMap: function () {
  820. console.warn( 'THREE.WebGLRenderer: .updateShadowMap() has been removed.' );
  821. }
  822. } );
  823. Object.defineProperties( WebGLRenderer.prototype, {
  824. shadowMapEnabled: {
  825. get: function () {
  826. return this.shadowMap.enabled;
  827. },
  828. set: function ( value ) {
  829. console.warn( 'THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.' );
  830. this.shadowMap.enabled = value;
  831. }
  832. },
  833. shadowMapType: {
  834. get: function () {
  835. return this.shadowMap.type;
  836. },
  837. set: function ( value ) {
  838. console.warn( 'THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.' );
  839. this.shadowMap.type = value;
  840. }
  841. },
  842. shadowMapCullFace: {
  843. get: function () {
  844. return this.shadowMap.cullFace;
  845. },
  846. set: function ( value ) {
  847. console.warn( 'THREE.WebGLRenderer: .shadowMapCullFace is now .shadowMap.cullFace.' );
  848. this.shadowMap.cullFace = value;
  849. }
  850. }
  851. } );
  852. Object.defineProperties( WebGLShadowMap.prototype, {
  853. cullFace: {
  854. get: function () {
  855. return this.renderReverseSided ? CullFaceFront : CullFaceBack;
  856. },
  857. set: function ( cullFace ) {
  858. var value = ( cullFace !== CullFaceBack );
  859. console.warn( "WebGLRenderer: .shadowMap.cullFace is deprecated. Set .shadowMap.renderReverseSided to " + value + "." );
  860. this.renderReverseSided = value;
  861. }
  862. }
  863. } );
  864. //
  865. Object.defineProperties( WebGLRenderTarget.prototype, {
  866. wrapS: {
  867. get: function () {
  868. console.warn( 'THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.' );
  869. return this.texture.wrapS;
  870. },
  871. set: function ( value ) {
  872. console.warn( 'THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.' );
  873. this.texture.wrapS = value;
  874. }
  875. },
  876. wrapT: {
  877. get: function () {
  878. console.warn( 'THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.' );
  879. return this.texture.wrapT;
  880. },
  881. set: function ( value ) {
  882. console.warn( 'THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.' );
  883. this.texture.wrapT = value;
  884. }
  885. },
  886. magFilter: {
  887. get: function () {
  888. console.warn( 'THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.' );
  889. return this.texture.magFilter;
  890. },
  891. set: function ( value ) {
  892. console.warn( 'THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.' );
  893. this.texture.magFilter = value;
  894. }
  895. },
  896. minFilter: {
  897. get: function () {
  898. console.warn( 'THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.' );
  899. return this.texture.minFilter;
  900. },
  901. set: function ( value ) {
  902. console.warn( 'THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.' );
  903. this.texture.minFilter = value;
  904. }
  905. },
  906. anisotropy: {
  907. get: function () {
  908. console.warn( 'THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.' );
  909. return this.texture.anisotropy;
  910. },
  911. set: function ( value ) {
  912. console.warn( 'THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.' );
  913. this.texture.anisotropy = value;
  914. }
  915. },
  916. offset: {
  917. get: function () {
  918. console.warn( 'THREE.WebGLRenderTarget: .offset is now .texture.offset.' );
  919. return this.texture.offset;
  920. },
  921. set: function ( value ) {
  922. console.warn( 'THREE.WebGLRenderTarget: .offset is now .texture.offset.' );
  923. this.texture.offset = value;
  924. }
  925. },
  926. repeat: {
  927. get: function () {
  928. console.warn( 'THREE.WebGLRenderTarget: .repeat is now .texture.repeat.' );
  929. return this.texture.repeat;
  930. },
  931. set: function ( value ) {
  932. console.warn( 'THREE.WebGLRenderTarget: .repeat is now .texture.repeat.' );
  933. this.texture.repeat = value;
  934. }
  935. },
  936. format: {
  937. get: function () {
  938. console.warn( 'THREE.WebGLRenderTarget: .format is now .texture.format.' );
  939. return this.texture.format;
  940. },
  941. set: function ( value ) {
  942. console.warn( 'THREE.WebGLRenderTarget: .format is now .texture.format.' );
  943. this.texture.format = value;
  944. }
  945. },
  946. type: {
  947. get: function () {
  948. console.warn( 'THREE.WebGLRenderTarget: .type is now .texture.type.' );
  949. return this.texture.type;
  950. },
  951. set: function ( value ) {
  952. console.warn( 'THREE.WebGLRenderTarget: .type is now .texture.type.' );
  953. this.texture.type = value;
  954. }
  955. },
  956. generateMipmaps: {
  957. get: function () {
  958. console.warn( 'THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.' );
  959. return this.texture.generateMipmaps;
  960. },
  961. set: function ( value ) {
  962. console.warn( 'THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.' );
  963. this.texture.generateMipmaps = value;
  964. }
  965. }
  966. } );
  967. //
  968. Audio.prototype.load = function ( file ) {
  969. console.warn( 'THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.' );
  970. var scope = this;
  971. var audioLoader = new AudioLoader();
  972. audioLoader.load( file, function ( buffer ) {
  973. scope.setBuffer( buffer );
  974. } );
  975. return this;
  976. };
  977. AudioAnalyser.prototype.getData = function () {
  978. console.warn( 'THREE.AudioAnalyser: .getData() is now .getFrequencyData().' );
  979. return this.getFrequencyData();
  980. };
  981. //
  982. CubeCamera.prototype.updateCubeMap = function ( renderer, scene ) {
  983. console.warn( 'THREE.CubeCamera: .updateCubeMap() is now .update().' );
  984. return this.update( renderer, scene );
  985. };
  986. //
  987. export var GeometryUtils = {
  988. merge: function ( geometry1, geometry2, materialIndexOffset ) {
  989. console.warn( 'THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.' );
  990. var matrix;
  991. if ( geometry2.isMesh ) {
  992. geometry2.matrixAutoUpdate && geometry2.updateMatrix();
  993. matrix = geometry2.matrix;
  994. geometry2 = geometry2.geometry;
  995. }
  996. geometry1.merge( geometry2, matrix, materialIndexOffset );
  997. },
  998. center: function ( geometry ) {
  999. console.warn( 'THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead.' );
  1000. return geometry.center();
  1001. }
  1002. };
  1003. export var ImageUtils = {
  1004. crossOrigin: undefined,
  1005. loadTexture: function ( url, mapping, onLoad, onError ) {
  1006. console.warn( 'THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.' );
  1007. var loader = new TextureLoader();
  1008. loader.setCrossOrigin( this.crossOrigin );
  1009. var texture = loader.load( url, onLoad, undefined, onError );
  1010. if ( mapping ) texture.mapping = mapping;
  1011. return texture;
  1012. },
  1013. loadTextureCube: function ( urls, mapping, onLoad, onError ) {
  1014. console.warn( 'THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.' );
  1015. var loader = new CubeTextureLoader();
  1016. loader.setCrossOrigin( this.crossOrigin );
  1017. var texture = loader.load( urls, onLoad, undefined, onError );
  1018. if ( mapping ) texture.mapping = mapping;
  1019. return texture;
  1020. },
  1021. loadCompressedTexture: function () {
  1022. console.error( 'THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.' );
  1023. },
  1024. loadCompressedTextureCube: function () {
  1025. console.error( 'THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.' );
  1026. }
  1027. };
  1028. //
  1029. export function Projector() {
  1030. console.error( 'THREE.Projector has been moved to /examples/js/renderers/Projector.js.' );
  1031. this.projectVector = function ( vector, camera ) {
  1032. console.warn( 'THREE.Projector: .projectVector() is now vector.project().' );
  1033. vector.project( camera );
  1034. };
  1035. this.unprojectVector = function ( vector, camera ) {
  1036. console.warn( 'THREE.Projector: .unprojectVector() is now vector.unproject().' );
  1037. vector.unproject( camera );
  1038. };
  1039. this.pickingRay = function () {
  1040. console.error( 'THREE.Projector: .pickingRay() is now raycaster.setFromCamera().' );
  1041. };
  1042. }
  1043. //
  1044. export function CanvasRenderer() {
  1045. console.error( 'THREE.CanvasRenderer has been moved to /examples/js/renderers/CanvasRenderer.js' );
  1046. this.domElement = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' );
  1047. this.clear = function () {};
  1048. this.render = function () {};
  1049. this.setClearColor = function () {};
  1050. this.setSize = function () {};
  1051. }
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