ShaderMaterial.tests.js 3.0 KB

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  1. /* global QUnit */
  2. import { ShaderMaterial } from '../../../../src/materials/ShaderMaterial.js';
  3. import { Material } from '../../../../src/materials/Material.js';
  4. export default QUnit.module( 'Materials', () => {
  5. QUnit.module( 'ShaderMaterial', () => {
  6. // INHERITANCE
  7. QUnit.test( 'Extending', ( assert ) => {
  8. const object = new ShaderMaterial();
  9. assert.strictEqual(
  10. object instanceof Material, true,
  11. 'ShaderMaterial extends from Material'
  12. );
  13. } );
  14. // INSTANCING
  15. QUnit.test( 'Instancing', ( assert ) => {
  16. const object = new ShaderMaterial();
  17. assert.ok( object, 'Can instantiate a ShaderMaterial.' );
  18. } );
  19. // PROPERTIES
  20. QUnit.test( 'type', ( assert ) => {
  21. const object = new ShaderMaterial();
  22. assert.ok(
  23. object.type === 'ShaderMaterial',
  24. 'ShaderMaterial.type should be ShaderMaterial'
  25. );
  26. } );
  27. QUnit.todo( 'defines', ( assert ) => {
  28. assert.ok( false, 'everything\'s gonna be alright' );
  29. } );
  30. QUnit.todo( 'uniforms', ( assert ) => {
  31. assert.ok( false, 'everything\'s gonna be alright' );
  32. } );
  33. QUnit.todo( 'uniformsGroups', ( assert ) => {
  34. assert.ok( false, 'everything\'s gonna be alright' );
  35. } );
  36. QUnit.todo( 'vertexShader', ( assert ) => {
  37. assert.ok( false, 'everything\'s gonna be alright' );
  38. } );
  39. QUnit.todo( 'fragmentShader', ( assert ) => {
  40. assert.ok( false, 'everything\'s gonna be alright' );
  41. } );
  42. QUnit.todo( 'linewidth', ( assert ) => {
  43. assert.ok( false, 'everything\'s gonna be alright' );
  44. } );
  45. QUnit.todo( 'wireframe', ( assert ) => {
  46. assert.ok( false, 'everything\'s gonna be alright' );
  47. } );
  48. QUnit.todo( 'wireframeLinewidth', ( assert ) => {
  49. assert.ok( false, 'everything\'s gonna be alright' );
  50. } );
  51. QUnit.todo( 'fog', ( assert ) => {
  52. assert.ok( false, 'everything\'s gonna be alright' );
  53. } );
  54. QUnit.todo( 'lights', ( assert ) => {
  55. assert.ok( false, 'everything\'s gonna be alright' );
  56. } );
  57. QUnit.todo( 'clipping', ( assert ) => {
  58. assert.ok( false, 'everything\'s gonna be alright' );
  59. } );
  60. QUnit.todo( 'extensions', ( assert ) => {
  61. assert.ok( false, 'everything\'s gonna be alright' );
  62. } );
  63. QUnit.todo( 'defaultAttributeValues', ( assert ) => {
  64. assert.ok( false, 'everything\'s gonna be alright' );
  65. } );
  66. QUnit.todo( 'index0AttributeName', ( assert ) => {
  67. assert.ok( false, 'everything\'s gonna be alright' );
  68. } );
  69. QUnit.todo( 'uniformsNeedUpdate', ( assert ) => {
  70. assert.ok( false, 'everything\'s gonna be alright' );
  71. } );
  72. QUnit.todo( 'glslVersion', ( assert ) => {
  73. assert.ok( false, 'everything\'s gonna be alright' );
  74. } );
  75. // PUBLIC
  76. QUnit.test( 'isShaderMaterial', ( assert ) => {
  77. const object = new ShaderMaterial();
  78. assert.ok(
  79. object.isShaderMaterial,
  80. 'ShaderMaterial.isShaderMaterial should be true'
  81. );
  82. } );
  83. QUnit.todo( 'copy', ( assert ) => {
  84. assert.ok( false, 'everything\'s gonna be alright' );
  85. } );
  86. QUnit.todo( 'toJSON', ( assert ) => {
  87. assert.ok( false, 'everything\'s gonna be alright' );
  88. } );
  89. } );
  90. } );
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