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- /* global QUnit */
- import { ShaderMaterial } from '../../../../src/materials/ShaderMaterial.js';
- import { Material } from '../../../../src/materials/Material.js';
- export default QUnit.module( 'Materials', () => {
- QUnit.module( 'ShaderMaterial', () => {
- // INHERITANCE
- QUnit.test( 'Extending', ( assert ) => {
- const object = new ShaderMaterial();
- assert.strictEqual(
- object instanceof Material, true,
- 'ShaderMaterial extends from Material'
- );
- } );
- // INSTANCING
- QUnit.test( 'Instancing', ( assert ) => {
- const object = new ShaderMaterial();
- assert.ok( object, 'Can instantiate a ShaderMaterial.' );
- } );
- // PROPERTIES
- QUnit.test( 'type', ( assert ) => {
- const object = new ShaderMaterial();
- assert.ok(
- object.type === 'ShaderMaterial',
- 'ShaderMaterial.type should be ShaderMaterial'
- );
- } );
- QUnit.todo( 'defines', ( assert ) => {
- assert.ok( false, 'everything\'s gonna be alright' );
- } );
- QUnit.todo( 'uniforms', ( assert ) => {
- assert.ok( false, 'everything\'s gonna be alright' );
- } );
- QUnit.todo( 'uniformsGroups', ( assert ) => {
- assert.ok( false, 'everything\'s gonna be alright' );
- } );
- QUnit.todo( 'vertexShader', ( assert ) => {
- assert.ok( false, 'everything\'s gonna be alright' );
- } );
- QUnit.todo( 'fragmentShader', ( assert ) => {
- assert.ok( false, 'everything\'s gonna be alright' );
- } );
- QUnit.todo( 'linewidth', ( assert ) => {
- assert.ok( false, 'everything\'s gonna be alright' );
- } );
- QUnit.todo( 'wireframe', ( assert ) => {
- assert.ok( false, 'everything\'s gonna be alright' );
- } );
- QUnit.todo( 'wireframeLinewidth', ( assert ) => {
- assert.ok( false, 'everything\'s gonna be alright' );
- } );
- QUnit.todo( 'fog', ( assert ) => {
- assert.ok( false, 'everything\'s gonna be alright' );
- } );
- QUnit.todo( 'lights', ( assert ) => {
- assert.ok( false, 'everything\'s gonna be alright' );
- } );
- QUnit.todo( 'clipping', ( assert ) => {
- assert.ok( false, 'everything\'s gonna be alright' );
- } );
- QUnit.todo( 'extensions', ( assert ) => {
- assert.ok( false, 'everything\'s gonna be alright' );
- } );
- QUnit.todo( 'defaultAttributeValues', ( assert ) => {
- assert.ok( false, 'everything\'s gonna be alright' );
- } );
- QUnit.todo( 'index0AttributeName', ( assert ) => {
- assert.ok( false, 'everything\'s gonna be alright' );
- } );
- QUnit.todo( 'uniformsNeedUpdate', ( assert ) => {
- assert.ok( false, 'everything\'s gonna be alright' );
- } );
- QUnit.todo( 'glslVersion', ( assert ) => {
- assert.ok( false, 'everything\'s gonna be alright' );
- } );
- // PUBLIC
- QUnit.test( 'isShaderMaterial', ( assert ) => {
- const object = new ShaderMaterial();
- assert.ok(
- object.isShaderMaterial,
- 'ShaderMaterial.isShaderMaterial should be true'
- );
- } );
- QUnit.todo( 'copy', ( assert ) => {
- assert.ok( false, 'everything\'s gonna be alright' );
- } );
- QUnit.todo( 'toJSON', ( assert ) => {
- assert.ok( false, 'everything\'s gonna be alright' );
- } );
- } );
- } );
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