Sidebar.Scene.js 13 KB

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  1. import * as THREE from 'three';
  2. import { UIPanel, UIBreak, UIRow, UIColor, UISelect, UIText, UINumber } from './libs/ui.js';
  3. import { UIOutliner, UITexture } from './libs/ui.three.js';
  4. function SidebarScene( editor ) {
  5. const signals = editor.signals;
  6. const strings = editor.strings;
  7. const container = new UIPanel();
  8. container.setBorderTop( '0' );
  9. container.setPaddingTop( '20px' );
  10. // outliner
  11. const nodeStates = new WeakMap();
  12. function buildOption( object, draggable ) {
  13. const option = document.createElement( 'div' );
  14. option.draggable = draggable;
  15. option.innerHTML = buildHTML( object );
  16. option.value = object.id;
  17. // opener
  18. if ( nodeStates.has( object ) ) {
  19. const state = nodeStates.get( object );
  20. const opener = document.createElement( 'span' );
  21. opener.classList.add( 'opener' );
  22. if ( object.children.length > 0 ) {
  23. opener.classList.add( state ? 'open' : 'closed' );
  24. }
  25. opener.addEventListener( 'click', function () {
  26. nodeStates.set( object, nodeStates.get( object ) === false ); // toggle
  27. refreshUI();
  28. } );
  29. option.insertBefore( opener, option.firstChild );
  30. }
  31. return option;
  32. }
  33. function getMaterialName( material ) {
  34. if ( Array.isArray( material ) ) {
  35. const array = [];
  36. for ( let i = 0; i < material.length; i ++ ) {
  37. array.push( material[ i ].name );
  38. }
  39. return array.join( ',' );
  40. }
  41. return material.name;
  42. }
  43. function escapeHTML( html ) {
  44. return html
  45. .replace( /&/g, '&amp;' )
  46. .replace( /"/g, '&quot;' )
  47. .replace( /'/g, '&#39;' )
  48. .replace( /</g, '&lt;' )
  49. .replace( />/g, '&gt;' );
  50. }
  51. function getObjectType( object ) {
  52. if ( object.isScene ) return 'Scene';
  53. if ( object.isCamera ) return 'Camera';
  54. if ( object.isLight ) return 'Light';
  55. if ( object.isMesh ) return 'Mesh';
  56. if ( object.isLine ) return 'Line';
  57. if ( object.isPoints ) return 'Points';
  58. return 'Object3D';
  59. }
  60. function buildHTML( object ) {
  61. let html = `<span class="type ${ getObjectType( object ) }"></span> ${ escapeHTML( object.name ) }`;
  62. if ( object.isMesh ) {
  63. const geometry = object.geometry;
  64. const material = object.material;
  65. html += ` <span class="type Geometry"></span> ${ escapeHTML( geometry.name ) }`;
  66. html += ` <span class="type Material"></span> ${ escapeHTML( getMaterialName( material ) ) }`;
  67. }
  68. html += getScript( object.uuid );
  69. return html;
  70. }
  71. function getScript( uuid ) {
  72. if ( editor.scripts[ uuid ] === undefined ) return '';
  73. if ( editor.scripts[ uuid ].length === 0 ) return '';
  74. return ' <span class="type Script"></span>';
  75. }
  76. let ignoreObjectSelectedSignal = false;
  77. const outliner = new UIOutliner( editor );
  78. outliner.setId( 'outliner' );
  79. outliner.onChange( function () {
  80. ignoreObjectSelectedSignal = true;
  81. editor.selectById( parseInt( outliner.getValue() ) );
  82. ignoreObjectSelectedSignal = false;
  83. } );
  84. outliner.onDblClick( function () {
  85. editor.focusById( parseInt( outliner.getValue() ) );
  86. } );
  87. container.add( outliner );
  88. container.add( new UIBreak() );
  89. // background
  90. const backgroundRow = new UIRow();
  91. const backgroundType = new UISelect().setOptions( {
  92. 'Default': 'Default',
  93. 'Color': 'Color',
  94. 'Texture': 'Texture',
  95. 'Equirectangular': 'Equirect'
  96. } ).setWidth( '150px' );
  97. backgroundType.setValue( 'Default' );
  98. backgroundType.onChange( function () {
  99. onBackgroundChanged();
  100. refreshBackgroundUI();
  101. } );
  102. backgroundRow.add( new UIText( strings.getKey( 'sidebar/scene/background' ) ).setClass( 'Label' ) );
  103. backgroundRow.add( backgroundType );
  104. const backgroundColor = new UIColor().setValue( '#000000' ).setMarginLeft( '8px' ).onInput( onBackgroundChanged );
  105. backgroundRow.add( backgroundColor );
  106. const backgroundTexture = new UITexture( editor ).setMarginLeft( '8px' ).onChange( onBackgroundChanged );
  107. backgroundTexture.setDisplay( 'none' );
  108. backgroundRow.add( backgroundTexture );
  109. const backgroundEquirectangularTexture = new UITexture( editor ).setMarginLeft( '8px' ).onChange( onBackgroundChanged );
  110. backgroundEquirectangularTexture.setDisplay( 'none' );
  111. backgroundRow.add( backgroundEquirectangularTexture );
  112. const backgroundColorSpaceRow = new UIRow();
  113. backgroundColorSpaceRow.setDisplay( 'none' );
  114. backgroundColorSpaceRow.setMarginLeft( '120px' );
  115. const backgroundColorSpace = new UISelect().setOptions( {
  116. [ THREE.NoColorSpace ]: 'No Color Space',
  117. [ THREE.LinearSRGBColorSpace ]: 'srgb-linear',
  118. [ THREE.SRGBColorSpace ]: 'srgb',
  119. } ).setWidth( '150px' );
  120. backgroundColorSpace.setValue( THREE.NoColorSpace );
  121. backgroundColorSpace.onChange( onBackgroundChanged );
  122. backgroundColorSpaceRow.add( backgroundColorSpace );
  123. container.add( backgroundRow );
  124. container.add( backgroundColorSpaceRow );
  125. const backgroundEquirectRow = new UIRow();
  126. backgroundEquirectRow.setDisplay( 'none' );
  127. backgroundEquirectRow.setMarginLeft( '120px' );
  128. const backgroundBlurriness = new UINumber( 0 ).setWidth( '40px' ).setRange( 0, 1 ).onChange( onBackgroundChanged );
  129. backgroundEquirectRow.add( backgroundBlurriness );
  130. const backgroundIntensity = new UINumber( 1 ).setWidth( '40px' ).setRange( 0, Infinity ).onChange( onBackgroundChanged );
  131. backgroundEquirectRow.add( backgroundIntensity );
  132. const backgroundRotation = new UINumber( 0 ).setWidth( '40px' ).setRange( - 180, 180 ).setStep( 10 ).setNudge( 0.1 ).setUnit( '°' ).onChange( onBackgroundChanged );
  133. backgroundEquirectRow.add( backgroundRotation );
  134. container.add( backgroundEquirectRow );
  135. function onBackgroundChanged() {
  136. signals.sceneBackgroundChanged.dispatch(
  137. backgroundType.getValue(),
  138. backgroundColor.getHexValue(),
  139. backgroundTexture.getValue(),
  140. backgroundEquirectangularTexture.getValue(),
  141. backgroundColorSpace.getValue(),
  142. backgroundBlurriness.getValue(),
  143. backgroundIntensity.getValue(),
  144. backgroundRotation.getValue()
  145. );
  146. }
  147. function refreshBackgroundUI() {
  148. const type = backgroundType.getValue();
  149. backgroundType.setWidth( type === 'Default' ? '150px' : '110px' );
  150. backgroundColor.setDisplay( type === 'Color' ? '' : 'none' );
  151. backgroundTexture.setDisplay( type === 'Texture' ? '' : 'none' );
  152. backgroundEquirectangularTexture.setDisplay( type === 'Equirectangular' ? '' : 'none' );
  153. backgroundEquirectRow.setDisplay( type === 'Equirectangular' ? '' : 'none' );
  154. if ( type === 'Texture' || type === 'Equirectangular' ) {
  155. backgroundColorSpaceRow.setDisplay( '' );
  156. } else {
  157. backgroundColorSpaceRow.setDisplay( 'none' );
  158. }
  159. }
  160. // environment
  161. const environmentRow = new UIRow();
  162. const environmentType = new UISelect().setOptions( {
  163. 'Default': 'Default',
  164. 'Equirectangular': 'Equirect',
  165. 'None': 'None'
  166. } ).setWidth( '150px' );
  167. environmentType.setValue( 'Default' );
  168. environmentType.onChange( function () {
  169. onEnvironmentChanged();
  170. refreshEnvironmentUI();
  171. } );
  172. environmentRow.add( new UIText( strings.getKey( 'sidebar/scene/environment' ) ).setClass( 'Label' ) );
  173. environmentRow.add( environmentType );
  174. const environmentEquirectangularTexture = new UITexture( editor ).setMarginLeft( '8px' ).onChange( onEnvironmentChanged );
  175. environmentEquirectangularTexture.setDisplay( 'none' );
  176. environmentRow.add( environmentEquirectangularTexture );
  177. container.add( environmentRow );
  178. function onEnvironmentChanged() {
  179. signals.sceneEnvironmentChanged.dispatch(
  180. environmentType.getValue(),
  181. environmentEquirectangularTexture.getValue()
  182. );
  183. }
  184. function refreshEnvironmentUI() {
  185. const type = environmentType.getValue();
  186. environmentType.setWidth( type !== 'Equirectangular' ? '150px' : '110px' );
  187. environmentEquirectangularTexture.setDisplay( type === 'Equirectangular' ? '' : 'none' );
  188. }
  189. // fog
  190. function onFogChanged() {
  191. signals.sceneFogChanged.dispatch(
  192. fogType.getValue(),
  193. fogColor.getHexValue(),
  194. fogNear.getValue(),
  195. fogFar.getValue(),
  196. fogDensity.getValue()
  197. );
  198. }
  199. function onFogSettingsChanged() {
  200. signals.sceneFogSettingsChanged.dispatch(
  201. fogType.getValue(),
  202. fogColor.getHexValue(),
  203. fogNear.getValue(),
  204. fogFar.getValue(),
  205. fogDensity.getValue()
  206. );
  207. }
  208. const fogTypeRow = new UIRow();
  209. const fogType = new UISelect().setOptions( {
  210. 'None': 'None',
  211. 'Fog': 'Linear',
  212. 'FogExp2': 'Exponential'
  213. } ).setWidth( '150px' );
  214. fogType.onChange( function () {
  215. onFogChanged();
  216. refreshFogUI();
  217. } );
  218. fogTypeRow.add( new UIText( strings.getKey( 'sidebar/scene/fog' ) ).setClass( 'Label' ) );
  219. fogTypeRow.add( fogType );
  220. container.add( fogTypeRow );
  221. // fog color
  222. const fogPropertiesRow = new UIRow();
  223. fogPropertiesRow.setDisplay( 'none' );
  224. fogPropertiesRow.setMarginLeft( '120px' );
  225. container.add( fogPropertiesRow );
  226. const fogColor = new UIColor().setValue( '#aaaaaa' );
  227. fogColor.onInput( onFogSettingsChanged );
  228. fogPropertiesRow.add( fogColor );
  229. // fog near
  230. const fogNear = new UINumber( 0.1 ).setWidth( '40px' ).setRange( 0, Infinity ).onChange( onFogSettingsChanged );
  231. fogPropertiesRow.add( fogNear );
  232. // fog far
  233. const fogFar = new UINumber( 50 ).setWidth( '40px' ).setRange( 0, Infinity ).onChange( onFogSettingsChanged );
  234. fogPropertiesRow.add( fogFar );
  235. // fog density
  236. const fogDensity = new UINumber( 0.05 ).setWidth( '40px' ).setRange( 0, 0.1 ).setStep( 0.001 ).setPrecision( 3 ).onChange( onFogSettingsChanged );
  237. fogPropertiesRow.add( fogDensity );
  238. //
  239. function refreshUI() {
  240. const camera = editor.camera;
  241. const scene = editor.scene;
  242. const options = [];
  243. options.push( buildOption( camera, false ) );
  244. options.push( buildOption( scene, false ) );
  245. ( function addObjects( objects, pad ) {
  246. for ( let i = 0, l = objects.length; i < l; i ++ ) {
  247. const object = objects[ i ];
  248. if ( nodeStates.has( object ) === false ) {
  249. nodeStates.set( object, false );
  250. }
  251. const option = buildOption( object, true );
  252. option.style.paddingLeft = ( pad * 18 ) + 'px';
  253. options.push( option );
  254. if ( nodeStates.get( object ) === true ) {
  255. addObjects( object.children, pad + 1 );
  256. }
  257. }
  258. } )( scene.children, 0 );
  259. outliner.setOptions( options );
  260. if ( editor.selected !== null ) {
  261. outliner.setValue( editor.selected.id );
  262. }
  263. backgroundType.setValue( editor.backgroundType );
  264. switch ( editor.backgroundType ) {
  265. case 'Color':
  266. backgroundColor.setHexValue( scene.background.getHex() );
  267. break;
  268. case 'Texture':
  269. backgroundTexture.setValue( scene.background );
  270. backgroundColorSpace.setValue( scene.background.colorSpace );
  271. break;
  272. case 'Equirectangular':
  273. backgroundEquirectangularTexture.setValue( scene.background );
  274. backgroundBlurriness.setValue( scene.backgroundBlurriness );
  275. backgroundIntensity.setValue( scene.backgroundIntensity );
  276. backgroundColorSpace.setValue( scene.background.colorSpace );
  277. break;
  278. default:
  279. backgroundTexture.setValue( null );
  280. backgroundEquirectangularTexture.setValue( null );
  281. backgroundColorSpace.setValue( THREE.NoColorSpace );
  282. }
  283. environmentType.setValue( editor.environmentType );
  284. if ( editor.environmentType === 'Equirectangular' ) {
  285. environmentEquirectangularTexture.setValue( scene.environment );
  286. } else {
  287. environmentEquirectangularTexture.setValue( null );
  288. }
  289. if ( scene.fog ) {
  290. fogColor.setHexValue( scene.fog.color.getHex() );
  291. if ( scene.fog.isFog ) {
  292. fogType.setValue( 'Fog' );
  293. fogNear.setValue( scene.fog.near );
  294. fogFar.setValue( scene.fog.far );
  295. } else if ( scene.fog.isFogExp2 ) {
  296. fogType.setValue( 'FogExp2' );
  297. fogDensity.setValue( scene.fog.density );
  298. }
  299. } else {
  300. fogType.setValue( 'None' );
  301. }
  302. refreshBackgroundUI();
  303. refreshEnvironmentUI();
  304. refreshFogUI();
  305. }
  306. function refreshFogUI() {
  307. const type = fogType.getValue();
  308. fogPropertiesRow.setDisplay( type === 'None' ? 'none' : '' );
  309. fogNear.setDisplay( type === 'Fog' ? '' : 'none' );
  310. fogFar.setDisplay( type === 'Fog' ? '' : 'none' );
  311. fogDensity.setDisplay( type === 'FogExp2' ? '' : 'none' );
  312. }
  313. refreshUI();
  314. // events
  315. signals.editorCleared.add( refreshUI );
  316. signals.sceneGraphChanged.add( refreshUI );
  317. signals.objectChanged.add( function ( object ) {
  318. const options = outliner.options;
  319. for ( let i = 0; i < options.length; i ++ ) {
  320. const option = options[ i ];
  321. if ( option.value === object.id ) {
  322. const openerElement = option.querySelector( ':scope > .opener' );
  323. const openerHTML = openerElement ? openerElement.outerHTML : '';
  324. option.innerHTML = openerHTML + buildHTML( object );
  325. return;
  326. }
  327. }
  328. } );
  329. signals.scriptAdded.add( function () {
  330. if ( editor.selected !== null ) signals.objectChanged.dispatch( editor.selected );
  331. } );
  332. signals.scriptRemoved.add( function () {
  333. if ( editor.selected !== null ) signals.objectChanged.dispatch( editor.selected );
  334. } );
  335. signals.objectSelected.add( function ( object ) {
  336. if ( ignoreObjectSelectedSignal === true ) return;
  337. if ( object !== null && object.parent !== null ) {
  338. let needsRefresh = false;
  339. let parent = object.parent;
  340. while ( parent !== editor.scene ) {
  341. if ( nodeStates.get( parent ) !== true ) {
  342. nodeStates.set( parent, true );
  343. needsRefresh = true;
  344. }
  345. parent = parent.parent;
  346. }
  347. if ( needsRefresh ) refreshUI();
  348. outliner.setValue( object.id );
  349. } else {
  350. outliner.setValue( null );
  351. }
  352. } );
  353. signals.sceneBackgroundChanged.add( function () {
  354. if ( environmentType.getValue() === 'Background' ) {
  355. onEnvironmentChanged();
  356. refreshEnvironmentUI();
  357. }
  358. } );
  359. return container;
  360. }
  361. export { SidebarScene };
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