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webgpu_textures_2d-array_compressed.html 2.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - 2D compressed texture array</title>
  5. <meta charset="UTF-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - WebGPU - 2D Compressed Texture Array<br />
  12. Loop from the movie Spirited away
  13. by the <a href="https://www.ghibli.jp/" target="_blank" rel="noopener">Studio Ghibli</a><br />
  14. </div>
  15. <script type="importmap">
  16. {
  17. "imports": {
  18. "three": "../build/three.webgpu.js",
  19. "three/webgpu": "../build/three.webgpu.js",
  20. "three/tsl": "../build/three.tsl.js",
  21. "three/addons/": "./jsm/"
  22. }
  23. }
  24. </script>
  25. <script type="module">
  26. import * as THREE from 'three';
  27. import { texture, uniform, uv } from 'three/tsl';
  28. import Stats from 'three/addons/libs/stats.module.js';
  29. import { KTX2Loader } from 'three/addons/loaders/KTX2Loader.js';
  30. let camera, scene, mesh, renderer, stats, clock;
  31. const depth = uniform( 0 );
  32. const planeWidth = 50;
  33. const planeHeight = 25;
  34. let depthStep = 1;
  35. init();
  36. async function init() {
  37. const container = document.createElement( 'div' );
  38. document.body.appendChild( container );
  39. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 2000 );
  40. camera.position.z = 70;
  41. scene = new THREE.Scene();
  42. //
  43. clock = new THREE.Clock();
  44. renderer = new THREE.WebGPURenderer();
  45. renderer.setPixelRatio( window.devicePixelRatio );
  46. renderer.setSize( window.innerWidth, window.innerHeight );
  47. renderer.setAnimationLoop( animate );
  48. container.appendChild( renderer.domElement );
  49. //
  50. const ktx2Loader = new KTX2Loader();
  51. ktx2Loader.setTranscoderPath( 'jsm/libs/basis/' );
  52. await ktx2Loader.detectSupportAsync( renderer );
  53. ktx2Loader.load( 'textures/spiritedaway.ktx2', function ( texturearray ) {
  54. const material = new THREE.NodeMaterial();
  55. material.colorNode = texture( texturearray, uv().flipY() ).depth( depth );
  56. const geometry = new THREE.PlaneGeometry( planeWidth, planeHeight );
  57. mesh = new THREE.Mesh( geometry, material );
  58. scene.add( mesh );
  59. } );
  60. stats = new Stats();
  61. container.appendChild( stats.dom );
  62. window.addEventListener( 'resize', onWindowResize );
  63. }
  64. function onWindowResize() {
  65. camera.aspect = window.innerWidth / window.innerHeight;
  66. camera.updateProjectionMatrix();
  67. renderer.setSize( window.innerWidth, window.innerHeight );
  68. }
  69. function animate() {
  70. if ( mesh ) {
  71. const delta = clock.getDelta() * 10;
  72. depthStep += delta;
  73. const value = depthStep % 5;
  74. depth.value = value;
  75. }
  76. render();
  77. stats.update();
  78. }
  79. function render() {
  80. renderer.render( scene, camera );
  81. }
  82. </script>
  83. </body>
  84. </html>
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